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Hi you fellow green army owner!
As the title suggests, I am now starting this hobby, and I am going to make a Orc and Goblin army. I need some help regarding army composition (I dont want to buy alot of greenskins I end up not using). I want to make a elit army, not a horde one.
I was thinking of having a block of NG as either a tar pit or a bunker for my shamans (depending on the game). I have this unit allready.
The rest of the army will, hopefully, consist of black orc, some sort of "core" orc and maybe trolls.
I dont really know if that is a bad idea or whatnot. Plz comment on my misstakes, my good points (if there are any), and plz refer to your own experience.
Thx alot, I hope to join you soon
Can you tell us a bit more? How many points are you planning to build up to?
You don't like a horde army, but still want a tarpit of NG?
You should look around on the Army List topic (right above this one) and see what other players use.
That way you can see what's viable and what not.
If you already own an army book, please post a sample army list you would like to use, that way we can give you some better comments.
Welcome to da WaaaGH!
Ofc, silly of me not to provide more information.
I plan on starting with a army that I can play with (I mean, haveing all the things that HAVE too bee in the army, the %eges and such). All around 1000+ points, and then build from that.
The tarpit thing might not have been all that thought out. I will most likely use the NG as a bunker for shamans and such.
I wasnt all consered about haveing a 100% cometitive list, but I dont want to lose 100% of the games I play just coz I have been retarded picking the army.
And as a answear to your final line, I dont own a army book yet. I started painting some minis before the update and then suddely lost interest, now ive read abit and I am super exicited (I am on a vacation how ever, so I will buy the army book asap, In other words, In 1.5 weeks.)
Thanks alot mate
Welcome to the Waaagh!!
I'm sure you will have a lot of fun playing with the greenfella's
Heres about 2k worth of models that, I think, will make a great army, one that will be fun to play and give you a broad array of tactical choices.
This should also give you many options for smaller points games and a great base to build on for larger games.
Savage Orc Shaman
Black orc Big Boss x2 (1 as BS
Night Goblin Shaman x2
50 Night Goblins (I wasn't keen on hordes, but, give it a try )
30 Savage Orcs
20 Black Orcs
3 Goblin Wolf Chariots
2 Doom Divers
1 Rock lobber
1 Mangler Squig (no model exists for this yet, but theres a lot of fun to be had making one for yourself)
An example of a 2k list from these would be
General - Savage Orc Great Shaman, Extra Level, Shrunken Head, Fencers Blades,Obsidian Amulet
BSB - Black Orc Big Boss - Enchanted Shield, Talisman of preservation
2x Night Goblin Shaman, Both with extra level, one with dispel scroll
50x Night Goblins, Musician, Standard, Netters, 1 Fanatic
27x Savage Orc Big Uns, Full Cmd, Additional hand weapon (Savage Shaman in here)
20x Black orcs, Musician, Standard, Shields, Banner of eternal flame or discipline banner
3x Wolf chariots
2x doom divers
1x rock lobber
1x mangler squig
and a 1300 point list
General - Savage Orc Great Shaman - Shrunken head, Fencers Blades
BSB - Black Orc Big Boss - Shield
2x Night Goblin Shaman
40x Night Goblins, Nets, Musician, Standard, 1 Fanatic
27x Savage orc Big un's, Full Cmd, Additional hand weapons, Big Stabba
2x Wolf Chariots
1x Rock lobber
1x Doom Diver
The key elements of both lists are the Night Goblins used as a tarpit to hold units in place while other stuff (i.e savages) kill them
The Savage Orc big uns, with extra weapon and the shaman are getting 3 attacks each and a 5+ ward, this unit has become a bit of a fotm but that doesnt make it any less effective.
As you are really relying on the Savage Orcs, I always put the Black Orc in with them to quell animosity. This way you dont lose a turn if you roll badly.
Wolf chariots can be used either in 1 unit or as seperate models, this is down to personal preference, try them out both ways, see which you prefer.
The Doom Divers are a must for me. They are great against many types of enemy, really good for softening uo heavy armoured elites and still effective against smaller models (like chariots, lone characters) as they are accurate.
Last edited by ashen1973; June 27th, 2011 at 12:08.
Thx for this long and interesting respons.
I have a few follow up questions:
1. Is there any use for the char, Grimgor Ironhide? I have realized that the named chars are more common in high points games, but is he ever usefull? And if, what are the points of army that you can bring him in (i.e. can you bring him in a 2k army)?. The whole idea with the "Immortallz" (spelling?) and such looked cool to me
2. Are the trolls viable? I mean, is they ever used in term of serious matches?
3. Since I dont have the rulebook yet, im on a vacation atm. Whats the deal with the mangler squigs?
Grimgor is a great special character, my favourite by far (hence why he's my avatar!). I tend not to use him under about 2.5k points but he can be used in lower points.
I usually go for 21,28 or 35 Immortalz, depending on the points available, in ranks 7 wide. They can stand up to most units and really dish the damage out.
I personally don't really use Trolls very often. I always seem to find something else to spend the points on. But, thats not to say they can not be effective on the battlefield.
They can be used as a hard hitting unit (probably best at least 6 models, in 3 wide ranks for this) but I have seen them used to great effect as single models, used mainly for guarding a flank.
Mangler Squigs are great!
They are basically 2 Giant Squigs chained together with a Night Goblin handler. At first, they move in a chosen direction but a random distance, but, once they hit another unit they go out of control and move random direction also.
They do damage just like Fanatics, but, the damage done is 2D6 rather than 1D6.
Mate you are amazing with ure fast responses
Another thing that just strook my mind (I dont know if thats eaven a saying, im not English):
I have allready a fixed and painted orc war boss kit, (a riding boss and a bsb boss.) I dont really know how you do with the riding units and such...
My question is, what whould be a good way to use the riding warboss? It whould be a shame not to use him now that I spent alot of time converting and paiting him.
Is a riding boss something that is very good/bad? If im going with a elit army with almost non riding units, where should I put my riding boss?
you where close, the saying is 'struck my mind'
The Boss on a boar does have its advantages (higher movement, higher armour save, extra attack from the Boar) and can join a unit of unmounted models. But, the disadvantage is he won't get a 'look out sir!' save against ranged attacks/spells.
I personally stick to unmounted bosses in unmounted units and only use mounted bosses in mounted units.
A Black-Orc Boss on boar can work very well in a unit of Savage Orc Boar boys.
Give a Black Orc Warboss the Shield, Armour of Destiny, Dawnstone and Sword of Striking and he will have a 2+ armour save that he can re-roll if failed and then a 4+ ward as well as hitting most enemies on a 2.
Or, one I have tried in fun games and seemed to work very well, give him the Armour of Gork, he'll have 6 to 8 toughness and the 2+ Armour save, plus D6 S6 Impact hits!
-The local hobby center manager round here uses lots of big uns and gorbad for his elite orcs. (Just for another idea)
-Warbosses on boars are fine, I like to use mine in actual boar rider units over units of boys
-Who doesn't love grimgor and da immortulz?
-if you want very few models try and consider a giant as well
-trolls are viable, they're just expensive and use points for your special or rare cap. Which if you're me, those choices are better filled with black orcs, boar boyz, and catapults, and giants.
My quick two cents anyway.
So Bremman, just don't mind all of those orcsies, just get yourself some good ol' Goblins!
Goblins aren't excactly elite, but Orcs aren't either.
There are a couple of Goblin Elites that you might like:
Goblin wolf chariots can do a lot of damage, and can be run in units! So you could run 9 of them in a normal army!(excluding any characters riding chariots)
Also a couple of 5 man units of wolf/spider riders can be great to play with. With their great movement, vanguard, and low points cost you can just rush them into the enemy to slow them down and redirect them, or just go around them and hit the warmachines.
Goblins also rock because of their great *ahum* mechanical skill. All of the warmachines available to OnG are operated by goblins, and are just as good as any other.
Mangler squigs: Yay! boosted fanatics that don't need a parent unit to start with. kills everything in its path and for the mere points you would only get 5 of those ugly blorcs.
And of course: Arachnarok Spider (needs no explanation).