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Good morning all.
I always loved greenskins, but the new savage orcs/boars and not-so-new river trolls have really drawn me in. Not to forget, unless I want to be hit with a lightning bolt, my ( recently deceased ) mother loved the sneering faces of the goblins and squigs.
Now, to my question. How would I create a competitive list? To be honest, I love all the models so this is hard for me. From the savage orc's nude bodies in warpaint, to the bulky armor of the black orcs. Fanatics to squigs, to wolves and spiders. And how can we not love the "splat" of a rock lobba?
Love to hear your opinions/suggestions/guidance/etc on my little problem. This will be my only fantasy list for a while, and hopefully I'll get to a Games Day before I die ;D
Thanks in advance.
Sorry to break it to you bud, but ummm.... OandG arent a competitive army.... however, they are probably one of the most fun and amusing armies out there
Ok, jokes aside, lets see what we can do here. Ill start off by assuming we are talking 2k list. I have awlays, and always will, take 2 doom divers. They are simply amazing and worth the points. So for me that is a must. A unit of 40 night gobbos with hand weapons, shields and fc, with three fanatics and with 8 ranks OR a unit of 40 gobbos with hand weapons, bows and 3 skulkers. They can volley fire and still hold an enemy unit in place. A unit of 25 big uns with shields and hand weapons. 3 wolf chariots on the flank. A level 4 shaman and a level 2 shaman, one for the little waaagh, one for the big waaagh. BSB a must. Black orcs are good, but points wise, go with orc lord. River trolls and trolls are very good. Go with six of them and thats a tough unit right there. 24 black orcs fielded 6 wide. Give the orc shaman the crown of command and stick him in this unit. They will be stubborn, and put the champion on one end of the first rank and the shaman opposite side. That right there is about 2k, just off the top of my head.
It all depends on who you play, but that is a fairly competitive list in my opinion.
Last edited by Dwarfchewer; April 6th, 2011 at 21:04.
Warlord Grimtoof Dwarfchewer
check out my WAAAAGH!!! Grimtoof WiP here: http://www.librarium-online.com/foru...-grimtoof.html
Black orc warboss
Sword of strife
Talisman of preservation
iron curse icon
Savage orc great shamman
Lucky shrunken head
crown of command
Night goblin shamman
Black orc big boss
armor of destiny
34 Orc boy big uns (warboss here)
Xtra hand weapon
Standard of discipline
33 savage orc boyz (LV4 and BSB here)
xtra hand weapon
34 night goblins (LV2 here)
Nets Musician standard
35 night goblins
Nets Musician standard
2*3 wolf chariots
1 rock lobba
This is for 2500 pts witch is what we normally play where im from. Any how you have 2 hard hinting units a general that is broad casting LD10 strong magic good shooting 2 tar pits. All and all a pretty balanced list.
If you field orc boys and savage orc boys, i would like to suggest to make the savages big´uns. Because this way you get more attacks with the big´uns rule.
Thanks for the replies.
I'm currently aiming for lists from 1000 points to 1500 points. Once I get a few games in 8th, then I'll see to pushing the list to 2000 points and beyond.
Rep around ...
We play 1000 pts in one of my weekly gaming groups, and I norm run something like this.
2 lv 1 ng shaman
One goblin war boss with armor of fortune and gw.
Goblin bsb hw shield light
40 gobos with bow and shield 2 skulkers both war boss and bsb go here no command
2 units of 30 ng with spears and no command with a fanatic in each unit
The 2 shamans in these 2 units
2 chariots 2 chuckers and a pump wagon. Or trade the chariots in on 10 wolves for war machine hunting or a doom diver which is devastating at this small points limit that's why I took it out of my list.
Things what you have to take: A General and @ 1000pts you need 250pts of core... what core choices do we have that don't suffer animosity? None! Next best thing then, ItP: Savage Orcs!
A General we'll look at later, coz we don't know what exactly we need him to do yet...
Minimum core: 24 Savage Orcs with 2 choppas and full command = 251pts... core done...
These boys are good at chopping up light armoured foes... anything tougher or heavier could cause concern... so we want something to deal with heavier stuff but can also hurt a more numerous foe...
Doom Divahs are good at that, so take 2... leaving 90pts of rare available... that's room for a Rock Lobba... take one of them as well...
Between 2 Doom Divahs and a Rock Lobba that should take care of all of our shooting needs at 1000pts; both can deal with multiple wound creatures and massed infantry... so what's lacking now?
The army's a bit static really... the enemy is likely to want to come and put the war machines out of commission... need a good deterrent... so that means M9 wolf chariots... taken en masse they're likely to make the enemy think twice about coming towards us... so we want lots of them... 3 special choices of them will work very nicely...
Thus far, 24 Savage Orcs + 2 Doom Divahs + a Rock Lobba = 496pts... we're taking 3 units of wolf chariots and still need a General... make the Wolf Chariots 3 units of 2 chariots taking us up to 796pts... 204pts left...
We're not lacking in movement, combat or shooting... magic is lacking though... so this is the role the General needs to fill... what Shaman to take? At 1000pts a level 2 should do, preferably an Orc one for the Lore (more direct damage spells, inc. sig spell), T and Ld (in case the Wolf Chariots need it). Comparing the Orc Shaman to the Savage Orc Shaman, I can get a 6+ ward and an extra attack for just 5pts... Savage Orc Shaman it is...
What does the General need protecting from? Shooting? He's got 24 T4 6++ boyz around him... should be ok... Combat? There's a boss in the unit to take challenges, but aside from that he's a little vulnerable, but anything that looks scary should have been Divah'd and Lobba'd and taken a chariot charge too... magic: only a 6+ Ward... that's not good... needs magic resistance... Obsidian Lodestone MR3... now he's got a 3+ Ward against magic!
Still got 54pts to spend... could either buy another Wolf Chariot for one of the units or upgrade the Savage Orcs to Big 'uns... or we could do both! Drop 4 Savage Orcs and upgrade them to Big 'uns AND buy another chariot...
Savage Orc Shaman Level 2
20 Savage Orc Big 'uns
3 Wolf Chariots
2 Wolf Chariots
2 Wolf Chariots
2 Doom Divahs
That should be a good start!
For using the Wolf Chariots check out the Swiftstride article in my signature, you really want them to be getting those impact hits and not coming up short on the charge!
I recently came up with a 1k, Goblin only, list for friendly games. i was expecting it to be fun to play but not that competative.
Its actually turned out to do rather well, so far about 5 games and no losses (against Dwarves, Empire, Skaven, Beastmen and a cpl of others)
Goblin War Boss(general) - Great Weapon
Night Goblin Big Boss (BS - Light Armour, Shield, Bad Moon Banner
Night Goblin Shaman - Level 2
Night Goblin Shaman - Channeling Staff
50 x Night Goblins - Full Command, Spears, Fanatic 10x5 horde (General in this unit)
40 x Night Goblins - Musician, Standard, Nets, Fanatic 5x8 column (BSB in this Unit)
2x Goblin Wolf Chariots
2x Doom Divers
Deploy the 2 NG units centrally, chariots to one Flank and Divers behind
Column Gobbo's are used to hold a unit in place until the Horde can pummel them a bit, Bad Moon banner keeps the Horde steadfast if it does get into combat early.
chariot runs the flank, will probably draw off any of your opponents cavalry and warmachine fire, maybe even get a few impact hits in before it splats as well.
Doom Divers are left unprotected at the rear but I only ever expect them to be usefull for the first 2 turns anyway, after that all the major units will probably be in combat. Use these to soften up heavy armoured units or flankers.
I leave the 2 shaman on there own but close to the rear of the NG units, so they can run into the unit if required. Make sure you get the Sneaky Stabbin signature spell on at least one of your shaman and keep this one in range of your Horde. A horde of spear-wielding Gobbos hitting a flank, with re-rolls to hit and wound rolls can do great damage to even the hardest of units. Get Gift of the Spider God on them as well and they are awesome!
Here is a 1600 point list I threw together for a fight against Beastmen a couple of nights ago, it might give you some ideas for your 1500 point list.
I mainly wanted to try out the ambushing spider-riders (never really been a fan of spider-riders in the past). It worked very well and I'm going to try it a bit more often.
Orc Great Shaman (General)
Orc Big Boss (BS
Night Goblin Shaman
Night Goblin Shaman
2x 35 Night Goblins - Musician, Standard, Nets, 1 Fanatic - 5x7 column formation
29 Orc Boyz - Big Uns, Full Cmd, Additional Hand-weapons (General and BSB in this unit)
11 Spider riders - Full command, Bows, 6x2 formation (Snagla in this unit) - This unit Ambushes behind enemy lines
15 Black Orcs - Musician, Standard - 5x3 formation
As with the 1000 point list the columns of NG's are used to hold units in place. Keep the BSB unit close just incase.
Flank held units with the Orcs or BOrcs.
Soften up armoured units or characters with the Divers.
Ambush with the Spider riders from behind your enemies main force, handy for taking out warmachines/lone characters hiding at the back. Snagla's throwing weapon is of limited use but his multiple wounds and poisend attacks are very handy.
Last edited by ashen1973; April 7th, 2011 at 17:25.
@topcat you have to have 2 core units take the 54 pts take a naked unit of wolf riders now core is done.