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Orcs & Goblins Bash 'Em Ladz

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Old December 2nd, 2004, 22:58   #1 (permalink)
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Hello everybody, im very new to goblins and have been inspired to make my own list.

Goblin Great shamen,Lvl 4,Buzzgobs Knobbly Staff,Nibblas itty ring, Dangly wotnots,290

Night goblin shamen,lvl 2, 2 dispell scrolls. 145

Night goblin big boss, Great weapon, light armour,shield. 68

Night gobin big boss , great weapon,light armour,shield, 38

Goblin big boss,great weapon,shield,light armour,Nobblas helmet. 59

Goblin big boss,Bsb, Big reds rowdy red banner. 135

39 Night goblins,spears, full command , 2 fanatics. 188

39 Night goblins,spears,full command,2 fanatics 188

39 night goblins,spears,full command,2 fanatics, 188

29 goblins,light armour, full command 107

29 goblins, light armour,full command 107

Squig herd. 10 squigs, 20 herders 180

2Xwolf chariots 120

2X spear chukkas 70

Doom diver catapult. 80

ok done finally. gave yuou goblins veterans out there give me some help in my gobbo horde

thankyou


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Old December 2nd, 2004, 22:59   #2 (permalink)
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Oh , sorry that is my 2000 points gobbos
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Old December 3rd, 2004, 01:03   #3 (permalink)
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Now that's a big horde army! One thing that has to change is the combination of the Staff and Wotnotz of the Great Shaman. You can only have one arcane item, so maybe give the wotnotz to the shaman with 2 dispel scrolls and give one dispel scroll to the great shaman.

Other things to consider:

Heroes - add mad cap mushrooms to your NG big boss. Lots of fun if your fanatics hit!

Core Units - great sized units here, ideally gobbo units should be 40+ in size IMO though!

Special - If you have a few points spare, add spears to the crewmen of the chariots. S4 on a charge is more likely to wound than S3.

- Try adding a rock lobba too, not too many point's needed to include it!

That's it! Nice list!
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Old December 3rd, 2004, 01:12   #4 (permalink)
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seems like a very nice strong list to me, im guessin ur gonna put all ur heroes in the units right....one thing that i though didnt fit was the doom diver, i dont know it just stuck out
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Old December 3rd, 2004, 08:54   #5 (permalink)
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Opps , yer the night gobbo big boss that costs 8 points has the mad cap mushrooms
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Old December 3rd, 2004, 10:03   #6 (permalink)
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You might wanna take out the bosses from the units and increase the amount of common goblins in the units. They just look like they need a few more
Taking away the shields from the great weapon wielding big bosses is another pointsaver, but if you want the shield option just in case, keep it.

No big need for extra artillery, really, but you can give the wolf chariots spears as
Grimbog said, they usually pay off.
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Old December 4th, 2004, 18:19   #7 (permalink)
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Nice army!! I personally have found that shamans definatly pay off with the O&G, lots of power dice ^_^ I agree with everyone else, take out the doom diver, and increase unit size. One thing of my own, maybe put in some wolf riders, lots of speed They can be very helpful if you can keep them from dying in the first few turns. Squigs and fanatics are always great fun to have, thats all (Y)
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