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My local(ish) gamng club has a number of Inquisitor gamers, as i have had an idea for an objective and some of a storyline, for a small group of people that is likely to fit in with a small Inquisitor campaign as a number of people are interested im looking to get this active.
Im basicly asking for some help on how you normally layout a campaign, character restrictions you use, etc...
Any help would be nice really, there are a few GMs there to help with the setup of the capaign but this will be my first time actually GMing so any hel you can advise would be greatly apreciated.
i know somethings i would like to include e.g. no marines or inquisitors (aclites(sp?) are allowed) allowing mainly lower skilled characters so the players will have to work as a team during the campaign to complete certain objectives. whereas some objectives will be only for certain characters (steal a weapon from a NPC or kill said NPC without being seen)
I would suggest not restricting Inquisitors, just restricting the power level and number of skills/items they can take.
Inquisitors are probably the most interesting part of the game because each one is meant to be an individual. Virtually any character concept can be turned into an Inquisitor, and it doesn't have to be overpowered. The problem with marines is that they're the ultimate 'kill 'em all' characters and there's no real way to tone them down.
An Inquisitor doesn't have to be very good in combat at all. They can be a leader concept who provides boosts their allies, or a semi-crippled weakling with psychic powers, or a daemonhunter whose combat abilities are only really effective against warp creatures.
Inquisitors therefore have just as much motivation to work with others as everyone. The standard stats in the book may read 'mr generic' but that isn't how it has to be at all.
There's a similar discussion going on at The Conclave right now.
My advice is not to try to limit players' character choices at all. If you design your campaign right, it won't matter how "powerful" characters are. It'll require cunning and intelligence to win, not brute force and firepower - after all, if it could be solved with a big gun, the Inquisition wouldn't be involved in the first place!
I've run quite a few campaigns, some of which are available to download online.
The Secrets & Lies campaign:
The Architecture of Hate:
The Dark Fortress: