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How usable are squigs in 8th edition? I figure with them being initative 3 things are going to be rough for these t3 no armour critters.
My problem is, I spent a boat load of cash on squigs and hoppers (15 of the former, 10 of the latter) because I love the models and the fluff. So one way or another I'm going to use atleast some!
Anyone had success with the herds in 8th? What unit size works? small herds to minimise costs or bigger herds to garauntee attacks after the inevitable losses.
I'm thinking things are even worse for the hoppers. Due to their small numbers and un-reliable chances of even seeing a fight as well as having equally bad initative.
I'm prepared to give up on the potential use of one of these units but not both! I will use one or the other somehow, productively.. Any ideas?
funny enough i was at work today daydreaming about squigs and i decided theyre well underestimated!
About hoppers the main idea is that theyre quite rubbish now that charging doesnt make them strike first etc. The problem i have with that line of thinking is that they put the hoppers in a bad situation and then say
"see? they sux!"
Allright the usefull situations for hoppers have changed so lets have a look at them:
in 7th they were great to hunt machines, to hit enemy units in flank, while your core hit the front, or to get a lucky charge off at some misplaced Monster or flanker. basically they had 360 arc of charge and covered a huge flank or forest.
In 8th, we know they're not going to survive a charge when it comes to a larger regiment, be it a flank charge from your squiggers or not, bad idea!
Charging a misplaced monster is still an option, the buggers still have 2 attacks each at S5 and that big monster is going to feel at least some hurt despite butchering the hoppers over time.
Hunting war machines is a splendid option, although they would have to compete with other nice war machine hunters. When played right, these guys are well worth their investment and thats where the trouble really is:
these guys can be ace, but theres only a limited amount of ways to play them right.
Comparing them our fast cavalry:
there are other war machine hunters, but for the sake of my typing fingers (i use two of em) i'd say lets stick to the basic ones
1. Both our fast cav have Vanguard. A huge advantage over the squiggers
2. the fast cav can spend points on getting silly bows, shooting at war machines is not great, but with a lil luck, it might do some good.
3. reliable movement. It's hard to maneuver your guys around a flank when you dont know how far they will be moving today.
4. squigs are ItP. wow! they can be shot at and ,while the spiders are probably allready halfway back home, these guys will not run/hop away! This is immensely good because if ANYONE will be out of range of the general/BSB, it will be the machine hunters.
5 squighoppers hit harder. Have you faced dwarfs lately?If so, you may have noticed that the fast cav can have trouble getting through that tough skin. Its not uncommon to find your wolf riders facing a standoff against a mere cannon crew and the spears only work for 1 turn. Against hoppers, Stunties start dieing with speed unknown to beardheads.
squighoppers best used as:
war machine /wizard hunters. Optimal size would be 6-8 per unit, keeps them cheap and expendable, while even if they lose 2-3 they can still whipe out crew easily
I used them in small numbers in 7th, it worked nicely up to a certain extend. Now i think their best use is in large numbers.
There are talks of herds being the very centre of a goblin army, deployed in !horde! formation , with fanatic launcher units behind them. Eat this you filthy.. ummm everyone? its unlikely the fanatics would be pulled out by fast cav, because they would have to come realllly close to the hordes first. There simply isnt anything out there that can resist a stack of fanatics and then a fight with a horde of squigs in the same turn. Immune to Psychology isnt a bad bonus either
Herds best used as:
large infantry regiment. Keep a close eye on how your army deals with a possible exploding unit. 5 herds (25 models) would be a good start. 40 ish if you wish to go horde mode. but beyond that the unit exceeds 240 points and becomes a large investment
Thats what i think about squigs. Theyre good enough to tag along!
Warchief Diggah o da Bloodmoon Squiggahs
Ordinarily in my army, there's a unit of spider-riders or wolf-riders sitting just outside 12" away, ready to charge in the turn after the squigs go *POP* and take advantage of the going away present they've just left my enemy.
Last edited by gaddy; November 4th, 2010 at 22:30. Reason: typo
That's good to hear, I have exactly 5 herds anyway so that sounds ideal. 15 squigs and 10 gobbos for 25 models total i presume you mean. What formation would that be in? I'm thinking 7 wide to let most of the squigs fight. Not alot of point worrying about steadfast imo due to the number of squigs that are going to bite the dust in return attacks.
I go 5 facing, because of the rank bonus and for better maneuverability.
Dude i have the exact same problem!My problem is, I spent a boat load of cash on squigs and hoppers (15 of the former, 10 of the latter) because I love the models and the fluff. So one way or another I'm going to use atleast some!
My plan is to just use them regardless of their performance and have some fun with them ^_^ its what we gobbo players do best
Well I went 7 wide with a 5 herd unit on saturday against skaven, a game that I won very very convincingly which was a nice change.
They did extremely well to my surprise, I used them to support blocks of goblins. With the nets reducing enemy attack strength the squigs didn't take many losses and proceeded to turn the enemy units they fought into corpse piles. In a single turn they destroyed 15 stormvermin which proceeded to turn and flee off the board.
Very pleased with the herd performance in that game, they still make great support units.
Seems my concerns were misplaced.
Might try the hoppers next game.
I'm glad the herds work out, i have faced Skaven in 8th with some horrible results and none of the battles (i think) i had Squigs.
Warchief Diggah o da Bloodmoon Squiggahs