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So is killteam worth all the effort and time??? It seems like a great/fun concept to me, but I hear a lot of negatives about it. Reason I ask is because I have a sealed box of Schaeffer's Last Chancers that I thought would be fun to play in a killteam, but if it's not worth it I'll leave them be. You can get a pretty nice chunk of change for an unopened box (last one I saw on Ebay went for $106) and I'm thinking maybe I'd be better of selling them.
I welcome any and all opinions.
In a word? no, not in my opinion. Good idea, but it doesn't really work. Try using Necromunda rules, and write profiles for the troops you'll be using. Basically, Inquisitor-stylee Necromunda. Necrisitor.
FABRICATI DIEM, PVNC
Necrisitor hey? That sounds fun - kill team is quite good; but leave the chancers - we just use odd and ends and spare models to make them (i don't, i'm always the brutes =[ stupid tyranids) but it is very amusing, and I think we stole some of the things from Necromunda - we have an experience system, and sometimes the kill team has to kill a carnifex or locate some device and get ambushed by lictors/a broodlord - OUCH and yeah =] its good fun, but its not worth buying models out of your way to make the teams - just use bitz and green stuff on unused/excess models
I started my 40K career with kill team and in my opinion it is the best thing hands down in the old 4th edition rule book.
That said i have to say it is all about the kill team player. When me and my friends play we bend the rules very much and the brute player never plays to win. We usually tries to make the game a fun rpg style experience for the kill team player and focus not on beating him but on making a challenging game.
A second thing I can suggest is try getting 3 players together. One player will play the brutes and the two other players can bring kill teams and compete to finish objectives faster. I will suggest not providing the same objective for both teams as this will lead to a single assault or shooting phase that removes one player from the game. Also consider adding objectives for players that will make each others tasks easier or more fun.
I went on a slight tangent but to summarize; As a competitive player versus player game kill team is not so good, but bring in a fun attitude and some story telling elements and it can be great.