Welcome to Librarium Online!
Hey again, and yesi have snk i low...... Gobins. I was looking through the O&G list and for what ever reason I started paying more attention to the goblin half of it (night and regular). So what Im asking is how you win games with them, I mean leader ship 5/6 and even on general only 7. As well as a pure goblin army has no regular handgun or crossbow shooting. I plan to use ALL my special and 1 of my rares on artillery. Now Im also a bit worryed about where my heros are I kinda need a big boss for leadership Id love a BSB but I also think that shammans would be realy good. Night goblins also I think have a points problem. between netters and finatics i could pay compleatly stupid prices for them. So those are my main issues, and Id realy appreciate anyhelp you can give me as well as what modles I should look into buying.
Leadership is a problem if you don't want to use any orcs at all.
You've got the right idea with using a lot of artillery. Max out on magic as well, which is another strength b/c of the low cost. At the least use 3 level 2 mages.
A bsb would be a waste since your break tests will be abysmal anyway.
You're going to have to take huge blocks of goblins to avoid panic tests. The good news is that goblins are ridiculously cheap.
Nets are definitly worth it points wise, I use a nice big unit of night goblins with a boss carrying the amulet of protectyness, great for holding powerful enemy units. I normally run it straight at a unit of chaos warriors incl. Chaos lord and they can normally hold for a little while. You can even win combats by just limiting the oppositions kills and using your ranks and outnumbering.
I definitly recomend spear chukkas fantastic for the points cost but I wouldn't overload on artillery too much, I find it much better to save my points for the masses of goblins and spider riders so that you can hugely outnumber the oppositon.
I think a BSB is definitly worth it, you need all the combat res you can get and with nets to limit the enemy's kills you normally shouldn't be testing with that much of a modifier. Other than that I don't worry about leadership, they wouldn't be goblins if they didn't run away and you should have plenty more to replace the ones fleeing.
As for heros most people seem to prefer having lots of shamans but I like to try and include mainly big bosses to beef up the number of kills, along with nets and ranks its surprising how effective goblins can be in combat.
You will just have to deal with the fact that parts of your army will run away due to panic and terror because the leadership is so dreadful. Once you get over that bit goblins can be great fun. Magic and war machines are the way to go as you have to soften up enemy units before they get anywhere near you.
Net are great, they can make a unit of night goblins hang in a fight for much longer than normal. Just don't give them to every unit, that starts to get really expensive. Fanatics are always good as well, just don't max out on them.
If you are really worried about leadership use Skarsnik as your army general. He doesn't cost too much in points terms and has a higher leadership than normal goblins, he also has some other useful skills.
Helper monkey, bring me beer and donuts
place your elbows on the desk in front of you. Cup your hands, palm upwards. Lower face into hands and sob quietly.
This is what goblin armies do to 'serious' gamers. They can be a formidable force when everything (everything) goes right but most of the time there's more running than the NY marathon. Once you've accepted this then they're really quite good fun. You should take every opportunity to take any fiendish goblin weapon- bolt throwers, rock lobbers, fanatics, snotling wagons and squig hoppers. It's the raw unpredictable chaos of these weapons backed up by huge blocks of (pathetic) infantry that makes the gobbos so much fun.
That said- most gobbo generals I've met have a 'proper' army they keep up with as well, for when they want an army to behave.
No more NG spearmen, thanks! Now I need some pump-wagons!
I have yet to be beaten by an Orc army, but yesterday, at a mini tourney, I was massacred by an all goblin force(1500pts). Mangled. The cute little blighters turned my army into dust. Kicked my brittle bones. Ouch.
Having been on the receiving end of these murderers I'll say that Squigs as herds or hoppers are well worth the points. The hoppers are quick, the herds can have ranks, and both units give you 2xStr.5 hits.
There was 2 units of 8? hoppers and 1 large herd. Being immune to psychology went a long way to saving the little beasts from my fear causing undead.
The general himself was on a cave squig so was immune to fear and packed a decent punch.
The general used snotlings as tricky and cheap little charge diverters, screening his units such that if I wanted to charge them(snots), sure, I'd turn them into mush, but I would get whacked by neighbouring units in the flank, and of course I had to go through the snotlings first.
And I have to say nets should not be left at home. It makes those who get caught know what it's like to have a gobbos strength.
I am looking forward to a re-match, and I won't underestimate goblins ever again!
I have Nothing TO Say aboout the goblin list, but morw that i appreciate The Paint MOnkey, Your Reply made me laugh, ty man