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Hi. I'm brand new to fantasy and was thinking about trying a all goblin army. I love the models and like how they have a comedic feel to them. I'm mostly gunna be playing friends off the bat so a very competitive set up isn't a must. But I don't want to just get stomped on every time I play. So are all gobo armies any good or do they need the support of Orcs to be any good?
Thanks in advance
Firstly, welcome to Fantasy!
I'd say running an all goblin army is definitely viable... and definitely fun! The first question is how many points are you wanting to go up to? and have you bought any gobbos yet?
I haven't bought anything yet. And as far as points go I was gunna aim for 1000 points to start off and then go from there.
heres a list (comes out a at 1016 points) that I think would be fun to start with.
Goblin Warboss - Light Armour - 68
Night Goblin Shaman (x2) - 100
2 units of 42 Night Goblins, with netters, 1 Fanatic, Full command per unit. in 6x7 formation - 452
3 Goblin Wolf chariots in 1 unit. With extra wolf and extra crew in each. - 180
2 spear Chukka's - 70
Squig Herd - 3 handlers and 9 Squigs - 81
1 Mangler Squig - 65
With this set-up you would put the Lords and Heroes in the NG units. Use those to hold enemy units while flanking with the chariots/Squigs
I've put the Mangler in because they are just a lot of fun (and handy to block units etc..) but you could drop the Mangler and put the Warboss in a chariot of his own instead (this would also bring the list down to 1001 points)
Having 2 shaman helps reduce the risk of ending your magic phase after one failed cast or, worse still, losing all your magic from one miscast.
Last edited by ashen1973; March 8th, 2011 at 15:02. Reason: typos
i would advice anyone against adding a wolf to their chariots. not because its expensive (it is) but a 3rd wolf will make the front 3 cavalry bases wide, which is horrible with a unit like this. More people get to attack your chariot and kill it easily. It's also annoying to switch from an easy chariotbase, to 3 wolves wide (unless you just get Grom's chariot).
Warchief Diggah o da Bloodmoon Squiggahs
Wolf Chariots are at their best without upgrades... you're paying your points to get something that does either 2D6+2 or 3D6+3 S5 impact hits... anything that happens after impact hits should just be considered a bonus...
Don't pay for a wolf to make yourself a bigger target and don't pay the pts for an extra WS2 S4 attack... or S3 if you've not charged that turn...
So, GW, you're offering me a Goblin Boss with WS2 S3 2A for 1 point more than 3 goblins each with WS2 S3 1A... giving me WS2 S3 3A... so that's how much it costs a Lord/Hero character to refuse a challenge these days? If there's no Lord/Hero in a goblin unit then there should be no goblin boss either...
Also, never take netters... if you're giving Night Goblins netters, then you're trying to make them survive longer in combat, right? Well what survives longer in combat... netters or another 15 night goblins? If the unit is there to survive as long as possible, then narrow the frontage to 5 wide... don't let the enemy have extra attacks... unless they're worse than WS2 S3...
Squig Herds need to be more like Squig Hordes... they may be Immune to Psychology, but they're a T3 no armour save arrow magnet... and they're only M4...
Will draw up a list and tactics tomorrow...
Let me toot my own horn for a moment-
http://www.librarium-online.com/foru...ml#post1330230 (Night Goblin Tactica)
Last edited by The Paint Monkey; March 10th, 2011 at 05:14.
No more NG spearmen, thanks! Now I need some pump-wagons!
Isn't the netters meant to keep other guys alive? like the flanking chariots or the trolls right next to you. Those things would be standard in my goblin force and i think netters do a good job protecting them (even more so than the unit itself). Not for every Ngob unit ofcourse, but 1 or 2 surely could work out nicely.
Warchief Diggah o da Bloodmoon Squiggahs
im with digger netters are CRUCIAL ALSO if your NGs are against any standard core choice in combat and u have a large block with nets they are likely to win working on the average of a 3ws 3 S and 3T they are getting 3 to hit 4 to wound and your getting a 4 to hit and a 4 to wound with the netters your making them wound on a 5 which evens up the playing field and with your numbers...who do you thinks gonna get combat res wins? besides you are likely to have more ranks so stubborn AND lets not forget...spears are now free so u get more attacks and you are most likely CHEAPER then them...the amount of times i have killed things with night goblins coz they underestimate them is amazing....honestly TAKE NETS!!!!