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| Orcs & Goblins Bash 'Em Ladz |
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| | #1 (permalink) |
| Senior Member Join Date: Oct 2004 Location: Geneva , Switzerland
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Rep Power: 62 ![]() | Goblin Great shamen,Lvl 4,Buzzgobs Knobbly Staff,Nibblas itty ring, Dangly wotnots,290 Night goblin shamen,lvl 2, 2 dispell scrolls. 145 Night goblin big boss, Great weapon, light armour,shield. 68 Night gobin big boss , great weapon,light armour,shield, 38 Goblin big boss,great weapon,shield,light armour,Nobblas helmet. 59 Goblin big boss,Bsb, Big reds rowdy red banner. 135 39 Night goblins,spears, full command , 2 fanatics. 188 39 Night goblins,spears,full command,2 fanatics 188 39 night goblins,spears,full command,2 fanatics, 188 29 goblins,light armour, full command 107 29 goblins, light armour,full command 107 Squig herd. 10 squigs, 20 herders 180 2Xwolf chariots 120 2X spear chukkas 70 Doom diver catapult. 80 ok done finally. gave yuou goblins veterans out there give me some help in my gobbo horde thankyou
__________________ "Fight like gobbos"- Skarsnik |
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| | #3 (permalink) |
| LO Zealot ![]() Join Date: Oct 2004 Location: Melbourne, Australia Age: 35
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Now that's a big horde army! One thing that has to change is the combination of the Staff and Wotnotz of the Great Shaman. You can only have one arcane item, so maybe give the wotnotz to the shaman with 2 dispel scrolls and give one dispel scroll to the great shaman. Other things to consider: Heroes - add mad cap mushrooms to your NG big boss. Lots of fun if your fanatics hit! Core Units - great sized units here, ideally gobbo units should be 40+ in size IMO though! Special - If you have a few points spare, add spears to the crewmen of the chariots. S4 on a charge is more likely to wound than S3. - Try adding a rock lobba too, not too many point's needed to include it! That's it! Nice list!
__________________ The iron crowned is getting closer, Swings his hammer down on him, Like a thunderstorm he's crushing, Down the Noldor's proudest king. Under my foot, so hopeless it seems. You've troubled my day, now feel the pain. - Blind Guardian |
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| | #4 (permalink) |
| Member Join Date: Sep 2004
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seems like a very nice strong list to me, im guessin ur gonna put all ur heroes in the units right....one thing that i though didnt fit was the doom diver, i dont know it just stuck out
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| | #5 (permalink) |
| Senior Member Join Date: Oct 2004 Location: Geneva , Switzerland
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Opps , yer the night gobbo big boss that costs 8 points has the mad cap mushrooms
__________________ "Fight like gobbos"- Skarsnik |
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| | #6 (permalink) |
| LO Zealot ![]() Join Date: Jan 2004 Location: GOBBOLAND!
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You might wanna take out the bosses from the units and increase the amount of common goblins in the units. They just look like they need a few more ![]() Taking away the shields from the great weapon wielding big bosses is another pointsaver, but if you want the shield option just in case, keep it. No big need for extra artillery, really, but you can give the wolf chariots spears as Grimbog said, they usually pay off.
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| | #7 (permalink) |
| Member Join Date: Nov 2004 Location: Seattle
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Nice army!! I personally have found that shamans definatly pay off with the O&G, lots of power dice ^_^ I agree with everyone else, take out the doom diver, and increase unit size. One thing of my own, maybe put in some wolf riders, lots of speed They can be very helpful if you can keep them from dying in the first few turns. Squigs and fanatics are always great fun to have, thats all (Y)
__________________ win-draw-loss 10-1-0 Green iz da' bestest! I am the future of America, be afraid, be very afraid -HellFire |
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