Welcome to Librarium Online!
I'm having some difficulty committing to a particular fleet, and I would appreciate some advice from the rest of the community. I have so far played Imperial, Chaos, and Space Marines (ie, the starter set plus a fleet I picked up to match my 40k army).
What I am not liking about Space Marines (and to a large extent, IN) is that every game is pretty much the same. I KNOW that my Battle Barge will trundle forward AAF to get into range with my faster vessels darting around the flanks, and I KNOW that it will then spend the rest of the game on BFI. It doesn't seem to matter who the enemy is, my tactics are a result of my ship design.
What I would like is a fleet that actually makes me think about my opponent and the terrain, etc. A fleet that might need to play very aggressively in some games and very defensively (or even just differently) in others. Suggestions are welcomed.
If I have a choice, I would also want a fleet that:
-has a centre piece model (ie, a battleship)
-can be considered "good" (morally) as far as 40k goes
Since starting Bretonnians: 19 wins, no losses, no draws.
I'd say Eldar if you're looking for a tactical approach. Each ship is specialized, and can do only one or two things really well, but they are also fragile and require finesse. In my opinion, they are also the best looking fleet.
On the other hand, they are not so much morally good as morally ambiguous. Your choice.
By limiting yourself to "morally good" you have really cut out all your options except for perhaps eldar and tau. Even then if you are after a "Morally Good" force I don't really think this is the correct gaming universe for you. They are all a bit screwed!
As far as every race is concerned their morals are in the right place and therefore "good" (yes even the DE).
Still. I recommend a faster army, they are more fragile and with fragility comes movement and interesting special rules that often make games a bit different as they become slightly more.... luck dependant. Not to say you need good luck to play them but luck in that you could lose your last plan to a firey explosino at any moment and will have to make a backup plan.
Be warned. I say this coming from a background of DE in 40K and DE in BFG.
Dear Game Developer,Caps-Lock, its like cruise-control for AWESOMENESS!
Rock is cheese, Paper is just fine
WWP and other Dark Eldar how to
Let me rephrase the part of my post that seems to be causing the most difficulty:
I want a fleet that can contain "good" as we know it. I appreciate the shades of grey that is the 40k universe, which is why I used the quote marks. What I meant was something not too completely alien. In my mind this excludes Tyranids, Orks and Necrons, but leaves everything else as fair game.
I hope that clarifies things.
And when people suggest eldar, do the recommend any particular branch? I think DE are the most interesting, but they have no battleship... I am open the others though.
Since starting Bretonnians: 19 wins, no losses, no draws.
I'd suggest eldar, go with the raiders from the Blue book/Armada. The craftworld fleets just feel a little underwhelming and their models look like kinda.... wrong (paint a white craftworld fleet and you'll know what i mean).
The Raiders DO have a battleship. Go look for rules for the Void Stalker. They're amazing models as well.
Eldar are definitely the tactical fleet that you're looking for. They fight a very fast paced game, and there's always a lot to think about. Your strategy changes not only because of terrain, but also because of the Sunward Edge. You can play Defense, and stay out on the edges of the table and engage primarily with your ordnance, or you can play more aggressively and try to get in behind the enemy and shoot them up their engines, which is usually safe, but difficult to pull off.
They're a very fun fleet. Alternatively, you can stick with Imperials and run with a more IN fleet rather than an SM. Just changing out that BB can help alot, as that ship is pretty irritating to play with/against. I usually just run 2 SCs and squadron them with Gothics/Lunars and have at it. I don't like battleships, but if I take one, I grab an IN vessel.
I think the Craftworld Eldar is the best looking fleet in the game. Painted mine blue/bone though.
I posted my views at the SG forum.
I'm sorry, but I have to go against the grain here. I really don't like the Eldar. They're so boring - nip in, take a shot, run and hide. Rinse and repeat. It makes me want to cry in games! Luckily I developed a beautiful tactic of just using all ahead full and ramming the little pointy-eared buggers. They didn't see that one coming!
Now, as for fleets, I think you should stick with the Imperial Navy. There are so many different fleet tactics and setups to choose from and the ships look great! If you find that you're cruiser rushing all the time, drop a couple of them and take another few squadrons of escorts instead! Tired of trying to get in close to hit with 30cm batteries and lances? Drop a couple of Lunar's and get yourself a Mars and some Cobra's! They won't want to hang back when they're being pelted with Nova Cannon shots and torpedo's! If you're feeling really brave, why not play with fleet reserves? You get some interesting ships and add a bit of randomness to the game!
For me, it's IN, properly played all the way.
if you dislike the Eldar so much why don't you give the unofficial house rules: Eldar MMS a chance?
www.epic40k.co.uk - Eldar MMS
It's worth a try. The list has seen good development and is pretty balanced.
Ha ha - wow Horizon! You should lecture on subtlety at Oxford!
But I'm afraid I must decline - I decided a long time ago that the Eldar aren't for me. In my life I get where I'm going through strength, determination, riding out the storms and relentlesness - just like the Imperial Navy. And, I'll be honest, nine out of ten of the people that I can't stand, I can't stand because they go through life picking at things then running away, or hiding in the shadows, silent and totally uncommited, only jumping out when they can approach from behind. It's not for me.
I have no problem whatsoever with other people playing as Eldar, but they're definitely not for me. Of course, I've seen the rule sets that you endorse (even written one myself) and they are excellent - so anyone out there that does play Eldar, I'd highly reccomend having a look!
Heh, I wonder how your post would have looked like if I said: 'You MUST play with these rules! These are so kewl.'