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Im just starting a new Grimgorz Ard Boyz army & i really have no idea how to use them cause my other Army is Cult Of Slaanesh. I mainly play VC, BOC & WE, any help would be really appreciated.
"I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bits dat are left. An' den I'm gonna get really mean."
The army is rather un-subtle, just line up units and charge! The only real things you have to have are some flank protectors (boar boyz or chariots) and some ranged artillery to soften up opposing blocks of infantry before your boyz get stuck in.
The iron crowned is getting closer,
Swings his hammer down on him,
Like a thunderstorm he's crushing,
Down the Noldor's proudest king.
Under my foot, so hopeless it seems.
You've troubled my day, now feel the pain.
- Blind Guardian
This should be obvious, but here are two top tips:
1) Make sure you have big uns.
2) Put your characters in the block units.
Just thought I'd make sure you knew. :p
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz (Musician: 1803 - 1869)
Compard to your other armies, Ard boys will seem very soft in the magic department. However this can be overcome with bonuses from the Effigy, and some creative wargear choices. Ard boys are more of an elite orc army if you can imagine that with rock hard core choices, and lots of attacks.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
For an Ard' Boy army i wouldn't recommend using big uns as there like 9 or 10pts when u give them additonal hand weapons and it just seems like to much when an ard boy is only 2 points for and like five times better.
I wouldn't worrie about magic so much just make sure ur using at least a level two mage and an effigy at 2000pts games. Remember u can use boar boys as core which is really useful as it gives u room to take more chariots and rock lobbers.