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Ok, I just got totally kaned in a 2500 point game against WE (a massacre result) --It all unravelled on the right flank - Basically what happened was Waywatchers killed a whole unit of boar boy big uns in the first two turns (good rolling and killing blow) and my trolls and squigs were occupied getting rid of them which left my right flank exposed .... BIG mistake. His unit of Wild Riders plowed into the side of a huge unit of orcs, killed them, overan, killed my next unit, overran and killed the next unit - (over 70 orcs, two characters and a chariot later). My general on a wyvern was armed to the teeth and couldnt help- he was pinned to the spot the whole game nearly because of 'The Beast Cowers' spell (my unit with Morks Spirit Totem was wiped out and I had almost no control over the magic phase).
On the plus side a unit of Arrer boyz shot up a unit of WE archers and took out over half of them then charged a unit of dryads and took them out.. hah-- I wasnt expecting that. Also I took out a few of his characters with Gorks Warpath which was pretty funny.
So does anyone know of any good tactics vs WE?? Esp how to deal with their supreme mobility~? My poor footsloggers couldnt keep up the pace
Note: if you are wondering why there are beastmen and chaos warriors in the pic its because my mate left a box with most of his dryads home so they were standing in--
I don't have a book handy, but I'm pretty sure you can only over run once. If the first over run takes you into a unit, you don't fight that combat until the next turn. Can anyone confirm this?
Yes you dont fight the overrun this turn, with one exception. If you overrun into a unit that is allready in combat but has not resolved combat yet this turn, then you get to fight a second time with your overrunning unit. no second overrun may be done by them however.
Wood elves are mostly depending on the maneuver phase. they will slow you down and use their bows while they seek your weak points.
What i can suggest is to cover your flanks with something that can take a charge from wild riders. In other words, how does a small unit goblins with 1-2 fanatics sound?
a squig herd can do the trick, but they have to be a bit further away from your units, so the riders might just ignore them.
Its also a nice bonus ify ou use spider riders, so that you can disrupt their fast cavalry and lay waste to the maneuvering
Warchief Diggah o da Bloodmoon Squiggahs