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I just bought a giant today but don't have the orcs and gobbos army book. You've probably heard this a million times but I am wondering what other people think of giants and if they're as good as I think they are. Plus I'm gonna make a mini army book (magic armor, magic weapons, talismans, enchanted items and such) with stuff to equip my giant with a little help from the green putty. And have a little scenerio where malitia-men try and fend off an angry giant. Small game but fun none the less.
Thanks in advance, Bane
Giants rock sometimes,if you roll the right number they can kill Archaon.
I'm not a huge fan, however after a game against a fellow O&G player who used 2 against me my opinions are changing. Used in a pair they are tough to counter... especially when their both on the same flank. However 1 can draw enough attention/distract your opponent to make them make silly mistakes. I'd prefer the slave giant, but its restricted to ogres.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
i play ogres i was wondering what the diff was between the two giantsOriginally Posted by MouseC112
I just read the rules for giants and I think they are pretty good. Jumping up and down on will literally annihalate any block of infanty hands down, he isn't bad against enemy monsters either. He seems fun to play whether rolling good or bad and thats what I want, not to mention that the model is soooooooo cool. I don't know the rules for slave-giant but i do know they lose the stubbern rule. But what I hear from ogre players is that they're comletely useless.
Giants are great for causing havoc amongst your enemies line, just because they want to get the right units close enough to kill it. It is big, charges miles and is stubborn on a leadership of 10 so can hold a flank up for ages and ages. Great for a flank attack as well as it will cause terror and panic if done properly. Greenskin giants are better than slave giants because of the stubborn.
Helper monkey, bring me beer and donuts
Exactly right Lurch, the terror ability of giants is great and not to be underestimated in your O&G force. Along with wyverns, they are the only things that will cause terror in your list, so use them wisely, as they can have your foe's forces fleeing on turn two if played right! That aside they are best used as flanking units ar sent up with a supporting unit (boar boyz and boar chariots work a treat!) to take out one unit at a time. They also serve well as a distraction from the rest of your army if you leave it in the open, but I'd much rather save their points value and move them from terrain piece to terrain piece to keep them alive long enough to reach enemy lines.
The iron crowned is getting closer,
Swings his hammer down on him,
Like a thunderstorm he's crushing,
Down the Noldor's proudest king.
Under my foot, so hopeless it seems.
You've troubled my day, now feel the pain.
- Blind Guardian
Giants are great in conjunction with chariots, if you field both the enemies artillery is going to have too many targets to stop them both.
Additionally giants are just plain fun and terror can prove useful.
Personally, they are A LOT of fun!!
I've had good success with them so far. You will enjoy having them. My personal favorites are my Fanatics!! :-)