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Hey there folks. Our local GW store has been running a Necromunda campaign for sometime now, and one of the participants modeled his entire gang around the STARS Alpha and Bravo teams from Resident Evil.
This got me thinking: Wouldn't it be cool if some kind of Nurgle plague struck the Underhive and caused the dead to rise from their shallow graves?
I was thinking the zombies would have some crappy stat line of
Brain dead: Zombies are braindead, and thus immune to panic tests, bottleneck tests and the like. They cannot be pinned. They must always move towards the closest visible prey. If there is no visible prey they stand around doing nothing until visible prey does move into view.
Panic!: The newly dead are quite scary things, and to represent that when a zombie gets within charge range (4") The lad must take a panic check or run in fear until he's at least 12" away or obviously separated by some obstacle and thus out of sight.
No Hand eye coordination: Zombies have a pitiful time doing anything involving complex, and thus when going up ladders, running and the like are exceptionally difficult. Zombies cannot run, and when charging they do not double their movement. When climbing a ladder roll two dice and pick the lowest. Zombies cannot jump. Instead they will fall off of the ledge automatically.
Undead: Zombies are obviously undead. Instead of getting knocked down and dying in the usual way, zombies may only be killed by head shot. When rolling to see what happens to the zombie roll a d6. On a 1-3, it gets back up. On a 4 it lays on the ground twitching. On a 5-6 a head shot was scored and it's killed. Add range modifiers to the roll. (e.g. Using a shotgun at close range, adding +1 to my chance to hit. The ganger hits and wounds. When rolling to see what happens he rolls a 4, but because he was at close range this is bumped up to a 5 and the zombie is killed. The negative effects of cover do not apply however, as the zombie is obviously too stupid to use cover.) High powered weapons on the other hand (Plasma guns set to high, missile launchers, etc) simply blow the zombie to smithereens. There's no need to role for the zombie, just remove him from the table.
New Flesh: Should any ganger get wounded by a zombie, he must roll a d6 in place of the standard wounding table. On a 1-3 he dies a normally, either by shooting himself in the head, getting mercilessly torn apart, etc. On a 4-6 he is turned into a zombie. Either way, any ganger wounded by a zombie will be treated as if having suffered fatal injuries and died. If the ganger in question has multiple wounds, treat him as normal until he loses his last wound.
Acid Spit: Zombies are capable of vomiting a highly corrosive acid. This acid has a range of 6" and counts as a S2 attack that reduces armor saves by 1. If wounded, treat the individual as a casualty per normal shooting rules.
A single zombie is worth maybe 5 points? Thus, to compete with a hundred points worth of a gang 20 zombies must be on the board?
I was considering that in place of having full gangs, our gangs would consist instead of three members based on random roles. This could represent the rest of the gang being eaten alive, turned into zombies, suicide, splitting up for a better chance of survival, etc.
Our missions would then be themed around doing mundane things like scavenging for clean water and food (A rare thing with the whole of the underhive crawling with Nurgle Plague!) and in the process either cooperating to get it or fight for it to more Resident Evil esque things, such as fighting some huge as hell mutated thing or activating a beacon so that the PDF/IG/SM come to the rescue, etc. etc.
How else could I modify the rules to represent this and the like?
...I like it! I suspect flamers and templates would be the order of the day though!
Last night I stayed up late playing poker with Tarot cards. I got a full house and four people died.
Download the Scavvy ruleset.. They get zombies as pets for the leader. Still, a specialized zombie plague scenario could be awesome (if a bit brutal, as anyone injured risks zombification.)
That said, your zombies are way, way harsher..
hehe iv been thinking about this for a long time...
Take a look at the expansion I made, lol
Im gonna finally be able to run through probable survival methods for Zday!
#25 - Relation to the original topic decreases with every single post.