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  1. #1
    LO Zealot DAMO.R's Avatar
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    3 Apocalypse Datasheet Vehicle Concepts.

    Hi all.

    So i have been pondering creating 3 named Ork vehicle datasheets for games of Apocalypse and would like to get some feedback on my ideas before i create them.

    Ok so my first one is a Stompa called "FLAMIN GORKA MORKA" That is basically a souped up Stompa created by Kaptin Badrucks personal Mek workforce.

    Points: 800

    Type: Super Heavy Walker

    Structure Points: 5

    Armour:
    F-14
    S-13
    R-13

    BS: 2

    Weapons:

    -Titan CC Weapon with inbuilt Twin Linked Shoota and a Kannon
    -Deth Kannon
    -Supa-Gattler
    -4 Supa-Rokkits
    -Supa-Skorcha
    -Front, Side and Rear facing Shootas (1 for each facing)
    -Big Shoota Turret

    Upgrades:

    -Red Paint Job
    -Grot Riggers

    Special Rules:

    Extra Ammo Reserve: Due to Kaptin Badrucks vast wealth, he has procured large quantities of spare ammo allowing for less controlled bursts of fire and more devestation. As Such all weapons may re-roll to hit and the Supa-Gattler may be fired twice per game instead of the regular once.



    My next datasheet vehicle is "BUZZGOBS MOBILE WORKSHOP", which is basically Mek Boss Buzzgobs...mobile workshop... its an armed to the teeth Battlewagon thats acts as a Mek's Workshop.

    Points: 500

    Type: Super Heavy Tank

    Structure Points: 3

    Armour:
    F-14
    S-12
    R-12

    BS: 3

    Weapons:

    -Kill Kannon
    -Kannon
    -Lobba
    -2 Grot Sponsons
    -Twin Linked Custom Mega Blaster
    -4 Big Shootas
    -Deff Rolla

    Upgrades:

    -Red Paint Job

    Special Rules:

    Mek Riggers: The Crew of the Mobile Workshop is made entirely of Mekboys who are far more capable of repairing damage than the regular Gretchin. As such you add +1 to your roll on the repair chart. Note that a roll of a 1 always fails.

    Gretchin Gun Crew: Since all the Mekboys are pre-occupied with every bolt that comes loose, its up to the Gretchin to take over the guns. As Such the Mobile Workshop has a BS of 3.

    Da Salvage Klaw: There is a large mechanical claw built onto the rear of the Mobile Workshop that gathers scrap from around the battlefield, wether it be from enemy vehicles or Ork contraptions, and brings it inside where the Mekboys set about salvaging and re-purposing the usefull parts, and for larger Wreckage the Klaw will hold it in place while the Meks pile out and get to work. As such if the Mobile Workshops Rear facing is in contact with a Wrecked or Imobilized vehicle the roll a D6 on the chart below.

    D6 Roll Result
    1-2 There was nothing Salvageable.

    3-4 The Meks have been able to build a Warbuggy. Place an Ork Warbuggy where
    the wreckage was. It may not move this turn but may still shoot.


    5 The Meks where able to build a Trukk. Place an Ork Trukk where the wreckage was.
    It may not move this turn but may still shoot.

    6 The Meks where able to build a Looted Wagon. Place an Ork Looted Wagon where
    the wreckage was. It may not move this turn but may still shoot.


    Buzzgobs Personal Workshop: The Mobile Workshop is the private workshop of the Mekboss known as Buzzgob. As such if your army includes Mekboss Buzzgob then he may use the Mobile Workshop as a Dedicated Transport. While Buzzgob is onboard the Mobile Workshop, all Salvage Klaw rolls benefit from +1 to the result on the salvage table.



    My Final datasheet vehicle is called "GHAZKULLS REVENGE" and its basically a heavilly armed Ork Bomber that was created after the first Armageddon war to commemorate Ghazkulls defeat and then be used when the Orks returned to show that Ghazkull could not be beaten so easilly. However Ghazkull didnt care much for the name as he insisted it was a taktikal retreat. Needless to say that the Ork who named it was given a good thump and fed to the Squiggoth...but he kept the Bomber...no sense wasting it.


    Points: 450

    Type: Super Heavy Flier

    Structure Points: 2

    Armour:
    F-13
    S-12
    R-10

    BS: 2

    Weapons:
    -2 Boom Bombs
    -2 Burna Bombs
    -6 Skorcha Rokkits
    -4 Twin Linked Supa-Shootas
    -Twin Linked Supa-Shoota Turret

    Upgrades:

    -Red Paint Job
    -Grot Gunner
    -Grot Riggers

    Special Rules:

    -WAAAGH Plane
    -Strafing Run
    -Advanced Fighter Ace

    Deth Payload: Ghazkulls Revenge may drop 2 of its Bombs or fire 3 Skorcha Rokkits per turn. If you choose to drop the bombs They may be different types and dropped on seperate targets. If not then you may drop 1 bomb and fire 1 Skorcha Rokkit per turn in addition to the Supa-Shootas.

    Dakka Storm: At the sacrifice of dropping bombs or firing any Rokkits, Ghazkulls
    Revenge may double the ammount of fire from its Supa-Shootas. As such If you have not moved Flat out and used any Bombs or Rokkits then you may fire all the Supa-Shootas twice.

    We'ez Goin Down!: in the event of severe damage to Ghazkulls revenge the aircraft is fitted with a powerfull explosive charge designed to allow the pilot one last kamikaze strike against the enemy.

    As such, should Ghazkulls Revenge lose its last Structure Point do not roll and the Apocalypse damage table. instead move Ghazkulls revenge 3D6 in the direction of its Forward facing and then place a Blast that measures 3D6 from the Epicentre over the Wreckage. All models both friend and foe that are under the blast suffer a STR 6 AP 4 hit. In addition, if Ghazkulls Revenge did not use all of its 4 Bombs, for each Bomb it had left add +1 STR to the Blast.



    So yeah there you have it. Any feedback would be appreciated or if you had any ideas on how i could improve them please let me know

    -DAMO.R

    Last edited by DAMO.R; June 5th, 2012 at 09:27.

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  3. #2
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    All of them are massively overpriced. The Mobile Workshop should be no more than 500 points, as should "Ghazghkulls revenge". "Flamin Gorka Morka" costs almost as much as three normal Stompa's, and its going to be no where near as effective as them.

  4. #3
    LO Zealot DAMO.R's Avatar
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    Ok. So if FLAMIN GORKA MORKA is nowehere near as effective as other Stompas, what do you suggest? any ideas for extra special rules would be appreciated.

    ALSO i will edit my original post and lower the points costs, i only priced them that high because i cant remember the average Apocalypse points range so i was just guessing but thanks for letting me know.

    other than that what did you think? bear in mind its a rough WIP and my first real attempt.

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