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What facing do you guys resolve shooting at when two ships are engaging each other moving the same direction, for example. I've looked through the rules and found every case but this one
[=====]> ship 1
[=====]> ship 2
I would tend to think it's fairly easy to target like this, and was tempted to target them as Defenses, but there's already a penalty demotion to that for lack of movement. I think targeting them as Closing would be fair game (and it would also factor in that it's harder to hit escorts, etc.)
I'm trying to figure this out because I'm just learning this and want to help teach a couple friends how to play too, I imagine this scenario will happen a lot. Abeam targeting just seems wrong, since the specific example the book gives for an Abeam shot is this:
<[======] ship 1
[=======]> ship 2
It would be resolved as an abeam target. The thing to remember is that the size of the actual models in BFG is not representative of their 'real' size - i.e. even if two models are side-by-side on the table, in 'real life' they would be a very great distance apart. The argument is that over such vast ranges it is harder to hit something that is moving in parallel to you as changes in velocity and heading are likely to have a larger impact on aiming. As such, gunners will 'spread' out the fire in order to stand a better chance of hitting anything at all - hence the reduction in actual hits.
That said, if you and your friends prefer it, you could always implement a house rule to change this. The 'tournament legal' stance however would be that the targets would be abeam to one another and be treated as such.
Hope it helps mate. And I hope you enjoy BFG
It would definitely be considered abeam. However I have the same gripe about the reduction in attacks for moving abeam.
But for tournaments sake (if I ever go to any) I suck it up and use the book rules for it. Either way, though, I usually use the weapon batteries just to knock down the shields so I can lance em to death. Fewer dice rolls isn't that bad as long as I get the 2 or 3 hits needed to soften them up.
Course against Eldar that is a different story.
Thanks guys, I also found the picture in the rulebook which mentions this, and the firing ship was not what I thought it was
We might do a house rule on this one though, to speed things up and see how it works.