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I'm finnishing putting together my Ork & gobbos list, and the idea of a little gobo on a great cave squig appeals to me. So looking at the codex for a while, I think I found a way I would actualy get some use out of him.
Basicaly my first 3 heros would be a Ork warboss and two shamans, and the third would be a Night gobo big boss on a great cave squig, with Maad's Map, and either the best basha or the Akkurate Axe (depending on points and what my warboss had). So I can scout a model which doesn't need LOS to charge and gets 6 str 5 attacks when it blunders into my opponents. I was just currious if anyone actualy thinks this is a worthwhile use of a hero slot, or if it is just more in the funny catagory.
Oops, it seems I didn't read the fine print closely enough, Maad's map is for foot sloggers only. Well then same question except with Night gobo boss, best basha and brimstone bauble instead. Use him similar to a Jaguar charm Saurus.
Also under squig hoppers it lists immune to psyk, but under great cave squig mount in the costs section it doesn't list that, and in the quick referance guide at the back it doesn't list that or hates dwarves. So is the great cave squig immune to psyk or not?
On from actual gameplay I'm wondering what to actualy use as a model for him, and what size base to use? A normal squig hopper base, or do I need to jack it up to a monster base?. One of the two ideas I have so far is to use Gobbla as the mount and either find a gobo I can mod to fit on him, or try cutting a squig hopper off to mount on. However while gobbla is a huge squig, he looks kinda slow, and not very BOINGY. The other idea I had was to just use the biggest squig I could find from the squig herders set.
Last edited by xrix1; January 11th, 2007 at 21:52.
Well getting some extra srt 5 attacks for your weady goblin is always good, and fun would definatly be the operative word I see with him, especialy with the bauble. However he isnt really that fast, his average movmment would be 10 or 11, but seeing as it isnt a march movment I guess it alright when you get him up close. I'v been hoping to use him eventualy aswell, the convertion idea sounds nice. I was going to sit on my thumbs and pray that GW will actualy supply the modle. I reckon I put him in a unit of Hoppers and it would be quite vicous. Post up how your convertion work goes and good luck. Maybe you should try a few games with him in proxy first though.
Indeed he would be a big fat sitting duck all on his own, but it would be purely for fun factor, that and have 6 str 5 attacks from a goblin who would then explode if he died.
Really I would use him to attack Cav, both heavy and light from a flank position, warmachines, skermishers, well basicaly anything without a rank bonus, and if dies, then BOOM. Plus I can think of a few neat ways to use the fact he doesn't need LOS to charge.
In the end I'm still wondering if the fun factor will balance out the gameplay... but I guess there is only one way to find out, do the conversion and bounce around.
I ended up using gobbla in the air on a flying base with his legs back like he is jumping, and the one of the limited addition fanatics barily holding on to the front horn (bigest pain of the conversion was cutting the rocks out from between gobbla's feet, and the hands off the back of the fanatic). I'll try and get a pic at some point.
Well, I've used him twice now, and both times he didn't do very well. The first game I got a flank charge on a unit of Kroxigors (or whatever the lizarmen ogre things are called). I got 4 wounds, followed by the lizardman player making 3 +6 saves. Then he targeted the squig with 3 attacks and hit and wounded with all of them and my gobo ran off never to regroup.
The second game wasn't as bad. I got a 2nd turn charge on a cannon lead by a dwarven master engeneer. I slaughtered the engeneer with 5 wounds on the charge in a chalenge. Then the next round I rolled 4 ones to wound, and then the squig was killed by the 3 cannon crew who rolled 3 fives and sixes to hit, followed by 3 fives and sixes to wound. My gobo ran and again never regrouped. At least I stopped it fireing for one round.
I'm holding out hope for him though, as both times my luck was horrible, and he is really funny in action.
Both those situations are horrible situations to charge him in by himself anyway. Against the Kroxigors the Squig guys should lose every time. They start off with a +1 combat resoluation for outnumbering, and you don't even count as taking the flank. They take break tests on 3D6 picking the lowest. Dwarf cannon crews are stubborn testing on 9's.
In other situations had you had him supported by an unit, hopefully a squig hopper unit he would have won easily and probably broken either unit. Even adding in a small unit of 5 squig hoppers for small investment of points is great as you can use them to screen for your lone hopper hero as you can't drawn line of sight through a unit of skirmishers unless your elevated.
I was planning on making mine with Gobbla and either have skarsnik righting on his back, or have one of the old Night Gobo heros with the club in the air.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Well the Kroxigors was because they had just smashed through my lines and that was all I had to try and hold them up. Had he not made all those saves I would have at least won that round of combat.
As for the cannon, sure it's subborn 9, thus why he didn't break in the first round, but he had too good a line for me to let him keep fireing the thing, and if I had killed even one of the cannon crew by rolling a 3 on one of those 4 dice, or he had targeted the rider and he had exploded I would have been happy.
As far as supporting him goes, I'm not sure how to do that with the random movement. Using another group of squig hoppers seems like a terrible idea to me. Two units with random movement seems far too difficult to get to charge at the same time. And how to screen when my screeners might move 5 inches, and my character 16? I was using a unit of spider riders in the second game, but my luck with annimosity seems very poor and they stood still for 3 rounds starting from the begining of the game, and didn't really affect the outcome very much.
As it stands I do like the little guy, but I think I'll just keep him for fun games unless some revalation hits me.
How about using it with Porko's Pigstikka, Spiteful Shield and Brimstone Bauble? Extra attacks are always worthwhile, and he explodes when his enemies hit back - this combo is a bit of a kamikaze mission, so use it carefully! Alternatively, if you want to make him more survivable, use a shield, Armour of Gork and Warboss Umm's Best Boss 'At, and equip him with Wollopa's One Hit Wunda, Martog's Best Basha or Sneaky Skewerer. Also, Pipes of Doom can be extremely useful, as is Horn of Urgok - maybe you could give these to another character.
Hope that helps.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)