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Am I the only one to have noticed the conspicuous absence of Commissars in Battlefleet Gothic? In alot of fluff, they seem to play a fairly important role on board a ship - so does it seem odd that they have no actual impact on gameplay?
Of course, this could just be me - so what I would like to ask you is, do you think there should be functional Commissars in BFG? If so, what do you think their purpose should be?
If people would like to see some more massive hats in BFG, I'll try to write up a rules set for them - of course, if nobody cares I'm not going to bother!
Over to you chaps.
I do not play Imperials but I have two minds on this issue.
First off, if you are offering to write rules up DO IT! It is always good to try new fan submitted material and I am impressed with the general level of quality I find in submissions for BFG.
Secondly, even without the rules, I generally assume that the use of re-rolls, the ld checks themselves and so on; can indicate a much more complex tactical-political drama playing out on the bridge of each ship. it is assumed that each ship has a commissar that is of equal theoratical rank to the captaim/admiral/whatever, and the chance of hands if the captain is 'found wanting' does not impact on the command rating of each ship due to a combination of equal skill at ship command and fear driving the bridge crew to work more efficiently.
Having said that, I'd love to see some rules for when those silly Imperial officials start killing each other over failures... Hopefully their strife will further the Tau'Va!
For the Greater Good! (And for keeping the BFg community fresh with new rules!)
Go for it . I am personally working on a few more variant classes of Tau cruiser and possibly a fully fledged missile-battlship drawing on inspiration from teh Bok of Nemesis from the Cypra forums. Also, I am interested in a BFG to Aeronautica 'drop operation' rule-set to replace the Assault Points system in my friendly games, but I shall not derail here.
The main point I am trying to get at, my derailment aside, is that Player submitted stuff once play tested to hell and back, is always atleast spice for friendly games. Occasionally it is the back bone of some of the best narrative campaigns out there .
0-1 Senior Commissar 100pts
One of the most vital elements for any ship of the Imperial Navy is her Commissar. Always feared, often respected, these ruthless men and women ensure that discipline is maintained at all times and that the will of the Emperor is the primary concern of the crew. While any Commissar is the nominal equal of the highest ranking officer aboard a vessel, there are those within the commissariat that, either through repeated acts of unspeakable valour, or through many decades of flawless service have attained the rank of Senior Commissar. These grizzeed veterans have seen decades in the service of the Emperor aboard His Divine Majesty's ships and, while still technically only the nominal equal of the highest ranking officer aboard, they are accorded similar status to that of a Fleet Admiral. To this end, their mere presence causes men and officers alike to further re-double their efforts, pushing themselves and their ship harder than would seem humanly possible.
Any Imperial Navy Capital Ship may embark the Senior Commissar. The ship must be chosen before deployment. The Senior Commissar grants a permanant +1 Ld. bonus to the ship (to a maximum of 10). The Senior Commissar also grants an aditional fleet re-roll (he is so utterly terrifying that even his appearance on a view-screen is enough to get things done!).
In addition to this, the Senior Commissar grants the ship a +1 bonus if it is boarded - this does not apply when boarding other vessels. Also, the ship carrying the Senior Commissar may not disengage under any circumstances.
Should the ship carrying the Senior Commissar fail a re-roll for a Leadership check, the ship suffers a permanant -1 to its leadership - this represents the Commissar executing the captain and several hundred offending members of the crew!
So what do we think, then? I tried to keep it simple, but it could easily get more complicated, should people so desire!
C and C are welcome, as always.
Pretty nice start IMO, keeping it 0-1 is also good so that games do not get bogged down. Play a few games though and tweak the points value, as it may be a bit high unless re-rolls are being used to counter the failure (in which case it still costs a fortune for re-rolls.
Good start though and havea crack at some more complex rules - I;d love to see what U have in mind.
neat rules. id just like to offer my two cents in that i think the presence of a commissar is assumed, as AFAIK most if not all imperial warships are assigned one, from escorts up.
i see it just like assuming there are master armsmen, techpriests, navigators, and the like that make up an efficient crew.
too many, gave up counting. rough estimates of 10% even steven, 25% omg i lostorz! and 65% PWNED NEWBS! ^^
<Tossy> Crons are freaking invincible!
I would drop the Leadership bonus, that's more of an Captain's thing.
The re-roll: maybe only for Special Orders no other Ld tests.
The +1 in boarding: neat.
Awesome - thanks for the suggestions everyone!
I managed to get a brief playtest in last night (just for you lot, I might add - I was tired and hung over! ) and preliminary results suggest that while the Senior Commissar does provide a decent advantage, he just isn't dramatic enough!
I think that, as Sokahrthumaniel and lastspartacus point out, Commissars are pretty standard fare - so it would make sense for this guy to be a SERIOUS badass. Put briefly, I'm thinking of changing his name to Lord Commissar and giving him some seriously sexy rules (I'm thinking that he can move about the ship either at the beginning of the controlling players turn or in the end phase. Depending on where he his, the ship will gain advantages ie. if he's in engineering, the ship doesn't have to pass an Ld. check to use AAF, if he's in fire control, all WB's get a left column shift, etc.) - possibly even a special ship that can be taken for free, along with a suitable points increase of course.
Unfortunately, it's going to be this evening before I can write these new rules down as I'm going to be rather busy today (I know - where's the justice?!) so if anyone has any C and C on my new ideas or suggestions for what should be included in the revised rules, do feel free to shout up and they will be duly taken into account tonight.
Go to www.blacklibrary.com
fan fiction section
and search the well written stories by FireFox:
The Source (<-tip)
Now call your commissar Vandemarr and make him totally bad-ass.