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Hey all new to BFG and librarium online and im starting IN (seemed sensible as i play IG) and i have a 1500pt list sorted i was wondering what you guys thought and any tips/advice also im writing a list for my friend who will be playing Eldar and tips for him recommended lists etc etc? anyway here is my fleet listing:
Retribution class battleship ‘Victory’
Lunar class cruiser ‘Forward unto dawn’
Lunar class cruiser ‘In amber clad’
Dominator class cruiser ‘Aegis fate’
Gothic class cruiser ‘Resolute’
Firestorm frigate squadron ‘Shark squadron’ (three ships strong)
Sword escort squadron ‘Nexus Squadron’ (four ships strong)
Cobra escort squadron ‘Hammer squadron’ (four ships strong
And before anyone says i know a few names are from halo so have at it guys
My first reaction is that while you've got a great close range gunnery fleet, you've left one massive weak spot - no fighter cover!
While carriers don't have to be a major part of a fleet, leaving port without at least a few carrier decks is a really big risk. A pure, unmolested Bomber wave from a Dictator or Devastation class cruiser can reliably cripple or even destroy a cruiser in one shot. Anything heavier like a Styx, Despoiler or Emperor class can often be counted on to completely destroy any cruiser and massively cripple or even destroy a Battleship in one strike!
Turrets alone won't save you, and even your Battleship's main guns would only roll two dice, needing 6's, to shoot the attack craft down! (Which also means that they aren't shooting at enemy capital ships!) Fighters will knock them down one for one, no rolling involved.
While torpedoes can sometimes be distracting to an enemy's carriers, I'll be honest - they're usually easy enough to avoid. Any time I face a fleet with no carriers, my own carrier forces never fail to reap a horrific toll. A single Styx class can split its bombers between two enemy cruisers and still be fairly confident of mauling them both pretty badly, and that's just the one ship!
Secondly, your fleet comes out to 1505 points - technically illegal, though it really depends on whether your opponent has issues with it.
Now, my suggestions.
First, do you really need a battleship at 1500 points? Impressive though they may be, BB's are a big point sink that can often be fairly similar in performance to lighter, cheaper vessels. Take a look at the Vengeance Grand Cruiser and the Overlord Battlecruiser - they're nearly as nasty as the Retribution, for roughly 100 points less.
And second, you really ought to try squeezing a Dictator in there for at least some carrier cover. Maybe replace one of the Lunars, maybe the Gothic? Doing the Battleship swap from above would net you enough spare points to do this and even add in a few more escorts.
Main reason i went for a retribution is its cheaper than an emperor but also i will be facing a void stalker and a tomb ship (which scares the sh*t outta me) and as for 1505pts as we dont play tourney games they wont mind and as u said its close range firing as im working on a plan to get close and unleash point blank torpedo salvos (if i survive that long) but will look at battlecrusiers as alternatives and re-post a new list but thanks for the tips
Added note: i have increased my escorts, drop the BS and added a mars cruiser so i now number 19ships i have the same list with 5 swords, 4 firestorms, 4 cobras and the mars any better?
Last edited by CaptGarro; January 26th, 2010 at 13:54.
The Void Stalker, like any Eldar ship is really only dangerous because it's so blasted hard to bring to battle. It packs a nasty punch, but as soon as you can land a good hit, they're in big trouble. In practical use, any cruiser with a good set of weapon batteries can mess it up in a hurry, especially if you can pull off a Lock On order. I've had a Murder class obliterate an Eclipse in a single salvo, and a Dominator, Tyrant or Overlord should have comparable success provided you can get within range.
As for the Tomb Ship... Yeah... Tough luck there - there's really no achilles heel to the damned thing aside from its cost. My best advice is to give it multiple targets to worry about, see if you can get it to split its fire. Aside from that, keeping out of range of most of its weapons (thankfully they're not much for range) and driving in for a close-up strike with everything you've got seems like a solid idea. It's always going to have either 6+ armour with a 4+ save, or 4+ with a 2+ save. It's like killing Terminators with Lasguns - force as many saves as possible, something's got to make it through!
The mars is a solid choice, though I'd go with a Dictator myself... Aside from the Nova Cannon they're almost the same ship. I've never liked the Mars, though. Being a chaos player, it always looks to me like a slower, less protected, less capable Styx class with a big gun slapped on to compensate.