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I thought it would be interesting to see what your warbands looked like. Heres my Inquisitor, and the rest will follow shortly if there is any interest.
Inquisitor Blanche (name due to change)
(Stats will be 'randomised' asap)
Weapons and Equipment
2 Choke Grenades
1 Hand flamer reload
Powers and Talents
Word of the Emperor
Nerves of steel
As a A Monodominant inquisitor, Blanche is unforgiving and often rash to react. He has probably killed more than one innocent during his time, and this is due to the fact that he see's anyone not compleatly faithful to the Emperor as scum. Chaos, Xenos, mutants - it does not matter to Blanche, they are all heretics and must be killed. Due to this, his allies are few. He doesnt mind, infact, he prefers it that way.
Ok here are the stats for my Inquisitor.
Name : Inquisitor Augustos Farshadow
Ws : 93
Bs : 74
S : 76
T : 67
I : 80
Wp : 83
Sg : 84
Nv : 85
Ld : 90
Equipment : Carapace Armour concealed under Jacket ( 8 points of armour ) on Chest, Abdomen and Groin, Flak Armour on all other Locations exept Head.
Power Halberd, Storm Bolter, 30 Hellfire Rounds, Knife.
Special Abilities : First Strike, BladeMaster, True Grit, Ambidextrous
Psychic Powers : None
Dont you think its a little overpowered? 5D10 is alot of damage!Originally posted by Space Cow@Mar 15 2004, 15:21
Hes a combat Inquisitor and theres a fact he will only have 1 other dude in his retinue.
4D10 damage on a power halberd, there, and Carapace Armor is 6 points of armor. My Inquisitor and her retinue will be up soon, not to worry.
Zero-Peon, you took my Power fist/Hand Flamer combo! I was going to use that!
Henceforth no man shall set foot upon the world, and all around shall be set sentinals to ward away unwary spacecraft. We must accept that this place is lost to us forever, and is now the eternal habitation of abomination.
<div class='quotetop'>QUOTE</div><div class='quotemain'>another annoying thing i hate: 47,000 similies in one post. just thoght id throw that in there and see if anybody else hates it as much as i do.</div>
Hehe This kid i know tryed to take a Deamonic Power halbard with a greater deamon inside!! Thats probably why i dont like Power halbards
Well Robes and ect are 2 points of Armour and the Carapace Armour is under the Robes adding up to. . .Originally posted by XV-88@Mar 21 2004, 10:48
Carapace Armor is 6 points of armor.
* Drum Roll *
8 Points of Armour! Woo!
XV-88, you'll be happy to know that i have decided to use a bolt pistol with Inferno shells instead. In one game it shot a Kroot Predetor (Based on the movie predetor) in the abdomen causing 20 Damage from the shell (Double 10) and 11 from the location igniting. 31 out of a posssible 32 points of damage. Just to add insult to injury, he had no armour there - Straight out of concienceness! That was after my Inquisitor took a Kraken penetrator round to the head and was stunned for two turns - he missed the awakening and killing of a daemon prince. Isnt Inquisitor brilliant!
Sungam: Librarian of the dark vault of Tezench.
Weapon type range (mode of fire) acc dam shots reload weight
Gauntlet pistol J single/semi(2) - 2d10+4 12 * 15
*an arcane device found on a crone world that uses the warp as a weapon WP test passed to reload
weapon reach damage parry penalty
Shas-louse' 4 d10 -10%
Equip, reloads, ect.
Shas-louse'(WP 9 with magical force, bound & Entrance
Damonic hood (Psychic hood)
Special Abilities & Psychic powers
Bonded*, Ambidextrouse, protection of tezench (heroic), terrifying, lingoulist
Psychic powers-Telepathy, Psychic shield, blinding flash, regenerate (Posibly one more?)
Daemonic ( for chest abdomin and groin (6) for arms and legs
weapon reach damage PP
Jaws* 1 2d10+5 -25%
Equip, reloads, ect.
Damonic constructs are moving damonic waepons
-Magic absorbtion, Resurrection, Warpflame
Bionics -Advanced legs(front&back), head(+2),Electric system# bionic Senses (average eyes advanced ears):Infrascope,auspex.motion tracker.
Furiouse assault, fearsom, bonded*, disarm^
*works as power fist but can disarm #electric system advanced organs ^If arm is hit 10% chance weapon held is droped
(*)bonded the two are inseperable and will fight with all their might for each other, titchi counts as force of will (rules still to be decided)
Stubber with 1 reload.
Automatic combat shotgun
carapace armour on all locations except arms and head
3 frag greandes
wyrd-storm of lightning
sword with bloodfire
Holy tome/book thing
goggles-gives night vision + bioscanner
he has frenzy when he sees a charecter such as a preist/drill abot. or other holy figure, he will always charge them.
stubber with 2 reloads
revolver with 12 shells and 6 dumdum shells
flak armour on all areas except head
fear of combat: due to his past, kern is terrified of combat. when charged/ brought into close combat he must make a leadership test. If failed, he becomes prone adn must spend the rest of the turns crying etc. If passed, he may atemp to run away using all avaliable actions(or he can fight).
i could give you all the fluff for why they have what they have, but i cant be bothered atm