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I have decided to use two wolfchariots in my army, they are pretty cheap(60 each), the model looks great and two of them takes only one spc.unit choice.
If they both charge they will cause 2D6 str 5 hits + 2. If the goblin crew is expanded to 4 per chariot and given spears, then they will cause some wounds as well. It should mean total destruction against almost all T3 troops as they will probably cause about ten wounds or so.
Nobody will attack back and the unit will lose by five...( standard, outnumb. and 3 ranks versus ten wounds). The enemy will probably break and will be hunted down since the chariots pursue with 3D6. Is this right, or is it something that I have( almost certainly ) missed? Perhaps this has been discussed before...
Ten wounds is a little optimistic methinks. Although not impossible
Either way watch out for shooty, if you keep your chariots close to each other and one gets destroyed...
....Then the other one will panic and scurry off the table at lightning speed...I didnt think so far....thanks.
Shooting is dangerous, especially boltthrowers and cannons, but thats always the way its gonna be with the big and powerful stuff. Im expecting the giant to live long enough to cause a terror test, then it will die. Maybe the giant is so frightening so that my opponent forgets the chariots? Or not...
Hey you just gotta be careful is all, i'd say give the wolf chariots a whirl and if they dont work for you then no real loss
Yesterday I played a tournament ( 2250 ) and the wolfchariots ruled! They killed 10 undead horses from the tombkings and was ready for a rearcharge the next turn as it broke trough his lines. A darkelf unit got smashed too as the chariot caused 15 wounds and slayed the ntire unit! ( five of em was prev. killed by gorks warpath). This was however no real tourny, just the staff in the local store, my brother and a friend of mine. I played against the staff and won big with over 1000 points both times. Green iz best!