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I want to put together a spreadsheet of some sort displaying the most effective frontage width vs. various situations in order to help my buddy better play Orcs and goblins. He usually plays my High Elves, but soon he will be playing games on his own against other people, and I want to save him the trouble of having to figure out everything on his own. So I just was wondering the following:
What unit frontage do you usually put out in 8th edition? (Please factor in different sorts of units used such as orcs and goblins)
In what situations do you change that frontage such as vs. a particular opponent?
What is the most combat efficient combination factoring in unit model#s vs. points vs. frontage?
Please feel free to get as detailed as possible.
with night goblins i think 10 wide (small bases) is a very good combination, but even though the horde rules make them better in fighting back, this only works for units 50+ models.
a single model smaller and i would prefer 6 or 7 wide for 2 reasons.
1: 7 wide is allready quite wide and takes alot of tactical space on the field. Greenskins need that space for alot of units usually.
2: 6-7 wide is the best combination to keep your goblins in good numbers, but also remain 4 ranks deep for a long time.. if you have 40 gobs,
10 wide would lose a rank after only 6 dead... 6 wide would lose 16 and still have their rank bonusses maxed! That works well against shooting, but it also works in combat, because rank bonusses are calculated only after the goblins get slaughtered.
Goblin counterattacks have proven unproductive, so i barely consider them when deciding on width. if i really want to fight back, i call 1800-orcs'nstuff (or specials.)
Orcs ( 1"base ) are good 5 or 6 wide if you go for survivability and if you use 2 choppa's i would say go wider! up to 10, which is perhaps a bit too much considering their costs and base size.
Warchief Diggah o da Bloodmoon Squiggahs
What I'm doing with gobbo's,
I put them 5 width, because you will get the steadfast rule,
if you have more ranks. And when you have them 5 width,
there are less enemies who can hit them.
So if you just want to have steadfast,
and you want them to endure longer,
I will putt them 5 width. With Orcs, you can put them I think the best 10 width,
en give them additional choppas, en Nogg's Banner of Butchery en make them Big Un's,
I take such a unit of 40 orcs.
Only take Orc blocks in my army and they're always 5 wide and at least 5 deep... not just for combat purposes, but also to keep the units tightly knit so as to get the benefit from General's Ld and BSB re-roll too...
Stick a horde unit of Orcs between your general and another unit in a battleline, that's >12" automatically...
Used to use Gobbos in 7th edition as nuisance units... 20 Night Gobbos either with HW & S or S.Bows and a Mus... they would bait and flee, redirect and be as big a pain to the enemy as possible... if they were around by the end of the game, they would usually find a table quarter to occupy/contest and that was fine for 100 VPs... they could still fulfill that role, but I keep finding better thing to invest the pts in...
Only place for gobbos in my army now is manning rickety wooden structures that shoot spears/rocks/gobbos
A few more attacks won't help him win. The only units I think its worth being 6 wide is savage orcs as they give you 3 attacks plus 1 support and also Black Orcs 6 wide for them.
Chariots, doom diver, rock lobber and large units with lots of attacks are good against high elves.