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Hi all So there is a League starting at my local game shop for fantasy, and I'm no stranger to Orcs and goblins but I've really been playing Fendley list. So I need some good ideas for mean/competitive list I know that we will start at 1000 and probably work its way up to 3000. And I need some help coming up with some really mean orcs and goblin combinations thanks. also I have access to almost every thing there is in are army book or I can get it so feel free to add in any unit. One more thing I don't know what I'm up against so it should be kind of balance if that's the right word lol. Thanks
I'd say, 3 Sav Orc units, the biggest one with Shaman/Gr Shaman, 5+ Ward, then Manglers, 2 Goblin Chariots, and 2/3x 5 Wolfs. And a BSB. But that probably won't fit into 1000p, so add it later. Oh, and a couple of Doom Divers.
Edit: For 1000p, it would be 2 units of 24, 2 Manglers, a Doom Diver, Sav O Shaman, Orc BSB with a TalPres and gw. That's my version. The problems are: you lack magic defence (the shaman is lvl1), you lack magic attacks, the general Ld is 8 (in the Big'uns with Standard of Discipline) and that's not many models/units. Any more experienced players? I'd like to know myself how would it fare.
Last edited by Miko de Adamyetz; May 3rd, 2012 at 22:43.
Oeh Oeh i want to add my 2cents
Great thing abuot O&G is the many option you have and many of them are actually very good in combination with the others.
I've seen different builds that score well in tournaments, ranging from an artillery list lead by a special character (Skarsnik), an orc army (supported by a few wolfriders, netters and chariots), to night goblin mania with manglers and the squighordes and even the weird MMU strategy, with mall units of ItP fighters and chaff (think of fighterunits worth 100-250 pts each)
For Core, i'd suggest sticking to 3 options:
1. Night Goblins. a unit of 40 is not all that expensive and Netters will make your flanking unit invincible.. ish... those netters tend to be underestimated. They will be worth it if you have orcs around.
2. wolf riders. small units of 5 with spears are a menace, even in small games, these guys can dominate the movementphase and challenge enemy ranged units.
3. big'uns. You can go either Savage orcs (there's the basic 30-40 savage orcs + shaman with shrunken head) or normal orc big'uns, who lack the frenzy and ItP, but still share the proper S5+T4 choppas. If you bring a unit of big'uns (or black orcs or bigbosses or trolls) than the netters are worth more than
rare and specials:
- squighordes: It's been my favorite unit for a while now, either my opponent fears it, or they completely devastate an unsuspecting foe when its the first time they face the squigs. if you bring em, id say 7 wide, 3 ranks of squigs, and 2 ranks handlers behind it. costs 200 pts, which is ok at 1k. in 2k+ id go with 2 or more of those units. Some people play them larger making them actual hordes 30+20, because squigs lose fighting power really fast once they enter a fight. (t3 no save die faster than normal gobbos.)
- If you go for a wolf chariot, add a crewmember so you have 4 sbows and spears after your impact. Also 2 chariots are scary, both loner, or in a unit.
- A mangler is cheap and fits in almost any armybuild. If some idiot is bright enough to bring a 200+ pts monster like a scraplauncher or giant, just send this baby into it and finish the monster off with a doomdiver. Will be worth a few laughs after the battle when he asks how much that mangler cost you.
- I find 2 Doomdivers over the top, a bit OP in smaller games. a bit like 2 trebuchets. But thats personal. if you want to win, bring 2 :p Some people love the Lobber, but the accuracy of a DD is just rediculous, which is nice in games where you wont hit anything if you miss the actual unit. (small games, less targets)
- snotling pump wagon is really nice aswell. adds mobility to your army of footslogging infantry. These guys tend to end up behind a unit and can still 'charge' in their rear no matter which side you were facing.
- sjeesh i could keep on going forever! Giants are nice, but save those for 1500+ cus of the cost for a single target. Superspiders are very pricy, but i hear nice tales about em. I dont like the size of their base, gives me headaches when thinking about moving them between scenery and units. boar chariots are heavy and some prefer them over wolves. The extra Toughness tends to make a difference in stuff like stand n shoot reactions.
When you make that list for 1k, keep an eye on synergy, O&G do not excell at anything, but have a solution for any problem. cheap solutions, so bring it all!
1k sample goblin list:
- Goblin Lord, great weapon, light armour - 71 pts
- Night Goblin BSB, standard of discipline, with great weapon or shield whatever makes you feel the most heroic. - 74 pts
- Night Goblin Shaman lvl 2
- Night Goblin Shaman lvl 1 (could replace the fanatic with dispel scroll)
40 night goblins, netters, standard bearer, 1 fanatic - 200 pts
5 wolf riders, spears, musician - 65 pts
- 21 squigs+14 herders- 210 pts
- wolf chariot, extra crew -xx pts
- manglersquig - xx pts
- pump wagon - xx pts
- Doomdiver - xx pts
+++++ 1k pts.
Warchief Diggah o da Bloodmoon Squiggahs
Awesome thanks guy's this should help a lot