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Thread: 1500 ork horde - first ork army

  1. #1

    1500 ork horde - first ork army

    This is my first ever orks army, but I have some of 40K experience. Some of the units in here are just because they are cool, so if they won't work please let me know. Any comments and criticism are welcome.

    HQ
    Ghazghkull Thraka 225

    Elites
    Meganobz (4) 160
    with trukk + reinforced ram 40

    Tankbustas 8
    with 3 bomb squigs and 1 with a tankhammer 135

    Troops
    Slugga Boys mob 20
    nob with power klaw and boss pole 160

    Slugga Boys mob 20
    nob with power klaw and boss pole 160

    Slugga Boys mob 20
    nob with power klaw and boss pole 160

    Shoota Boys mob 20
    nob with power klaw and boss pole 160

    Fast Attack
    Warbikers mob 6
    nob with power klaw and boss pole 190

    Heavy Support
    Deff Dread
    2 dreadnought close combat weapons and grot riggers 110


    Basically the plan is to move up and run on the first turn, then use Ghazghkull's special Waaagh! get the boys in combat on turn 2. I'm hoping the sheer number of attacks will do some damage.

    My main problem with the army is only having 2 light vehicles, as they will probably take all they enemies AT firepower, and probably won't survive (having said that the space marines I will be versing tend to have very little AT fire). If you think I should swap the trukk for a battlewagon please respond.

  2. #2

    Hey Ano,

    Just thought I would give you a couple of notes from my experience with Orks in 40k.

    1. Add 2x Big Shootas to the Mobs of Shoota Boyz.

    2. Though I've never used them before, most people say TankBustas suck because of the Glory Hog rule. I would recommed Lootas for Anti-Vehicle (against lighter vehicles). However, if you're just curious about how well they might work, and it's a casual fun game, go ahead and use them. Some people have different experiences with different units.

    3. Deff Dreads are also considered a bit expensive. If you dropped that you could afford a Battlewagon. If you droppped the tankbustas and the deffdread you could afford 2x Battlewagons and still have points leftover for upgrades.
    OR
    Since you have a Footsloggin' army, you could opt to take Lootas, Kommandos or Killa Kans.


    4. Lastly, you want to choose to get rid of the Warbikers since the rest of your army is on foot and won't reach the enemy as quickly.

  3. #3

    Thanks heaps for the input!

    3. I can see your point with the dread, and without Waaagh! it'd probably turn up late for the fight anyway. Do you think a looted wagon with a boomgun or a big mek with shokk attack gun would be a useful replacement? If not I'll just take a battlewagon with some upgrades instead of the trukk.

    2. Lootas probably wouldn't work as well as I'd expect only to come across front armour of 13, and with heavy guns at strength 7, I would struggle, and I just wanna try tankbustas.

    1. Great idea, I'll add in the big shootas.

    4. I'm hoping that with ghazghkull's Waaagh I'll be in there quick anyway.

  4. #4

    You might want to look at some of Grax's stickies, it has stuff on how to equipt your boyz and such.
    Current Armies:
    Mek Masters-Orks
    The Empire of Proleasia - The Not-so-Imperial Guard

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