Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey, some of my friends were starting a campian so I was bored
anyway I cooked up this list from a new boxed set of catachans
Gang Leader(knife, frag 'nades, lasgun) 175
8x Gangers(8xKnife, 8xLasgun)75x8=600
Heavy(knife, autopistol, Heavy stubber) 195
Last edited by Dawn Beat; January 6th, 2009 at 00:40.
You might find you're a bit short on Heavy firepower, Try and knock up a conversion for a Heavy Stubber or something?
FABRICATI DIEM, PVNC
Indeed.. If you want to go for the 'lots of d00ds!' approach, there are better gangs to go with. Scavvies, for example. As a house gang, you're going to need considerably bigger guns. Heavy stubbers are terrifyingly good to have around - so good in fact that you see a lot of people taking two. Alternately, try using plasma guns for a more mobile alternative.
And while equipping all your guys the same might look great on paper (and doesn't really work that badly in game) in practice I find the game is more interesting if you vary your weapons a bit. Try chopping the barrels off your lasguns (leaving a small stub) to make easy shotguns. Shotguns with man-stopper rounds are one of the most cost-effective things in the game and really really brutal in the kind of close range fighting you'd expect on a well-populated necromunda board (this game is meant to be really, really scenery heavy, if you can form a nice firing line and blast your enemies all across the board, you've set up the board wrong.)
Also, remember that some of those guys are mysteriously going to decide to become close combat ninjas thanks to the delightfully random advancement system (why, why can't it be like Mordheim!) So rather than wasting money buying close combat gear later, I'd stick some in now just so you can move it around when the guy you've envisaged as a sniper suddenly decides to get a WS of 5 and 'sprint.' It doesn't take much, an autopistol and a knife is more than enough to start with.
Finally, you've completely neglected Juves.. Juves are an absolutely vital part of any house gang. If you're feeling mean, you don't have to even give them any weapons, just a knife and some suicidal tendancies and let them screen your important guys from harm. If you're a bit more generous, give them autopistols to negate their horrible BS and they'll proove their meagre worth when the fighting gets close. Either way, they're absolutely vital, so don't neglect them.
Your leader would be much better off with frag grenades than a chainsword. Because of the way close combat in necromunda works, it's not generally worth it unless you're specialized in it or can afford to be randomly minced. Since this guy will only have one attack, his performance is likely to be extremely random. You're better off using his high BS to ensure your grenades hit.. I'll say it now, grenades are very handy. Pinning is absolutely your biggest friend in Necromunda, and being able to pin multiple people at once, potentially even behind corners (corners are not your friends - overwatch means they can degenerate into a stalemate very easily) or behind cover is extremely useful.
Last edited by The_Giant_Mantis; January 8th, 2009 at 00:14.
moded it a bit after an assault on my tiny bits box (I mean it's pitiful)
anyway I found a use for an old disused shoota gun and voilá a brand new heavy stubber