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I know hoppers are almost pointless to have now, but how are squig herds? I think they're more of a liability than a shock troop. What do you think?
They don't look to amazing on paper to me, I'd be more likely to take Trolls as my hammer unit. Just less random and more staying power even with the low Initiative.
Low Initiative is a huge deal right now. I just played a game against Vampire Counts, and my Chaos Knights of Khorne absolutely destroyed a regiment of Blood Knights, just because I got my attacks in before them. And they charged.
I've been playing under the 8th edition rules with my Orcs and Gobbos, and I wasn't very impressed by the performance of trolls (also the first time I used them). I think that they might be a little more worthwhile if they were fielded in a larger block, perhaps of 6 or even 9, for ranks and extra STOMP damage.
As for the usefulness of Hoppers and Herders...
Herders are still nasty. 30pts brings about as much hurt to the table as ~60pts worth of Chaos Warriors with Halberds and Mark of Slaanesh. They aren't skirmishers, so they're still going to get their rank bonus and extra attacks, and they come with free goblins. Think of it this way- would you include Squigs in your force for 10pts a model? Considering that you are paying about 1.5x that for a Hopper with a random movement and an inability to negate ranks, you're looking at something of a bargain.
Hoppers on the other hand, are worrying me. I used to use them as a mobile battery of destruction, but at the moment, their random move and the fact that they can't charge means that they have a SHORT charge distance. My suggestion... ummm.... cross your fingers that they catch it in an errata around the time of the book release?
Don't despair just yet. And certainly don't rule out Squig Herds in your armies- they're still nasty little bundles of death. Just keep in mind that the face of the game is changing a bit- units that used to be able to "go it alone" may not be able to just rush in anymore.
im definetly going to add a 10strong unit, just to move up fast and try get contact with a small unit, when they blow up, who knows maybe they take out an extra solo wizard nearby
Warchief Diggah o da Bloodmoon Squiggahs
Ive had trouble with my hoppers too, no luck finding their true purpose, but after a long strategical chat with a mate of mine, we might just have come up with a solution. See, I have every intention of using my 10 squig hoppers defensive. Deploy them in teh beginning of the match all the way left or right behind the rest of you units. Your other units move forward and do what that sort of units do, leaving your hoppers to move left to right, right to left, patrolling the back, protecting the warmachines (which i have been much needing). Anyone comes near you just turn them around and squigtime!
I havent tried it in action yet, but i like the idea of it. And you never know.. it might actually work
Powah to da Waaagh!
Last edited by eido; July 6th, 2010 at 20:54. Reason: spelling.. sigh
I really like that idea, although I'd prefer to use Pump Wagons. Squigs have a bad Initiative and can't take many losses, also being very vulnerable to missile fire/magic. Pump Wagons are cheaper and do Impact Hits so they will always get their hits off, plus they're Stubborn which can hold a warmachine hunting unit up forever if the General or BSB is near.
A sound strategy that I'm glad you brought up.
I need to keep my Warmachines safe.... Good ideas for that !!!
5000 pts of WoC, 5000 pts of Orcs and now 3000 pts of Ogres...What was I thinking ????