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  1. #1
    Member Zero-Peon's Avatar
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    I thought it would be interesting to see what your warbands looked like. Heres my Inquisitor, and the rest will follow shortly if there is any interest.

    Inquisitor Blanche (name due to change)
    WS 85
    BS 75
    S 65
    T 65
    I 80
    WP 85
    SG 85
    NV 85
    LD 85
    (Stats will be 'randomised' asap)

    Weapons and Equipment
    Power Armour
    Hand Flamer
    Power Fist
    2 Choke Grenades
    Hexagrammic Wards
    1 Hand flamer reload
    Knife

    Powers and Talents
    Word of the Emperor
    Nerves of steel
    Leader

    As a A Monodominant inquisitor, Blanche is unforgiving and often rash to react. He has probably killed more than one innocent during his time, and this is due to the fact that he see's anyone not compleatly faithful to the Emperor as scum. Chaos, Xenos, mutants - it does not matter to Blanche, they are all heretics and must be killed. Due to this, his allies are few. He doesnt mind, infact, he prefers it that way.


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  3. #2
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    Ok here are the stats for my Inquisitor.
    Name : Inquisitor Augustos Farshadow
    Stats
    Ws : 93
    Bs : 74
    S : 76
    T : 67
    I : 80
    Wp : 83
    Sg : 84
    Nv : 85
    Ld : 90
    Equipment : Carapace Armour concealed under Jacket ( 8 points of armour ) on Chest, Abdomen and Groin, Flak Armour on all other Locations exept Head.
    Power Halberd, Storm Bolter, 30 Hellfire Rounds, Knife.
    Special Abilities : First Strike, BladeMaster, True Grit, Ambidextrous
    Psychic Powers : None

  4. #3
    Member Zero-Peon's Avatar
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    Originally posted by Space Cow@Mar 15 2004, 15:21
    Power Halberd
    Dont you think its a little overpowered? 5D10 is alot of damage!

  5. #4
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    Hes a combat Inquisitor and theres a fact he will only have 1 other dude in his retinue.

  6. #5
    Senior Member XV-88's Avatar
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    4D10 damage on a power halberd, there, and Carapace Armor is 6 points of armor. My Inquisitor and her retinue will be up soon, not to worry.
    Zero-Peon, you took my Power fist/Hand Flamer combo! I was going to use that!
    Henceforth no man shall set foot upon the world, and all around shall be set sentinals to ward away unwary spacecraft. We must accept that this place is lost to us forever, and is now the eternal habitation of abomination.

    <div class='quotetop'>QUOTE</div><div class='quotemain'>another annoying thing i hate: 47,000 similies in one post. just thoght id throw that in there and see if anybody else hates it as much as i do.</div>

  7. #6
    Member Zero-Peon's Avatar
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    Hehe This kid i know tryed to take a Deamonic Power halbard with a greater deamon inside&#33;&#33; Thats probably why i dont like Power halbards

  8. #7
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    Originally posted by XV&#045;88@Mar 21 2004, 10:48
    Carapace Armor is 6 points of armor.
    Well Robes and ect are 2 points of Armour and the Carapace Armour is under the Robes adding up to. . .
    * Drum Roll *
    8 Points of Armour&#33; Woo&#33;

  9. #8
    Member Zero-Peon's Avatar
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    XV-88, you&#39;ll be happy to know that i have decided to use a bolt pistol with Inferno shells instead. In one game it shot a Kroot Predetor (Based on the movie predetor) in the abdomen causing 20 Damage from the shell (Double 10) and 11 from the location igniting. 31 out of a posssible 32 points of damage. Just to add insult to injury, he had no armour there - Straight out of concienceness&#33; That was after my Inquisitor took a Kraken penetrator round to the head and was stunned for two turns - he missed the awakening and killing of a daemon prince. Isnt Inquisitor brilliant&#33;

  10. #9
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    Sungam: Librarian of the dark vault of Tezench.
    WS:79
    BS:87
    S:83
    T:82
    I:88
    WP:127
    SG:105
    NV:86
    LD:90

    Ranged weapons
    Weapon type range (mode of fire) acc dam shots reload weight
    Gauntlet pistol J single/semi(2) - 2d10+4 12 * 15
    of pain
    *an arcane device found on a crone world that uses the warp as a weapon WP test passed to reload

    CCW
    weapon reach damage parry penalty
    Shas-louse&#39; 4 d10 -10%

    Equip, reloads, ect.
    Shas-louse&#39;(WP 9 with magical force, bound & Entrance
    Damonic hood (Psychic hood)

    Special Abilities & Psychic powers
    Bonded*, Ambidextrouse, protection of tezench (heroic), terrifying, lingoulist
    Psychic powers-Telepathy, Psychic shield, blinding flash, regenerate (Posibly one more?)

    Armour
    Daemonic ( for chest abdomin and groin (6) for arms and legs

    Daemonic Construct
    Titchi-Ze&#39;ha&#39;
    WS:89
    BS:12
    S:91
    T:89
    I:75
    WP:82
    SG:72
    NV:150
    LD:18

    CCW
    weapon reach damage PP
    Jaws* 1 2d10+5 -25%

    Equip, reloads, ect.
    Damonic constructs are moving damonic waepons
    -Magic absorbtion, Resurrection, Warpflame
    Bionics -Advanced legs(front&back), head(+2),Electric system# bionic Senses (average eyes advanced ears):Infrascope,auspex.motion tracker.

    Special abilities
    Furiouse assault, fearsom, bonded*, disarm^

    Armour
    powered (9)

    *works as power fist but can disarm #electric system advanced organs ^If arm is hit 10% chance weapon held is droped


    (*)bonded the two are inseperable and will fight with all their might for each other, titchi counts as force of will (rules still to be decided)

  11. #10
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    my warband

    Inquisitor Taimos

    ws-79
    bs-73
    s-61
    t-68
    i-82
    wp-83
    sg-88
    nv-90
    ld-94

    Stubber with 1 reload.
    sabre
    Automatic combat shotgun
    carapace armour on all locations except arms and head
    3 frag greandes

    dodge
    fast draw
    leader
    wyrd-storm of lightning


    -----------------------------------------------------------------------------------

    Lazurus peth

    ws-58
    bs-61
    s-56
    t-53
    i-71
    wp-80
    sg-52
    nv-61
    ld-80

    Hunting rifle
    sword with bloodfire
    Holy tome/book thing
    goggles-gives night vision + bioscanner

    medic
    true grit

    he has frenzy when he sees a charecter such as a preist/drill abot. or other holy figure, he will always charge them.

    ---------------------------------------------------------------------------------------

    Kern garado

    ws-43
    bs-74
    s-58
    t-55
    i-72
    wp-69
    sg-65
    nv-78
    ld-59

    stubber with 2 reloads
    revolver with 12 shells and 6 dumdum shells
    Krak grenade
    knife
    flak armour on all areas except head

    gunfighter
    fast draw
    deadeye shot
    rocksteady aim
    hipshooting
    quickload

    fear of combat: due to his past, kern is terrified of combat. when charged/ brought into close combat he must make a leadership test. If failed, he becomes prone adn must spend the rest of the turns crying etc. If passed, he may atemp to run away using all avaliable actions(or he can fight).



    i could give you all the fluff for why they have what they have, but i cant be bothered atm

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