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My friend plays a khorne army. His main unit is chaos warriors with the mark of khorne led by a exalted champion with a great weapon. I tried many times to face him but he overwhelms me in attacks. Do any of you have any suggestions to face this mighty opponent?
4 spear chukkas, 2 wolf chariots and snotling pump wagon will tear to bits any unit of warriors, and problably for a cheaper cot than the unit and caracter too ^_^
If in doubt, use 8 spear chukkas and 2 snotling pump wagons.
Whatever you do don't go toe to toe with a unit of Khorne warriors, I have both armies and know how nasty chaos dudes are. The champion with the great weapon can be given an item that lets him strike first so even if you charge him you get whacked 4 or 5 times before you strike.
You have 2 options, hitting the front and sides in combat at once. This will remove the rank bonus for combat resolution but can be risky. In my experience charging frenzied chaos warriors in the flank just means more of them can hit you back. I would go with wolf packs suggestion of using spear chukkas and letting him come to you. He HAS to get into combat as that is a big expensive unit and he needs it to kill stuff. Soften it up for a couple of rounds, the fact that they don't get a save against spear chukkas and you can penetrate ranks will take a few of them out.
Alternativley, take a unit of night goblins with a character carrying mad cap mushrooms and 3 fanatics. Give them short bows and a couple of netters as well. When he charges elect to stand and shoot (its optimistic but it is a laugh when a 2 point gobbo kills a chaos warrior with a short bow) once the fanatics are let go he has to charge through them because he is frenzied and won't stop. Thats 6d6 strength 5 hits with no armour saves thank you very much you have been a wonderful blood god worshipping audience :tongue: . And then when he arrives with his now severely mauled unit the netters strike before combat begins, every 5 you can roll means one less attack coming in. You still have a unit that has full ranks, a standard and outnumbers so he has to kill 5 of you just to draw combat.
Helper monkey, bring me beer and donuts
Spear chukkas are a good idea, i might try that one...
As for the fanatics. They are valuable but he also uses a beastherd too. Plus, he is the type of player who if you see night goblins, then he knows fanatics ae invloved. But still i might try it to mess him up.
Use that to your advantage. He sees night gobbos, he's going to do his best to avoid them, which means you know exactly which flank he's going to attack down. Which means you can put your meanest, hardest, nastiest units waiting for him. Or 8 spear chukkas, it's all good. And if he DOES decide to take on the night gobbos, even if they do beat them, there ain't gonna be much left.
Failing that, throw a squig bomb at him. By the time he gets through the mess of squigs and squig hoppers, the game will be over. Or the spear chukkas will have killed them all, it's all good.
Last edited by MadJackMcJack; December 3rd, 2005 at 09:04.
well it all depends on the army u play. but in general i tact u could use is bog the most powerful unit in combat with a really pitiful unit (and in skaven they are not in short supply) then after your unit is destroyed u would have positioned a really powerful gun or unit ready to either swamp/smash/ or rip the enemy to pieces. if u play a buff type of army i would try to avoid them unless u are in the good charging position, and even if an expensive unit of your's is destroyed every turn they don't move equals time for the rest of oyur army to reposition and worry about some less threating stuff
If you use orcs then use the suggestions above but I can advise for some other armies to fight them with:
1. Dwarves = Thunderers and cannons and an organ gun will rip up his armour saves
2. Empire = Again cannons, volley guns, handgunners but also knights on a flank charge do well...
3. Brettonia = Loadsa questing knights (they all have greatweapons hehehehe...)
But if you play orcs only then don't listen to me i'm just a fool:tongue: so never mind despite my avatar and signature I play warhammer as well as 40k so don't be alarmed:w00t:
Death to all chaos scum (and politicians, I think some of them are as mad as a cultist)
Master of the Deathwing
I actually recommend Goblin wolf riders in units of 5. If he has frenzied units they are forced to charge, and since the wolf riders flee 3 d6 instead of 2 you just declare a flee reaction and let him in prime positioned to be charged by multiple units. Remember, once you win a combat against them, they become normal chaos warriors and lose their frenzy. Granted regular chaos warriors are nothing to overlook but with one less attack I would say your chances fair much better. And it still means has as to pass his leadership test to stay in combat. If you use a giant, keep him clear of anything with a lot of attacks. Especially good strength guys. Seeing as he is unarmoured he will drop like a fly if they get enough attacks in. Basically do your best to do the standard 'bait the frenzied mob' approach and pick good units to get into combat with them. Or better yet, take a unit of 7 Snotling swarms and make him charge that with flank chargers ready to go. With 7 swarms thats 21 wounds of unbreakable goodness. If he had 6 models in his front rank with 3 attacks each he would only have 19 wounds possible with a champion. So you would be guaranteed not to let an overcharge occur. Plus one of the little buggers might get lucky.
Last edited by The Green Knight; December 16th, 2005 at 00:48.
That snotling idea is a good one, I seem to keep on forgetting that they are unbreakable:rolleyes:.
As for the flankers I was thinking of trolls led by my general on a boar. Good speed, decent leadership for stupidity tests, and awesome in combat.
Use a big boss instead. Using your general on the flanks takes his precious leadership away from the bulk of your boyz. Sure, the trolls will get to where you send them, but more of the boyz will leg it.Originally Posted by krustythaklown