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Thread: Snotlings

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    Senior Member Akaroth's Avatar
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    Snotlings

    So the 8th ed rule for stubborn now says the unit is always steadfast (if I remember correctly). And steadfast allows the unit to use the generals unmodified leadership if he is in range. Thoughts?

    "Knights had no meaning in this game. This wasn't a game for knights."


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    i am da Wahhchief Digger's Avatar
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    Yes. Snotlings are Swarm nowadays, which has a whole set of its own rules, instability and unbreakable, which makes stubborn on snotlings redundant.

    Testing them out soon, i think maybe theyve become a bit more reliable than in 7th, making the snots perhaps the best speedbumps we got.
    Skirmishers so people wont shoot at them, but you can just shoot over them... im not sure if they give a cover save or not.
    Eternal Newbie

    Warchief Diggah o da Bloodmoon Squiggahs

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    Senior Member Akaroth's Avatar
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    I thought I was missing something; i would have preferred them stubborn still. I think they will still give units behind them a cover save, I haven't seen anything like a 'small' rule, and jungle swarms that used to have it got it removed in their errata.
    "Knights had no meaning in this game. This wasn't a game for knights."


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    2 units of 2 bases each, one set 1" in back of the other.

    This will stop any unit for at least 2 turns, as when the 1st swarm dissipates the attacker cannot follow-up, but must just sit there with, yet another, useless 40 point unit a mere 66mm (40 mm base + 1" distance) away from it, preventing it from making any useful movement and giving your units cover from any ranged weaponry the unit might have...
    Last edited by gaddy; October 25th, 2010 at 00:01. Reason: typo

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