Welcome to Librarium Online!
Still new, and playing with what models I've got...
Ran a game yesterday against an Imperial player.
1500pts, his fleet was massive, two nova cannons, two escort squadrons (Cobras and Sword frigate), and assorted cruisers.
I had a slaughter, carnage and devestation class cruiser, one of each.
One three ship squadron of idolators
and a blackstone fortress.
The fortress was indeed tough, but bracing actions negated its primary weapons, and it was summarilly raped by ordinance.
I had to put all 4 of the available fighters from the devestation on guarding the blackstone, against a barrage of torpedos, and bombers the likes of which hasn't been seen before.
Am I misusing this thing? Seems like I'm paying a lot for 16hull points, 8 souped up lance shots and a total inability to protect myself against bombers and torps.
Especially since the sodding thing can't brace on account of being unable to go on special orders.
Yeah, I dont think I would use the blackstone in games less than 2k.
If you really want to however, a long range carrier (think styx) that can sit back with it and give fighter cover might be an idea. Meaning your devastation can go to town on the enemy, as can the styx if they really want to get within 20.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
I never really saw the fortress as much of an advantageous choice-a few squadrons of escorts would give much more maneuverability and power.
Asking for suggestions without knowing what you're planning on doing is like asking a blind man what color shirt matches your eyes.
True, but I love the model, and its truthfully a very tough thing to crack, except via ordnance.
Firing 8 warp pulses that cut through everybody's fancy defenses at a huge range is exceptionally nasty for some situations. One failed bracing roll and you can cripple battleships in one barrage.
I do wonder though, since its a 'Defense' does that mean it can't be used in most missions?
The Blackstone (while tough... horrendously so) is critically vulnerable to enemy ordinance. Simply put you need to have at least 2 carriers nearby to support it. What is worth noting however is that with its tremendous range and 360 manoeuvring its a good idea to keep it sitting at maximum range and bombarding the enemy with your two carriers in support (devastation would be best)
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
Blackstones can be very effective if you use them well, but they do need to be used carefully. As tought as hell, a Blackstone will go toe-to-toe with anything on a gunnery basis but as soon as it meets ordnance it just dies. As such, if an opponent knows you are going to be taking a blackstone its an easy matter for them to just load up on carriers and stomp you into the floor.
And this is the main problem of using a blackstone in a small game. The huge points cost will limit the rest of you fleet, so once your opponent counters the blackstone with ordnance, he will still (even if he took all carriers) have a stronger gunline than you.
The trick with Blackstones is to take them in very big games - maybe 3000 points. Then you use that awesome range to lay some hurt on a linchpin opponent vessel - say a battleship - whilst screening it with the rest of the fleet. This way it acts as an decent support 'ship', but in a smaller fleet it just detracts too much from your cruiser base to make it viable, and requires lots of babysitting against ordnance.
I think the best advice at this point level is to drop it. If you're adamant you want to take it then Arklite has the best plan - a pair of devastations running CAPS and use the sideways movement and long range to avoid torpedoes.
Best of luck to you mate.