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I'm having a bit of a bother with my beloved all goblin army (no orcs allowed!). As i see it the trouble with goblins is their very very poor leadership, and if you play all night goblin it's even worse. So im trying all to find all the deífferent ways one can improve the dismal leadership.
I read a lot about the rowdy's raggedy banner and see the upside of rerolling your panic test, but the banner doesn't improve your chances of succes - you're still up shits creek if you have a lousy leadership.
A goblin warlord is one way to start, but that is only a viable solution if you are having a 2000+ army. If you are fighting smaller battles you have to settle with a leadership at 7 at best.
But what about The Horn of Urgok? i have read tons of tactics and not once have i heard anyone mentioning it. Is it that horrible that noone dare speak it's name or is it to inefficient for it's 40 points to merit?
Yes it's a bound item of lvl 5, so not that hard to dispell, but since it's a 5'er the opposition should need 2 dispell dices to be sure of a succes. And if one use it at the end of the magic phase, the opposition hopefully have all but none dispell dice left, so yay +1 leadership and -1 for them. And tehn we keep our fingers crossed that teh sound reverb doesn't hit us with a S5 hit...
Or what? have anyone actually tried teh horn in battle? Is it worth it's point? Does it deliver or does it have epic fail written all over it (a lot like snotlings, but i still buy them though...).
Wow, a lot of text for a pretty straight forward question. Sorry, got a little carried away there. But love my little green rascals, and hate to have a another fight cut short because i once again have my entire army fleeing the battle field...
Powah to da Waaaagh!
Yeah, it looks good on the surface but if you read the rules closely and think about exactly which phases you'll get bonus Ld for it's really not that great. Sorry.
No more NG spearmen, thanks! Now I need some pump-wagons!
Right, I see your point. You pay 40 points for something that only works in your own turn, and not when the opposition makes their dastardly moves (and charges etc.). Still, I can get my ass kicked in my own turn too. Plenty of missed leadership tests their as well. But 40 points is probably a bit much for something that only works half the time (at best).
Powah to da Waaagh!
less than half the time
since its a spell, it cannot be used to help you on your own charges.
when i need good leadership:
declare charges against fear causers
when im shot/magicced at
start of turn tests
losing combat, this can be in both turns, but it will be needed most in the enemy combatphase.
The horn doesnt help in any of these cases. (except maybe in combat)
it can also be dispelled so it might not work if you have little magic
I think it would be usable for lowering enemy Ld, like when you use the pipes of doom... and lots of artillery, or when you really want that stubborn unit to break.
It can be worth its points i bet.In a very few strategies it might work
Warchief Diggah o da Bloodmoon Squiggahs
As explained by those before me, it is generally unused because it only works in your turn. This means the +1 bonus is almost totally wasted. The only thing it really does it lower enemy leadership for panic and break tests. This is actually something that would be excellent in a large game. But as it is, its just a horrendously overpriced piece of crap.
Bugger. Oh well, guess I have to get use to a leadership max of 8 (or 7 in smaller battles... oh the horror...). Now for figuring out what the devil to make of the 40 excess points.
Thanks for all the quick replies
Powah to da Waaaaagh!