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Hi I play Space Marines. I have known about BFG for some time now. I just want to know if you guys reccomend it? What do you think of it?
FOR TEH IMPERIUM!!!!!!!!!!
Hi Avenger, firstly I'd just like to apologise for taking so long to reply - I read this thread a while ago, I've just been really rather busy.
Anyway - BFG. I'll link you to another thread I started quite a while ago, which was aimed more or less, at answering general curiosity such as you expressed. *linky*
Right. I absolutely do recommend Battlefleet Gothic to anybody. The rules are fantastic - they come ready broken down into Basic Rules and Advanced Rules in the BFG rulebook - which is available to download FREE from the GW website, along with all the markers and Fleet Lists you'll need! If that's not a major selling point I don't know what is.
As for the rules themselves, well in the beginning, it'll seem a bit odd, flying your behemoth space ships around in Cm - but if you stick to just the Basic Rules section for a while you should be able to pick up enough to play a game smoothly - then it'll just be a matter of getting the most out of your ships! The rules allow for major flexibility - you can have massive clashes between vast navies in deep space, or you can have a few cruisers and frigates weaving in and out of asteroids or hiding behind gas clouds to pounce on unwary enemies - you can even attack planets! Once you've got the basics down it's easy to start including the more complex rules - such as boarding enemy ships and even having where the nearest star is relative to your fleet affect the performance of your gunners! Obviously this makes for extremely diverse games, which generally reward the player that knows how to use what they bring to the fight, as opposed to the player who can afford all the posh troops (yes 40k, I'm looking at you...). The rules themselves are generally VERY well balanced, especially for GW and as they are free I haven't found anything to complain about there yet.
You will also find that BFG has one of the best fan-bases out there. Many of the rules you'll find will be fan-made and the majority are extremely playable and very well thought-out. Players of BFG are generally very good when it comes to using these rules - I've never been disallowed from using a rule that was reasonable, and I'd never ask to use one that wasn't - so that's all very fun. As usual, I can highly recommend Horizons Fanzine, Warprift - the link's in his sig and a quick google will get you there too - as this is a very good example of player support for the game.
Now - Space Marines. I'm afraid they're not quite the all-killing, all-maiming, superman psychopaths they are in 40k. They have tough ships, and they can dish out a very reasonable amount of firepower at close range, but they can be easliy countered by long-range Lances and the fact that you will have less ships makes them a rather unfogiving force to play - unlike in 40k. I play Imperial Navy and I use Space Marine ships as support sometimes, in particular when I'm assaulting a planet or I know there's gonna be alot of boarding. With Navy support the Marine ships can really come into their own - your oponent will have to either attack the SM ships that are closing on him, to avoid being boarded or blown apart with impressive close range firepower, which will leave your Navy ships free to blast away, or he'll hit the Navy ships, allowing the SM's their turn at hacking people apart in boarding actions. Of course, there are ways to win with a SM fleet - and (as with any fleet) more ways to have fun, so I wouldn't let the fact that they may not be the most begginer-friendly fleet put you off! If you fancy it, go for it - the models are amazingly cheap, so if you don't find you get on with that particular fleet, or you find later that you fancy a change, you really won't have lost alot!
Hope that helps - feel free to ask anything else and I'll get back to you, if one of our other regulars doesn't get to you first!
I really can't add anything thechaplain hasn't already said. Except that I also recommend it and think everyone should start playing it. I could add one more selling point, in that a large fleet would generally contain a maximum of 10-15 models, and is therefore (a) cheap, and (b) quick to paint.
All the old Specialist Games resources are currently being uploaded at the Tactical Command forums, and you can find them here: http://www.sg.tacticalwargames.net/fanatic/.
Thanks man! That helps a lot. I WANT TO PLAY NOW!!!!!!! Now the question I want to know is this: Now than, where to get started? I still want to have a Sm fleet. What would be cool is if 40k and BFG could be together I.E. if your fleet is destroyed, you are left with little support.
FOR TEH IMPERIUM!!!!!!!!!!
As for getting started, the obvious place to start would be to download the rules and fleet lists for SM's. After that you'll want to buy your first models! I don't know what your budget is like or what part of the world you're in, but I would suggest starting with a simple 500pt list. The best way to go is to start with cruisers, as these will be the backbone of almost any fleet. I'll give you an example list with point costs, so you can see what I mean:
2 x Space Marine Strike Cruisers - 290pts
2 x Nova Class Frigates - 100pts
2 x Gladius Class Frigates - 90pts
Total - 480pts
Total Cost 31.40 GBP (Pound Sterling) This will also leave you with an extra frigate of each class to expand with later, as they come in blisters of 3!
That fleet would provide you with the punch, in the form of the Strike Cruisers and mobility from the frigates, which would also bolster your firepower and add a couple of lances. You'd need to close with the enemy as quickly as possible and be tactically clever - but I did say they were a challenging fleet! I'm sure you'll be absolutely fine once you've played some games, though. I'm sure others will have alternative builds to offer and I'm in no way suggesting that this is the best way, or that it's what you SHOULD do, it's just what I'd do!
good summaries by theChaplain.
Regarding the small Space Marine list I'd say drop the Novas and add 3 Hunters. So -100 + 120 = nice even 500 points. Plus 1 extra ship, and I think the Hunter is better then the Nova.
If you want a different you could order the Strike Cruiser at Forgeworld which is even cheaper!
NOOOOOO!!!!! Don't confuse me
By the way, are you sure that Sm don't have lances, I think I remeber a friget or cruiser with lances on it.
I looked on the GW website, why are there firestorm frigates (which look imperial) in the Sm section? Also, can Sm use thunderhawk gunships as fughters? I saw that on forgeworld.
Last edited by Avenger; January 16th, 2009 at 03:19.
FOR TEH IMPERIUM!!!!!!!!!!
the Nova frigate has a lance. There is no Space Marine strike cruiser that has a lance. There is no
Battle Barge that has a lance. The Sedetitio Opprimere does not exist. Marines will never
have lances on capital ships.
The Thunderhawk: this is a fighter-assault boat in BFG. Thus it can intercept enemy bombers as if it where
a fighter but it can also attack enemy ships as if it where an assault boat. Remember the 4+ resilience roll
it has versus enemy ordnance.
The 'Imperial' escorts:
If you look at the Marine rules in Armada you'll notice that they can take rapid strike vessels (RSV) in the
form of Firestorms, Swords and Cobras. These use the regular IN profile at +5 points because they use the
specific Space Marine rules (eg boarding, leadership, etc).
The vessel is a most unfluffy vessel. It has never been official as well. Even the rules committee, the High Admirality, has said they wished this ship had never seen the light of day!
The ship is sick. And weird: anti-Tyranid would be Weapon Batteries. Not lances. 6 lances @ 60cm is wrong on a Space Marine vessel.
But yeah, if your opponent agrees you may use it.