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  1. #1
    Junior Member chaos6000's Avatar
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    BFG tactics

    Well at my local wargamming club we hav just started playing BFG.Im playing chaos (cus their awesome) and got the epic planet killer!!! =D I also hav 4 normal ships and thats my 15000P I do hav mark of nergle on every ship tho. I think its alright but i need some tactics 2 win some games. Im still new 2 the game but i love it so far! Also a little tip of my own 4 any other chaos playes out there, the planet killer may hav a bug fancy gun at the end but its just a nova cannon and the guns on the side and str 9 torpedos r much more scary =)


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    Member horizon's Avatar
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    What are your normal ships? Which variants? Needed to give advice.

    You will be outnumbered....
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    Son of LO praxis's Avatar
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    Good luck with your Chaos fleet. Thats hard to say when your a loyal space marine collector.
    Jager bombs. Very efficient at wiping out friend or foe.

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    Junior Member chaos6000's Avatar
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    Umm i got 2 murder class and 2 slauter class with plantet killer

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    Oh... say by to your 9 torpedoes since 1 flimsy fighter can take them all out. The enemy will use his ordnance to harass you. You need a carrier to protect the Planet Killer from ordnance attacks.

    Your Slaughters should not be raced ahead too much, keep them under cover from long ranged lances from Murders/Planet Killer.
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    Junior Member chaos6000's Avatar
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    ok then. The thing is about the slauters is that all thire guns hav 30mm rang D= Also with the planet killer whats a carrier? Im kinda still new 2 the game.

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    Benevolent Dictator CaptainSarathai's Avatar
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    Ok, here we go:

    The Planet Killer is a cool ship, but it costs too many points for a small game. You would be better-off saving the model and buying some other stuff.

    Your Murder Class and Slaughter Class cruisers are a strange match. You will want to keep your Slaughters close to the enemy ships. They have a 30cm range, and that's just about average for every ship in the game. The Murders are lucky- they have a 45cm range. That lets them stay about 15cm away from the enemy, and shoot him before he can shoot you. This is lucky, because Chaos ships are very fast, but don't have very much armor.

    If you are playing 1,500pt games, and you don't use your Planet Killer, you can buy another 1,030pts worth of ships. You want to have lots of ships or squadrons on the table, so that your enemy has more people to shoot at. If he has 10 ships, and you only have 5, he is going to surround you and gang up on you with 2 ships against each of yours.

    Instead of the Planet Killer, I would get:

    2 Devastation Cruisers: this is a carrier, any type of ship that has launch bays. The Devastation is good because it has enough guns to be able to protect itself, and with a really long range, it can stay away from the enemy just like your Slaughters. It also has Lances, which are good against enemies with thick armor. You want carriers in your fleet because they can let you do 2 things- they can launch fighters to defend your ships against enemy torpedoes and bombers, and they can launch bombers, which are really like aimable torpedoes.
    +280pts

    Since you have Lances on your Devastations, and they have nice long-ranged guns, pay 10 extra points to swap your Slaughters for Carnages. More guns at the 45cm range, and the same number of guns at 60cm (which is how far your Devastations can shoot)
    +20pts

    Escort Squadrons: build 1 squadron with 3 Idolator Raiders and 2 Infidel Raiders (5 ships in 1 squad). The escort squadrons are like a small cruiser- they have 10 Weapons batteries, 3 Lance batteries, and 4 torpedoes. They are super fast, so they can easily get behind enemy ships. This is the best place for them, because the enemy doesn't have any guns back there! You can sit right behind his ships and shoot as much as you want, and he can't get to you without turning. The torpedoes get fired first, then weapons batteries (since the explosions on his shields would destroy the torpedoes) and then the Lances fire to finish him off. A squadron like this can cripple an enemy cruiser in a single turn, and if you're lucky, they can even destroy it.
    +215pts per squadron, get 2 squadrons (430pts)

    1 Chaos Warmaster, Ld9, Mark of Tzeentch: this will give you 2 rerolls and give you a ship guaranteed to have great leadership.
    +130pts

    Total + 2 Slaughter Classes = 1,480pts
    Now your fleet has a bunch of ships in it, and the ability to do a lot of different things at the same time. This is better than having only a few ships that can do just 1 thing.

    Now, for tactics-

    This is a very long-ranged chaos fleet. Some people will tell you that Chaos is good for getting in really close and shooting like crazy. They can do that, but then you are getting shot too. Wouldn't you rather be able to do lots of shooting, without the enemy shooting you back?

    Keep your Cruisers far away from the enemy. If you can, set up in a corner, or anywhere except the middle of your deployment zone. If your enemy is foolish, he'll set his fleet up on the center of his deployment zone and some of his ships will have a very long way to go before they can start shooting you. From there, you play a gunline. Shoot the closest enemy to you, with everything you've got, until he's knocked out. Then move to the next closest, and so on.
    If he gets close to you, and it looks like he can start shooting soon, sail out of the way. Your ships are very fast, so you'll have no problem putting some distance between you. Then just keep shooting at him.
    Save the Fighters in your Devastations to deal with enemy torpedoes and bombers, since that will be the only way he can hurt you from a long ways away. If you launch bombers, that's cool, but remember that if you fail your reload, you won't be able to launch those fighters to defend you. Bombers are good to launch when you are really close to the enemy and he doesn't have time to launch any fighters to stop them.

    Your escort squadrons should be moving towards him, along 1 side. You don't want to go right up the middle, because he'll just shoot you to death. At first, use your torpedoes to push him around. Nobody is dumb enough to sail straight into torpedoes, so pick somewhere that you don't want him to move to, and then shoot torpedoes at that spot. You can use torpedoes to slow him down if you just shoot them right in front of him, and you can break up his formation if you shoot between ships (since he'll have to move around them).
    As soon as the escorts can get behind him, then you can have fun. Just sit behind him and blast away with torpedoes and lances like I said earlier.

    Tricks for winning games:

    Remember your shooting rules- Blast Markers destroy torpedoes, Blast Markers decrease the number of shots in Weapons Batteries, and Lances don't suffer column shifts. So, do this:
    Shoot Torpedoes at a ship first, because they go right through shields without making blast markers.
    Shoot Weapons Batteries at a ship, because there aren't any blast markers yet, you'll get more shots to knock down those annoying shields.
    Shoot Lances at a ship, because they won't care about the blast markers and they hit more easily than Weapons Batteries.

    If you don't want to move very far, never forget to use 'Lock On' orders with your ships.

    When rolling orders, always start with the most important orders first. That way, if one ship fails, you've hopefully done the important things.

    Always plan for where things are going to be, not where they are right now. It's easier to do this in Gothic than any other game, because you know that ships are going drift, and that Torpedoes are always going to go 30cm straight forwards. When you shoot torpedoes that will take more than a turn to get there, always aim a little bit ahead, so that you actually hit the ship.

    Be careful about which Blast Markers you take off. At the end of each turn you take off D6 blast markers. If enemy ships are close to blast markers, let those blast markers down, since they will make moving harder for your opponent. Think of blast markers like cover- if they are between you and your enemy, leave them there, since he will have a hard time shooting through them.


    I hope this helps you win some games. Chaos are a really fun fleet to use, even though I usually use my Imperial Navy / Space Marine fleet. BFG takes a little while to get the hang of, but once you learn the tricks and get used to the rules, it is a cool game. I'm glad lots of people started playing it in your area- we don't get to play very much here, unless I play against my friends. Remember, your Planet Killer is a cool ship, but it takes up a lot of space. Just look- once you take it out, you can get 2 more ships and 2 escort squadrons, plus make 2 of your ships even better. Wait until people are playing 2000pt games before you start thinking about using the Planet Killer. Good luck!
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  9. #8
    Member horizon's Avatar
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    The capt made good points.

    A carrier is a ...ehm carrier. A ship with launch bays like the Devastation & Styx.

    Chaos are perhaps the easiest fleet to learn.

    The Planet Killer is useable in 1500. Just.

    You can go two core ways in a fleet:

    a) broadside ahoy:
    1x Desolator
    2x Devastations
    2x Acherons
    2x Carnage

    Good allround fleet with a mix of all weapons supporting each other perfectly.

    b) Grrr, come over here
    2x Murder
    1x Hades
    2x Devastations
    1x Styx

    a scary prospect: 2 Murders (perhaps a third extra) and a Hades offer 8 lances @60cm when going to the enemy. Lock on and have fun.
    enough ordnance with lance support.
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