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Obviously 5 is too small to do much of anything other than protect a flank/charge a flank in (very) small games.
10 Gets a rank bonus (provided they don't get shot to pieces).
So it seems to me you need at least 15 with a standard in order for them to hold up at all in a combat that lasts more than one round.
20 seems optimal to me. It provides a decent rank bonus with standard. Throw in a Big Boss for extra kick and you should be able to break smaller infantry and tiny cavalry units on the charge. Now you have the big boss, a boss and the weight of the unit on the charge. This in addition to the attacks of the boars themselves and you're looking at 15 or so attacks at a decently high strength.
But then you're spending upwards of 500 points on one unit (with the bigg boss included and a magic standard).
Of course all this is subjective. My first box of Boar Boyz is in the mail...
From your experience (or just in your subjective opinion) what is the optimum number of boar boyz?
Or do you prefer 2 smaller units to one large one?
Also, who upgrades to Big-uns for Boar Boyz? Seems expensive. Is it worth it?
idk man ive only used boar boyz once in 7th edition and it was ok. I used 5 then but with the new cav rules not being able to march that slows them down. The waaaaagh! would be very clutch but if i had to use them id do your 15 boar boyz, big boss, magic standerd and make them savage all bc of the 6+ ward and frenzy would be awesome to help out 2 horde units clashing in the center. Just my opinion though
im sorry thats chariots man my bad man lol
maybe he meant: Chariots can now march so have very nice movement, while boar boyz can suffer animosity, which may slow them down.
Best number: zero.
boar boyz are expensive. Im not sure if stacking so many points for the rank bonus is a good plan, for its easier to get ranks of black orcs, Trolls, or upgraded heroes.
If you want to deploy them, i would say go for a small unit. One to break through small units like warmachines, chariots and other units that only win on the charge (small Brett Lance formations, units with lances, or fast cav with spears... or ummm enemy boar boyz..) This can however be done more effectively by our chariots. Some of the cheapest,around and we can bring loads of em.
The main power lies in the boar charge, something that doesnt work for support attacks. So better have several small units than one large with a rank bonus.
Savage Boar boyz do not give frenzy to their boar anymore, which in my opinion makes them near useless.
Big-uns: in 7th i switched between biguns and normal sized each battle. I found the biguns more effective for infantry. In 8th it might be a bit better with the support attacks from second rank.
If i'd still deploy them heres how:
5-7 boyz, good save and spear gives nice charge bonus. Bring a musician and standard. Good banners: Warbanner or Gork's Waaagh banner.
Warchief Diggah o da Bloodmoon Squiggahs
Haha, nice one.
Back to the Boar Boyz: since frenzy dosen't affect boars that are ridden by Savage Orcs i find all types of Boar Boyz pretty much useless. Really expensive bullet magnet. Yeah, you might get a flank, but disturbing enemy ranks is not cost effective (as stated above you near ~15, taking to account that they may get into fire) Buts thats just too darn expensive. It's better to field chariots which get the job done, or other unit.
Best number of Boar Boyz = 0
End of. Truly awful. Fire magnet. Abysmally expensive. Just. Don't. Bother.
WH40K - Farsight's Slayers
WHFB - Myfanwy Blaithin's Costal Brigade - 2000 HE
Thanks for all the responses guys.
One more question.
What's your opinion of characters on boars either leading infantry units OR riding around alone (shamans).
Hey there. Im thinking of fielding a character on boar now. Not with normal infantry, because i like the Look out sir option.
Im thinking of an orc that tags along with trolls. they love the leadership, he doesnt have 'LoS' amongst trolls anyway and the boar makes the unit faster than a walking orc would make em. Add the dragonhelm and he can soak up every first flaming attack directed at the unit.
Warchief Diggah o da Bloodmoon Squiggahs