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First off, I'm a 40K eldar player and my gaming group is looking to expand into BFG for some fun campaigns. I'm interested in asking what's a good basic fleet build, and if any of you guys have some toys that you are looking to part with.
Well it depends on whether you'd rather run a Corsair fleet or a Craftworld fleet. I have to admit I don't know too much about how the Craftworld fleets play, so I can't really help on which to choose. The models are also quite different for the two fleets and personally I prefer the way the corsairs look.
Generally the most competitive Corsair Eldar fleets have large numbers of escort vessels and only one or two capital ships. That's not to say that their capital ships aren't powerful, it's just that they're so susceptible to critical hits and the like that they can suffer a lot of damage very quickly if things don't go your way. Using escorts plays to the strengths of the corsair eldar fleet while reducing the effect of their fragility.
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I'm looking at getting into BFG with a Corsair fleet myself, and I'm curious how the army operates on the board. I'm assuming, in typical Eldar fashion, they're paper tigers who utilize their superior speed/maneuverability and decent firepower to harry opponents. But I'm curious what sort of tactics that entails within the framework of BFG. It seems like with the second movement, employing a sort of JSJ might be effective, or even getting up close and running circles so ships with less turning radius can't bring their full armarment to bear. Do I have the right idea or am I way off mark? How does the fight typically unfold for Eldar players?
Craftworld fleet is dull like Necron Warriors, so I'd recommend Corsair fleet - lots of options, fragile, powerful Escorts, tons of Holo-Field... what else could you like to love?
Should we describe any and each? And you could also say a bit above ships you like aestethically as well as playstyle (being: fighter craft heavy, Lance heavy, torpedoe heavy, battery heavy). Definitely most powerful Eldar Corsairs fleets gonna be lance/battery heavy with but a handful Launch Bays to keep powerful Ordnance defence in line.
Never ever calll the Craftworld Eldar dull again! It is in my opinion the best looking fleet in the game!
Tactical wise: with Eldar it : 'catch me if you can'. And a downside is you won't be learing Battlefleet Gothic with the Eldar.
My son plays Eldar Corsairs and Dark Eldar in BFG. I face him using Imperial and Chaos fleets, and we have proxied many others.
Eldar Corsairs have very nice models, and they are plain evil on the tabletop. They have lots of special rules and they are very fast and fragile, like Eldar in 40K.
The strength of Eldar Corsairs is in their escorts. Most BFG players consider the Hemlock the very best, and I'd agree -- get lots of those. Too many and folks will cry cheese of course. The Nightshade and Aconite are also very good. The Hellebore is a nice model, and it is versatile, but most do not use them in tournaments due to points cost/fragility issues. I'd proxy Hellebores before buying the models. We bought them, but then we're strange...
We prefer a tactically balanced force, so we take a mix of all of them. The cruisers are also good -- albeit fragile as previously noted -- particularly anything that can launch ordnance, as the Eldar fighters and especially bombers are some of the very best weapons in BFG. Hence the Void Stalker is an excellent flagship.
Great leadership, great speed and manuverability, and devastating hitting power make it an enormously fun fleet to play.
Drawbacks are that technically, according to fluff, you are not supposed to be able to hold systems with the Corsairs, they are hit and run pirates only. We ignore that in our campaigns.
You have to watch out for basic weapon batteries. Ordnance and lances are pretty useless agains Eldar Corsairs due to holofields. Weapon battery heavy fleets such as the Chaos fleet, can wreak total havoc on Eldar. Slow fleets are pretty useless against you due to the speed of the Eldar. Chaos is your nemesis as they are fairly fast and have lots of weapon batteries, some with good range -- and maybe Necrons, who have a special rule to negate most of yours.
When I fight him with Chaos or Imperials I never spread my forces out, they are always in tight supporting groups. I don't let him use his speed to separate my forces and destroy them piecemeal -- he can always outrun or outmanuever me. I make sure if he hits me I hit him right back hard with lots of weapons batteries.
Problems with Eldar, besides fragility, is almost all your weaponry is fairly short ranged. You need to get close to your enemy to hit them. If a fleet has enough long range fire power, it can be rough going, even with your speed. You can use your terrific ordnance to blast away from afar while manuvering against a flank, but depending on board and scenario that may not alway help you avoid a pounding or a loss.
Eldar against Dark Eldar is just a swirling mass of death -- some VERY fun games.
I would try playing around with the balancing and timing of ordnance waves (bombers) and Hemlock attacks. When my son chooses the right victim for his ordnance and the hemlocks get to where they are supposed to I don't stand much of a chance. If he doesn't do so well with his ordance or I manage to whittle down his hemlocks before they kill me, and he has to face my retailiatory firepower at mid-range, I can melt him quickly.
Remember that your enemy almost always has his strength in his cruisers, while yours is in your escorts. That alone can confuse one or the other of you into making tactical errors. Kill his cruisers and then mop up the escorts.
Insist on lots of or at least a reasonable amount of space terrain. On a blank board, running, hitting and then hiding is much harder on Eldar than other fleets if there is no where to hide.
It's also worth noting that if you're heavy on escorts, all Chaos carriers can deploy Dreadclaw assault boats to torch escorts at range - remember, critical hits kill the little guys!
Thanks for the replies guys! I've picked up some ships and decided to go with a Corsairs fleet, since my army comes from a maiden world anyway. Here are the toys i picked up tell me ya'lls thoughts.1
Hemlock Destroyer (one not shown in the picture, painted and in base as the others)
Nice fleet. Squadrons of 3 of all your escorts (except Hellbroes) are very, very dangerous (unles you like Omega-loadout of 6 Hemlocks which, with lock-on, anihilates even battle-cruiser in single volley). By Battleship you mean Void Stalker, excellent ship, especially back-ed up with two eclipses. I'd recommend you to always have those 3 capitals in play and deploy as many escorts as you need, depending on enemy (agaist Imperials/Astartes pick Hemlocks, against Chaos Nightshades, against Chaos/Orks/Tyranids Aconites etc.). But remember, all of your Escorts are extremely dangerous.
I think the Hellebore under official rules is utter poo. Sorry...
But cairn made a good post. Corsairs should focus on escorts with a Void Stalker as core in larger games and an Eclipse in smaller. Aurora light cruisers are also decent. But the main eldar strength are Nightshades and Hemlocks.
Alternatively, to be cool, you can add a Hero with the Flame of Asuryan to a Corsair fleet. Impressive ship and model.