Welcome to Librarium Online!
I managed to get my group to tone down a little. So, hows this looking:
Ok, so we are redoing this as far as I know. My Inquisitor has three henchmen so far. Here he is, with his staff.
Falchion, Inferno Pistol, Needle Pistol,
Auto Pistol (clip size of five).
4 Reloads for Inferno Pistol, 3 Manstopper
Clips for Auto Pistol. One clip for
Flak Armour everywhere except head.
Talents: Ambidextrous, Deadeye shot, Fast
Draw, Gunfighter, Quickload, Rock Steady
Arco Flagellent Desecratox
Equipment: 2 Electro Flails, Left Bionic Arm (Average, Strength 55 ), Spur Gland, Slaught Injector.
Talents: Ambidextrus, Force of Will, Fearsome, Furious Assault, True Grit.
Activation Word: Sanctificatus
There is also a Daemonhost being added.
However, how could i add a blank to my retinue? As far as I know there arent any rules for them. Thoughts?
There are rules for them.. Check out the article section as well as the core rules, and find the rules for Dorian Black (haha) and the Demon Huntress whose name I forget. One is a blunt, the other has a blunt dwarf she leads around.
It also presents (to a degree) the deep problems of being a blunt.. You know sometimes you instinctively hate someone and want to punch them in the face on sight. That's how a (comparatively mild) blunt is seen by everyone in the world, only it's considerably worse. Their lives are utterly lonely and miserable. They should never be terribly well adjusted people.
The Inquisitor is really good.. I like how you've focused him on pistol shooting, though just wheeling out every skill in the game related to such is not always the best idea. The fact that he's not psychic makes up for so much, though, and he's now veering on the fragile, even if he will potentially do a lot of damage. You also need to specify a toxin for the needle gun. In general, he's very good at what he does, but won't be single handedly slaughtering warbands any more, which works well.
Maybe switch the falchion to something smaller, if anything, as he doesn't seem like the type to carry a massive two handed sword around.
Last edited by The_Giant_Mantis; May 30th, 2008 at 08:26.
Yes i'm aware of the blank animosity. I'm currently reading Eisenhorn, and the thing between his blunt and himself. It's rather sad.
(I tried to say that as cryptically as possible)
Ah, well I'm trying to decide which toxin to give him, I'm torn between stun and bloodfire.
And I found the rules for Jeremiah (Ivixia's blank). But I assume it's a different person you mean?
Anyway, my Daemonhost:
Special Abilities: Daemonic, Fearsome, Possession, Ambidextrous, Vampirism, Impervious, True Grit. His close combat attacks have the Daemonic Abilities: Vampyre, Gnawing.
Psychic Abilities: Psychic Shield, Blood Boil, Choke, Warp Strength, Psychic Shreik.
Now is it just me, or are Daemonhosts stupidly fragile? Reading Eisenhorn and Cherubael is godly in that... but in the game he is mediocre. Ah well, I love the idea of Daemonhosts, so he stays =D
There's this guy too..
Just on a fluff level, it seems a bit wierd to have a pariah and a daemonhost in the same warband. Not too out there, but a little strange.
The daemonhost is interesting. As it is, though, I'm having trouble seeing a concept.. Just because a character is a daemon doesn't mean he can't be themed.. Maybe think about what kind of monster he is, how he opperates, what he represents in the warp and so forth. It seems you've gone for a kind of vampirism theme.. but then, some of his abilities (psychic shield for example) don't fit that very well.. Regeneration might be better suited, and true grit is almost essential.
Last edited by The_Giant_Mantis; May 30th, 2008 at 16:28.
Edited the Daemonhost and Arco Flagellant. Both now have True Grit.
As to my Daemonhost you would really need to see the model. The reason I have chosen Vampyre and Gnawing is because of his arms, they are huge spikes and crablike claws, and fairly serated. As to Vampirism, Its because of the model as well, he has two rather large fangs, so it seemed fitting =)
Here's the blank, he is an Ex Guardsman, having fought in many Urban Wars, he is most comfortable in extremely close situations.
Special Rules: Right handed, Pariah, Feint, First Strike, Heroic, Nerves of Steel.
Equipment: Carapace Armour all over. Bolt Pistol with 5 Clips, and one clip of Metal Storm Frag shells, Laspistol, Power Sword, Knife.
Next up is the Tech Adept and Assassin. Then thats the party done for the forseeable future.
*cough* Alizabeth Bequin and Cherubael *cough*it seems a bit wierd to have a pariah and a daemonhost in the same warband.
However, 95 is WAY too high for your Inquisitor's BS, especially with all of those shooting abilities. Knock at least 10 off; preferably 20. Hitting everything you shoot at is dull and decreases the tension of the game.