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Basically, how do you feel the weapon options compare for orc boyz? Do you prefer 2 choppas, choppa and shield or spear and shield? I'm starting to put together some orcs and I thought I would see what everyone thinks of the weapon options before arming them
I'm leaning towards 2 choppas because it makes da orcs more fighty, but I'm considering choppa and shield for the extra save. Spears just don't appeal to me on boyz, they just don't seem very orcy. I've got some on night gobbos, but I think boyz should be about the choppas. Plus spear and shield cost the same as 2 choppas anyway. Thoughts?
Last edited by Ancalagon; March 4th, 2007 at 14:37.
Personally I'm arming all of my boys with 2 choppas. i think the extra attack for 2 pts per model really packs a nasty punch for the enemy. the save from a shield is good but i see Orcs as winning combat by kills not minimising their losses. Put it this way, if you charge in there with 6 attacks (assuming 4 orcs and a boss in front rank), you will get maybe 3 kills on a good round. with 11 attacks there is a good chance you will kill the enemies entire front rank which in turn is better than the +1 save from a shield because there is no enemy left alive to hit you back (exception of heroes/captains in enemy front ranks).
I agree with you 100% about spears. Gobbos are "da sneaky wunz" who like to attack from as safe a distance possibly while the Orcs really just want to chop stuff. But over all i would go duel choppas every time
Last edited by majawi; March 5th, 2007 at 13:55.
The army I have set up is meant to to be a hoard. My orcs are equipped at base price. I really see no reason to give my troops anything else. The army I have set up is made to win by numbers. The base for it looks something like this:
3x 25 orcs, FC
1x 39 Night goblins, FC (nets, 2 fanatics, spears, BSB, spider banner)
1x 20 Big uns, FC (shields)
1x 15 black orcs, FC (banner of butchery)
15 arrer boys, FC
This gets me to a spot where I can add in a general, a couple shamans, and fluff.
Your opponent has to drop 6 orcs before you have to make a panic, and if you set up right, you can place a couple of spear chuckas or rock lobbers. Set them up in the cracks, and run the rest of the army forward. I have mine running in two waves, with the smaller in the front. The point is, you just want to get your orcs into combat. That's the only place they can do anything. The you play the numbers game. 3 ranks + 1 banner + outnumber gives you +5 to CR. Add in a flank charge and kills, and chances are your enemy is running away. Poit is the less you spen on an orc, the more you can have.
Yes you could make them all standard and get a swarm. If you think about it an extra choppa is essentially an extra standard orc once you hit combat for less than half the cost of an actual orc.
I think you will find cutting back on rock lobbers or artillery and adding x2 choppas to your units will leave your enemy units in ruin after every combat phase. Now if you dont agree that is fine but PLEASE!!!! can you give the Big 'Uns x2 choppas for me? i mean they almost become black orcs without the option for GW's.
Well I always look for the roll i'm considering. In my army I like to use 2 blocks of 20 boys with full command with Choppa, Light Armor, Shield. I feel with T4 this unit has some real staying power and people really aren't sure how to deal with it. In addition I use a block of 25 Savage orcs with Additional Choppas as technically they have a base of 3 attacks with frenzy.
With Big Uns I really feel they are best served having additional choppas with their higher WS and Str. In addition when given the banner of butchery your talknig about 3 attacks once a game which is huge when combined with the choppa special ability.
The only time I consider Spears is when i want to run a block of Savage orcs as either a nasty block of 30. Many opponents underestimate savage orcs with spears. Your figuring a front and 2nd rank of 6 without a champion has 24 attacks due to frenzy on the defense. That's nothing really to laugh at, now if you add that friendly banner of butchery, every model who attacks gets another attacks, So some unwillinging unit of Khorne knights charges in, and you may get upwards of 36+1 attack backs pending orcy deaths. Oh and you get that annoying warpaint ward save to!
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
I use orc boyz in big units 23-25 models to have full rank bonus longest I can with FCG and shields. I don't belive in orcs with two choppas, cause they are too soft and too expensive. 7pts for orc with only 6+ save? i think it's bad idea.
Because of the "horde" mentality of the Orcs n Gobbos army, I like to mass them out as much as possible...that being said, I just throw on a shield and keep the one choppa...since I usually have 2-3 blocks of 25+/unit, I save 50+ points/unit to use elsewhere (that could add up to about 150 pts towards something else...nice!):yes:
The only time I put two choppas on my Orcs is when I have a unit of Big 'Uns...extra strength, extra attacks...as for spears, I used to use them, but as you mentioned, they're not too "Orcy" IMO...I stick those on my Night Goblins which are used to hit the flanks of my enemies...
Let the false gods burn!
Orcs are made to fight, not block attacks and win through defense. I give all my orcs an extra choppa. T4 is good enough for fighting normal troops and taking basic archer fire.
Leave the spears for the lil 'uns and shields for da humies.
Consider another vote for 2x choppas and shields.
I'm new to Da Orcs: but having played Chaos prioir to this, I have no problems with 8-point base troops.
A 5+ save to shooting is better than none, and somedays you need to roadblock the enemy with a bunch of T4 4+ save boyz... others, you just need to throw out a sickening number of S4 hits on the charge.
Wit' dis loadout, yer set no mattah wot day it iz. Waaagh!
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