8th edition O&G FAQ - Warhammer 40K Fantasy
 

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  1. #1
    i am da Wahhchief Digger's Avatar
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    8th edition O&G FAQ

    here it is, biggest changes: note there can be only 1 unit of big'uns, no matter what kind, instead of 1 unit of each type.Squigherds only go wild if there are actual squigs left, and characters with chariot may now upgrade to add extra crew and mount!

    ORCS & GOBLINS

    Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the book, while the Amendments bring the book upto date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your army book, this is by no means necessary – just keep a copy of the update with your army book.

    ERRATA
    Page 25 – Fanatics, Special Rules
    Add “Immune to Psychology”
    Page 34 – Azhag the Slaughterer, Wargear
    Change to “Slagga’s Slashas, Azhag’s ’Ard Armour and theCrown of Sorcery.”
    Page 45 – Gork's Waaagh! Banner
    Change the last sentence to “If the charge is failed, the unit willmove forward its normal failed charge distance.”
    Page 50 and 51 – Battle Standard Bearer
    Change the first paragraph to “One Big Boss in the army maycarry the battle standard for +25 points.”

    AMENDMENTS

    Troop Type
    Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your armybook, then you can find the model’s Troop Type in the reference section at the back of the Warhammer rulebook.
    Page 47 – Army List entry
    Ignore this page and use the rules for “Choosing Your Army”in the Warhammer rulebook.
    Unit Strength
    Delete all references to unit strength.
    Page 16 – Testing for Animosity
    Change the first sentence to “Units must test for Animosity in the Start of Turn sub-phase of each friendly turn.”
    Page 17 – WAAAGH!
    Change the second sentence to “Once per game the Orcs &Goblins player can declare a Waaagh! in the Start of Turn subphase,before Animosity rolls are made.”
    Page 22 – Fear Elves
    Add “For Goblins or Elves, do not count mounts, only riders.” at the end.
    Page 25 – Force of Destruction
    Change the second sentence to “They may be targeted with shooting attacks or spells.”
    Page 27 – Doom Diver Catapult
    Change the first sentence to “A Doom Diver is a stonethrower.”
    Page 28 – Snotling Pump Wagon, Special Rules
    Add “Random Movement (2D6)”. Delete the “Oi! PedalFaster!” special rule.
    Page 29 – Forest Goblin Spider Riders, Special Rules Add “Forest Strider, Obstacle Strider”. Ignore the “Wallcrawler” special rule.
    Page 40 – Gork’ll Fix It
    Change the last sentence to “If an enemy Wizard is affected bythis spell, any 6s in his casting rolls are counted as being 1s.”
    Page 41 – Bash ’Em Ladz
    Change the second sentence to “The unit has the AlwaysStrikes First special rule, and can re-roll any To Hit rolls in the Close Combat phase of that turn.”
    Page 42 – Common Magic Items.
    Note that if a magic item is listed in both an army book and the WARHAMMER ARMIES: ORCS & GOBLINSWARHAMMER ARMIES: ORCS & GOBLINS 2Warhammer rulebook, use the points value given in the armybook, with the rule printed in the Warhammer rulebook.
    Page 43 – The Collar of Zorga
    Change the last sentence to “Any cavalry and monstrous cavalrymounts, war beasts, monstrous beasts and monsters (ridden orunridden), and creatures pulling chariots require 6s to hit thebearer in close combat.”
    Page 44 – Magic Mushrooms
    Change the third sentence of the second paragraph to “However, if the ‘Mushroom dice’ is a 1 then the Shaman mustroll on the Waaagh! Miscast table (after resolving the effects ofthe spell if it’s cast successfully).”
    Page 44 – The Pipes of Doom
    Change the second sentence of the second paragraph to “Each unit of enemy war beasts, cavalry, monstrous beasts, monstrouscavalry, monsters (ridden and unridden) and chariots within 24" must take a Panic test.”
    Page 45 – Gork’s Waaagh! Banner
    Change the second sentence to “If the charge is failed, the unitwill move forward a distance equal to the single highest diceroll.”


    FAQ's

    Q. There are some instances where the player has to count “Orcs” or“Goblins”. Does this include Savage Orcs, Black Orcs, Boar Boyz,etc. for “Orcs” and Night Goblins, Forest Goblins, etc. for “Goblins”?
    A. Yes.

    Q. A unit which generates a “Squabble” result on the Animosity tablecan “do nothing” for the remainder of the player turn. What does “do nothing” mean in this context ? (p16)
    A. The unit (and any characters attached to it) can not: declarea charge, move, shoot, cast a spell or declare a charge reactionother than “hold”. Note that the unit is not Immune toPsychology and must still take any Panic, Break, or Terrortests that may occur in the player turn.

    Q. When a Waaagh! is declared, can units of Goblins receive the +1bonus for being led by a Warboss or Big Boss ? (p17)
    A. Yes.

    Q. Can a unit suffer the entangled effect from Night Goblin Nettersmore than once? (p24)
    A. No.

    Q. Are characters in a challenge be affected by Night Goblin nets? DoNight Goblin nets affect impact hits from chariots? (p24)
    A. Yes to both questions.

    Q. When a Fanatic moves through a unit it inflicts D6 Strength 5Armour Piercing hits. Any unit that finishes its move over theFanatic takes D6 Strength 5 hits for moving into the Fanatic, and afurther D6 Strength 5 hits in the Fanatic's death throes. Are thosehits also Armour Piercing? (p25)
    A. Yes.

    Q. What happens when a Fanatic comes into contact with the tableedge? (p25)
    A. The Fanatic is removed as a casualty.

    Q. Can an Orcs & Goblins army shoot at “friendly” Fanatics? (p25)
    A. No.

    Q. If all the Squigs in a Squig Herd are killed (so there are onlyNight Goblins left), and the unit subsequently breaks from combat,does the Wild Squigs rule still apply? (p26)
    A. No.

    Q. If a Squig Herd fails a Break test, does the Squig Herd flee (andthus allow the enemy to pursue)? (p26)
    A. No. However, the enemy may overrun if they had charged that turn.

    Q. Azhag, with his Crown of Sorcery, chooses his spells from theLore of Death. Does he roll on the Waaagh! Miscast table or in thetable included in the Warhammer rulebook? (p34)
    A. He uses the Miscast table in the Warhammer rulebook.

    Q. Does the Waaagh! spell effect Night Goblin Fanatics? (p41)
    A. Yes.

    Q. The effects of some magic items depend on the rank bonus of theunit. Does that mean that if the unit is disrupted that those magic items would have no effect at all? (p42)
    A. Yes.

    Q. Does an Ironback Boar count as a magic item for rules purposes,or is it a special type of cavalry mount? (p44)
    A. It is only a cavalry mount.

    Q. Are chariots for characters counted against the character’s pointsallowance? May they take options and upgrades? (p4
    A. Yes to both questions.

    Q. Are Savage Orc Warbosses and Big Bosses allowed to wear lightarmour? (p49)
    A. Yes.

    Q. May a Savage Orc, Black Orc, or Night Goblin carry the battlestandard? (p50)
    A. Yes.

    Q. Can you have multiple units of Big ’Uns in the same army,provided they are different types of Big ’Uns? For example, wouldit be legal to field one unit of Big ’Uns on foot and one unit of Big’Un Boar Boyz ? (p52)
    A. No.

    Last edited by Digger; July 9th, 2010 at 11:18.
    Eternal Newbie

    Warchief Diggah o da Bloodmoon Squiggahs

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  3. #2
    Senior Member thetopcat84's Avatar
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    For a handy printable copy: link

    At the bottom it says 'last edited 10th July 2010"... tomorrow! Double 6 for the winds of magic, methinks...

  4. #3
    Formerly Prince of Excess EmoJosh's Avatar
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    Really disappointed, I was actually hoping for some cool stuff not just the old FAQ and a few slight changes, which look to be on the negative side. *sadface*
    Check my Blog for Battle Reports, useless ranting and more! Comments appreciated.
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    Doom Driver

    Does the Doom Driver count as a Stone thrower now? or what?

  6. #5
    Formerly Prince of Excess EmoJosh's Avatar
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    Pretty sure it's the same as it always was, although I'd love a S5 small blast if I'm wrong.
    Check my Blog for Battle Reports, useless ranting and more! Comments appreciated.
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  7. #6
    i am da Wahhchief Digger's Avatar
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    doomdiver is insanely good now with its low points being one of the few that can just blast through heavy knights.
    I'd say bring 2 just because we can!
    Eternal Newbie

    Warchief Diggah o da Bloodmoon Squiggahs

  8. #7
    Senior Member thetopcat84's Avatar
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    Quote Originally Posted by The Prince of Excess View Post
    Really disappointed, I was actually hoping for some cool stuff not just the old FAQ and a few slight changes, which look to be on the negative side. *sadface*
    Agreed, was hoping to see new spells for the Little Waaagh! and Big Waaagh!

    Can't imagine we get to keep the lore's as they are with the new rules...

  9. #8
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    I hear they are going to be releasing packs of cards that update each of the army specific spells "soon".

    The beastmen pack was the first one. Hopefully waaagh will be next!!

  10. #9
    Formerly Prince of Excess EmoJosh's Avatar
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    Mind linking that rumor? Because over on Warseer they said the Lores will not be updated in any way and the deck didn't do anything to the Beastmen one.
    Check my Blog for Battle Reports, useless ranting and more! Comments appreciated.
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    Aye, it didn't. If you look at the picture of the Beastmen magic deck on the website, you can see the print at the bottom (where the Lore Attribute rules are put) says something like "This Lore has no Lore Attribute". If they were updating them they would've surely given it a Lore Attribute, right?
    +++XENOS SPOTTED+++ thrilling battles within the Vitorina subsector: http://xenosspotted.blogspot.com/

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