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Like the topic says, im rather new to Orcs and Goblins, And looking for alittle bit of Advice. Im trying to figure out what i still need to buy, And well, let me tell you what i have so far. I baught the Battle For Skull pass, An Orc Boss box, And the 20 Black orc limited box. Now i was also thinking about picking up the plastic orc army box, But that just raised several questions for myself.. What am I going to do with 80 Night goblins.. 40! Black orcs, 20 Spider riders.. And why are there only 35 Orc boyz.. And how could i just get another five to make it an even 20 for two regements.. I can say honestly that it does have me slightly.. confused at the moment, Unsure of what id need all of that for..
Oh.. but i dont look so good with all those.. tentaclly things..
You have a good start, with 40 black orcs you could pick up grimgor and have 2 blocks of 20.
this will give you 2 realy scary units that will be nearly unstoppable. Night goblins are easy, just pick up some fanatics and run as big of blocks as possible. i run aroud 40 with 2 fanatics, some people will fear the fanatics more than anything else. You will also need a few shamans, you have a gobbo from skull pass, so you might want an orc for big waaagh!
you could also get a giant but with grimgor and fanatics it might push you over the top into cheese
good luck...i mean WAAAAAAAAAAAAAAAGH!!!!!!!!!!!!!!!!!
I'm Rather new to Orcs and Gobbos too, so i cant really comment, but it sounds like you've got a fairly solid force, go with a giant or two to add a bit of additional ferocity to your army, Pahaps even a Third?
Get some Shaman's to bosst your resilience against your opponent's spells.
And if you've got the cash.... get the Orcs and Gobbos Battalion.
Green is Da Bestest! and For the WAAAAAAAAAAAGGH!
40 black orcs is a hell of a lot but will be scary on the field even if they do cost a zillion points.
I think you can buy boxes of 5 orc boyz on their own now so that could make up the numbers there. You may also want to look at a couple of bolt throwers or maybe a doom diver just for a bit of punch.
Helper monkey, bring me beer and donuts
Hi also new to O&G, but on the Orc front - does that 35 include Boss/Standard/Musician - if not, 2 command packs and you have 2 units of 20 each, plus a spare dude for conversions or painting tests!
Well, I would say that you probably don't need the big box. Orcs and goblins have such a diverse selection you might want to sample a few different ones just to give you a better feel of the army. I would personally recommend that you invest in some artillery like a stone thrower and some spear chukkas because they can do a lot of damage to the things that the majority of the army cant hurt, like heavily armored troops and dragons. Giants can do a lot of damage as well, so i recommend them highly. You should also look into shamans to give you a kick or at least some magic defense.
I like the army box. I think it's a good deal. Like others have said, such a number of black orcs would be very scary, and if you're using night goblins you need them in huge numbers anyway.
Good luck with your waaagh!
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
LINK - Guitarists of LO Group
7yr Veteran OG player. It was still 6th edition OGs I would say make an all Night Goblin horde, fanatics, squig bombs, the works. Since we're talking 7th now, focus on getting 2-3 large blocks of orcs w/ choppas, don't waste your pts and rolls on greenskin BS, it's not worth it. If you already have the spider riders stick with them and don't get any wolves. You are going to want to get a doom-diver ASAP as well a giant (he'll take all the shots for you so your low-LD guys don't run off.) If you can afford them, get 7-10 boar riders, they are uber strong. Now here's where it gets tricky, you can either take a black-orc warboss and qwell animosity (lame) or you can take an Orc Great Shamman with a retnue or all other shammans for your heros and devistate in the magic phase. It all depends on army pt size, and who your playing. Have fun.
BTW my current 2150pt OG army is 400 naked Night goblins, a doom-diver, and NO Ogre Leadbeltchers BECAUSE THEY WANY TO KILL MY LIST!! >, so I guess a giant.
Last edited by zenith_tau; September 13th, 2007 at 12:31.
You defiantly need units of 25 for most orcs. Don’t forget you don’t have the best armour in the game and your opponent knows this. Unless you have some amazing screen cover from terrain or other units expect to loose a good percentage of at least one orc unit. If you come up against handguns with are S4 armour piecing, even with a shield you not getting a save, and don’t forget most basic magic missiles are also S4 reducing your armour by one.
If you loose 25% of a unit to shooting or magic you have panic tests to take. Now goblins don’t have to really worry in their huge units unless they get concentrated fire at them, but orcs need a bit of bulk to help see them into combat. Its raises your 25% to 7 models needing to die in a phase (to begin with) from a unit before you need to take a panic check, and it also allows you to get into combat with 3ranks and hopefully outnumber.
Two units of black orcs is a bit of a worry. Coming in at around 350pts per unit you’re going to spend and entire 3rd of your points on them, not including magic banners and any characters you may inevitably put in them. Now I don’t disagree that black orcs are amazing as they simply are, but they still only get a 4+ save, and with modifiers it soon comes down. Several turns of shooting will soon decimate these expensive units especially war machines not allowing armour saves like bolt and stone throwers. Even if you just field goblins from there on you are still not going to be able to amass a decent sized orc and goblin army to play with. I’m speaking out of experience of having a Grimgore list with two units of 20 black orcs. If anything, take one unit of 25-30. A unit of 30 6 wide and 5 deep may be a bigger target but it saves you lots of points in the long run.
Don’t underestimate spider riders. They can be your best friends in a game. Fast cavalry which ignore terrain with bows. Put them on flanks to go around the enemy and get either supporting rear or flank charges, or take down their war machines and gun lines with charges. Don’t bother with standards as they’re just a point sink but invest in a musician and a champion as long as it’s an extra attack and not BS that he gets. Units of 5-6 work best for fast cavalry meaning as long as you have two left you can still rally. Don’t forget with fast cavalry that they can shoot on the turn that they rally as well.
I think the first thing you need to do before you buy anything else is write a list and post on librarium for others to look over and make suggestions. You don’t really sound too sure what you want at the moment so maybe seeing it down on paper will help you, it should also help you to think as to how you want to use your army and what units you need for such tactics to work.
Hope this is more a help than a hindrance,