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I am definately using a wyvern next time Im gaming, nothing can change my mind.
I spent a lot of money on the model, and oh so many hours at painting it.
Now, this is the plan: If the enemies are using cannons, bolththrowers or so, then its nothing to do but hide in bushes. I consider the wyvern dead at such an event, so i wont get disapointed when the lord/wyvern gets splatted across the field by a cannonball.
If the enemy do not have any warmachines, then the wyvern may fly freely, and thats when the fun comes. Its just to take the wyvern, place it about 10" away from the enemy and fly over his units, turning around on the spot after landing. This will be done when my own forces can charge, so that I will always get a rear-charge, no matter what. And before the charge, the foe will take their terror-test, hopefully fleeing right trough the orc-line.
If that happens, the wyvern will see the fleeing unit over the smaller orcs, charge, and autodestroy it. If we happen to play 7th the enemies will die as the collide with the orc-line. Easy way to kill. :shifty:
V V V V
Orcs Orcs N.Goblins Orcs
:x :x :x :x
enemies enemies enemies
( Next move )
Orcs Orcs N.Goblins Orcs
:x :x :x :x
enemies enemies ememies
( Silly picture of how it works, but I couldnt resist)
All this is done in one move, the orcs moving first, placing themselves within charge-range.
Then, the wyvern flies past the orcs, lands behind the enemies, and turns around.
Next turn, the enemies take terror-tests, and gets a huge problem with deciding between the wyvern or the orc-line. The wyvern shall be at such distance so that it can see all the enmy units, or as many as posssible.
One more detail: The warboss.
Orc Warboss. Porkos pigstikka, Warboss ums best BB atÂ´ and Niblas itty ring.
Ward saves is the only thing that will help towards Bolts and c.balls.
Magic will be stopped by two shamans, stuffed with scrolls, and other flyers will be stopped by the fanatics that the N.goblins will contain, so that nothing can counter-charge the wyvern as it stands behind the orcs.
If the flyers have any possiblility to charge the wyvern as it has settled down behind the enemy-line, ( such as skrimishing fellbats, warhawks and such) then all the missilefire and magic shall be concentrated at those. If none exists, the range-attacks will strike enemy-artillery.
Think I got it all there..... So please comment and tell me what you had done when fighting against this tactic. Then I will come up with things against it. :shifty:
I REALLY want to show the guys at the store that the wyvern aint that crappy as they think. Even if it is. But its not. I hope.
i agree its good in theory, but the terror isnt always going to work, i too love my model but the truth is with just 3 attacks (including the tail) the wyvern is a pretty weak monster mount.
i tend to use it the same way (in the odd time i do use one).
also if they have artillary it isnt the end of the show for your wyvern, theres no way of stopping those bolt throwers but they are slightly weaker than the cannons anyway, but with cannons and stone throwers, they cant fire over theyre own units, so if you get ur wyvern on the flank rather than the rear then he cant be targetted by those cannons bcos the line will go over the enemies units.
lets agree to respect each others views, no matter how wrong yours are
Sounds like a good plan to me .. and very much similar to the one I'm using with my chaos. Except I got a daemon to fly around and a line of chariots/marauders as front.
However - I heard a nasty rumour that in 7th you have to face the way you're flying when landing. This means you can't fly around the enemy and then charge the next round. I think this sounds kinda silly and hope it's not the fact .. but you never know! :ninja:
Cant cannons see the wyvern as it stands behind units? Its a large target of course, but maybe the cannoncrew cant overguess or something. I dont have the BRB at the moment...
Nasty rumour: I hope its not true. It would strike the monstermounts hard, as if they wasnt used little enough as it is.
And in the 7th ed, the wyvern will get a bit better. It will cost 200 pts, have two attacks and a tail-attack, but with poison on all of em. Still, 3 attacks is lousy, so the warboss will have to do the dirty-work with the pigstikka.( +1 attack for each rank in enemy unit) and +1 str on charge.
The wyvern in new O&G doesnt have tail attack but has 3 attacks all with poison
Good. then it can actually kill enemies before they kill it... I actually hate that lousy tail-attack. Its better to have a normal attack, striking first and perhaps killing the enemy before they can attack. Really, how often will a wyvern die? And if it dies, its still just one extra attack... for the price of striking last.
When complaining about the Wyvern having less attacks than, say, Griffons, take into account that Griffons don't have any armour at all. And, most importantly, the Wyvern has a higher St score, so it's better at opening tin cans, and wounds To4 stuff on 2's.
Use Light, Beasts, Metal instead of Heavens
NecroLords: Use at least one Death Mage
Brets: Use Peasants&Damsels
Skaven: Don't use Skryre SAD
I agree - you shouldn't complain about the wyvern. It's a really good monster and has as many attacks as a hero - combined with the lord's that is! :yes:
Hehe... I wont complain anymore now. It will be one of the best monsters now in 7th ed...
Also, if you've paid the points for the wyvern you can use it even if the
enemy has a cannon/bolt thrower. Attack with it at the same time as you
charge forward with your chariots/boar-riders/giants/etc.
Yes, it will probably die, but at least the artillery won't be shooting at
your other troops. And if you get lucky, you'll actually get some use out of