<3000 Da Ork Wif Da Mos Teef Sayz A Balanced Waagh Is Da Bestest! 2000 Points - Page 2 - Warhammer 40K Fantasy
 

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  1. #11
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    Shrike,

    Here are some of my thoughts:

    I generally like the idea that you have lots of smaller size vehicles/walkers moving around the board which are generally fast, cheap, and easy to maneuver to where you need them. This strength I think is also its weakness.

    Some examples:
    - In that when you play a pitch battle on an open'ish gameboard against a shooting list with 48-72" range you are going to have a really tough time getting 1-3 of your trukks to their front line.

    - You are also creating a somewhat fragile list when it comes down to your 21 or so Kill Points. You will eventually face off against a <15KP list where that person simply shoots your Trukks (1KP), forces you to dismount, and then takes the list apart piece by piece and you will be down 3-10 KP in the first two rounds of shooting.

    - Rokkit Buggies are good, but not amazing. Having Nine of them you are going to get your S8 shots, but at the cost that sustained S5 shots will take our all three squadrons without much of an issue.
    So is this a bad thing? No i dont think it is. Simply put, you have to really capitalize on your ability to out maneuver your opponent and then double team his infantry with a MANZ/Slugga or Slugga/Slugga combo, ensuring that you gain the two turn waaugh, allowing for an exceptional move, dsmt, run, assault combo for all your infantry.

    If it was my list, I would consider the following:
    - remove a Dread or RB Squadron and put in a Big Mek with KFF, BP, Burna, Cybork. Place BM with your other Nob squad to give them leadership and a power weapon at initiative on the assault. Use this BM in the MANz trukk to spearhead your main body attack giving 3-5 trucks a nice cover save on the advance. Use your other trukks and RBuggies on a secondary front to disrupt your EN plan, and otherwise dominate on objectives and a weak flank.

    - Consider reducing Rokkit buggies to two squadrons and using the points to:
    - upgrade some of your MANz with the combi skorcha to give you that AWESOME S5 AP4 template to kill other orks/gaunts/guard etc.
    - upgrade all trucks with a RR and rokkit. giving you lots of fast rokkits on the move to throw into side armour.
    - upgrade both MANz trukks with armour plates... really helps against those pesky damage rolls.

    Personally, I like the list... you will have a lot of fun with it and with the right combination of assaults and cover saves, you will have a good chance in many matchups.

    Cheers!


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  3. #12
    Senior Member The Shrike's Avatar
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    Thanks for all the input; I generally agree with your alterations; and I'll probably take out a few RB's to make room for the KFF.

    If I had my druthers; I'd run a list of 6 battlewagons w/ MANZ in 3 and Sluggas in 3 with Ghazzy and some buggies for anti-tank. Deff rolla spam. BUT, I have a buddy who used that idea and claimed it for our 'Ork Civil War (Civil Waaagh?)' campaign this summer. 3 of us play Orks and we're going to have a non-sensical, hilarious, Orky civil war; 3 way waagh for all da teef.

    We're waiting for 6th to come out with (possibly) better rules to accommodate multiplayer games; and to convert more orky stuff to make it bigga and badda. Anyway; we want the army lists to each have a distinct character so that we're not playing similar lists and same army. He claimed battlewagon spam, and my other buddy always slogs......so that leaves me with trukk spam. Unfortunately, I'm at a disadvantage because lootas/burnas can't take a dedicated transport. That would really make my day if the next Ork codex came out with that (as it should....in 2015).

    Anyway; I've gone off track, thanks for the input, and be on the lookout around August for some Ork Civil Waagh battle reports. They will be absurd.

    Cheers.

  4. #13
    Senior Member The Shrike's Avatar
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    25 vehicles! I think IG may be the only ones who can plop that amount of AV down in 2k. Because of the squadrons, it probably doesn't qualify as MSU, but it's still a ton of Armor. Let me know what you think.

    HQ

    Ghazzgull Thraka- XXX

    Big Mek: KFF, Grot Oiler- 90

    ELITES

    MegaNobz x4: 160
    Trukk: RPJ- 40

    TROOPS

    Deff Dread: 4 DCCW's- 105

    Slugga Boyz x11: Nob w/ PK- 101
    Trukk: RPJ- 40

    Slugga Boyz x11: Nob w/ PK- 101
    Trukk: RPJ- 40

    Slugga Boyz x11: Nob w/ PK- 101
    Trukk: RPJ- 40

    Slugga Boyz x11: Nob w/ PK- 101
    Trukk: RPJ- 40

    Slugga Boyz x11: Nob w/ PK- 101
    Trukk: RPJ- 40

    FAST ATTACK

    Warbuggies x3: Rokkit Launchas- 105

    Warbuggies x3: Rokkit Launchas- 105

    Warbuggies x3: Rokkit Launchas- 105

    HEAVY SUPPORT

    Killa Kans x3: Skorchas- 120

    Killa Kans x3: Big Shootas- 120

    Killa Kans x3: Big Shootas- 120

    Total: 2000

  5. #14
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    Quote Originally Posted by The Shrike View Post
    Megaarmored Nobz x9- 360
    Battlewagon: Deff Rolla, ‘Ard Case- 125

    Slugga Boyz x20: Nob w/ Bosspole and PK, 2 Rokkit Launchas- 180
    Battlewagon: Deff Rolla, ‘Ard Case- 125

    Slugga Boyz x20: Nob w/ Bosspole and PK, 2 Rokkit Launchas- 180
    Battlewagon: Deff Rolla, ‘Ard Case- 125

    Slugga Boyz x20: Nob w/ Bosspole and PK, 2 Big Shootas- 170
    Battlewagon: Deff Rolla, ‘Ard Case- 125

    Slugga Boyz x20: Nob w/ Bosspole and PK, 2 Big Shootas- 170
    Battlewagon: Deff Rolla, ‘Ard Case- 125
    is not legal.

    also, 9 meganobz is far too many. you'll never need that many meganobz in one unit. take two. then you can bring 5 battle wagons.

  6. #15
    Senior Member The Shrike's Avatar
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    Yeah, I was intoxicated when I made that list; that being said, please read the whole thread, we've moved away from that concept anyway.
    "They have us surrounded? Good! Now we can fire in every direction; those bastards won't get away this time!"
    -Chesty Puller

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