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Ive been playing VC ever since I first got into warhammer but want to branch into a living army and have found that i like playing O&G. I just have a couple questions:
1. Are nets worth having? I am going to use 2 night goblin units with fanatics and musician. There main goal is to run at there more expensive and well armoured units and throw the fanatics at them. From there on our there desposable and while nets look like they would make the unit more fightable im not sore about spending 70 points on them.
2. Wich is better to use, goblin shaman or orc shaman? The points difference isnt much but the spells for the two makes it hard to choose.
3. When you give the Savage Orcs are given spears dose the second rank get 2 attacks because of frenzy or just 1?
4. Whats the word on the goblin doom diver. It looks hella funny and i like being able to move D3 inches after my shot scatters but the 1D6 hits makes me want to save 10 points and get a rock lobber.
you won't get many armies as "alive" as orcs and goblins :w00t:
Nets are well worth taking if you plan on the units of night goblins being able to hold up more expensive units. Dropping a point of strength may not sound a lot but having used them it can make a hell of a difference.
Depends what you want from your magic, orcs cast spells easier than goblins as the casting costs are lower but some of the little waagh spells are pretty good.
Not sure about the spears and frenzy thing, however if you are using savage orcs why wouldn't you give them 2 choppas and charge them at anything that moves ? :w00t: 3 strength 5 attacks per model is pretty ouchy.
The doom diver is like a fanatic that you can direct more easily. It may not do template damage but you will hit more often than not, it also only has to touch a unit and they take the hits, whereas if the rocklobber only clips a unit you may only kill one model. The fact that models get hit have no armour save is also pretty nasty.
Helper monkey, bring me beer and donuts
I agree, I play dwarfs normally, and with those nets, my night gobbos do so much better in combat against them than normally.
With the magic its really up to you, I tend to prefer the Little Waagh over the Big Waagh, but the big waagh has spells that are easier to cast. I go with Goblin Shamans cuz of their magic and cheaper points cost though.
In the rulebook, the only thing it states about spears is that it allows the unit to fight in 2 ranks. It doesn't have any qualifiers about reducing the number of attacks the second rank get. I do know however that in at least one of the Army Books (lizardmen I believe) they have a specific rule that says they only get one attack from the second rank with spears because they are such savage fighters that they aren't used to attacking from far away. I take this to mean that yes, savage orcs do get their extra frenzy attack from the second rank.
As for the doom diver, I tend to agree with lurch. First of all, its amazingly funny in concept, and its not to shabby in play either. The lack of armor saves it gives is nice, and like lurch said, it can just clip the edge of a unit and it still gives the possibility of 6 hits, and being mroe accurate helps too.
"I am the architect of fate!"
also remember that with spears you cannot fight in 2 ranks if you charge.