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Now that the coursework side of college is winding down, I've decided to have a proper go at collecting a Chaos fleet. I bought a box of cruisers a while ago and launched into building them without too much thought, which is why I now have a Styx (liked the model) and a Carnage (liked the gun batteries).
Anyway, I've got a couple more cruiser boxes on the way and I'm not sure how I should put them together yet. I like the look of the Murder, and I think the Styx can stay on the shelf until the fleet is a bit bigger, but any suggestions by a more experienced Warmaster would be greatly appreciated.
Chaos have two main playstyles, and at the moment, you could go for either one.
The first playstyle (it's only the first because I prefer it) is to stay at long range. This is very un-chaosy, but it works very very well. The Styx will pump out tons of ordnance each round to either bombard the enemy or to defend you from torpedoes and enemy attack craft (likely the only things with the range to hurt you). Meanwhile, your Carnage can sit back and pulverize the enemy with her longranged weapons.
To finish off this style, I'd add these ships:
Devastation- 60cm lance batteries will help you knock down shields to compliment the Carnage, while her pair of launch bays will keep that ordnance rolling.
Carnage- yep, that's right, another one. These ships are great at ranged fighting, punching out 10 shots at 60cm (which is where the rest of your weapons start rolling too)
Now, the alternative is to go the Chaos route and charge headlong into battle. In this case, your Carnage is still good, although you could also swap her for a Murder if you wanted to. If you chose to go that route, I'd run with the Plagueclaw/Despicable Ecstacy option of adding the extra Lance weapons. You could actually get away with using the Styx in this fleet too, although her role changes from defense, to point-blank delivery of Bombers in combat, while also protecting you from torpedoes on your way into battle.
Flesh out the fleet with this:
Clone Ship- your fleet should include either 2 Carnages, or 2 Murders. So whichever you chose to make your first ship, clone her. This is going to determine if your fleet is Lance heavy, or if you'll be going with tons of WBs to lay down the pain.
Mirror Ship- if you include 2 Carnages, drop in a Murder, and vice versa. You're doing this because you want to have the veratility of this third ship. For example, if you go with Carage's and go for tons of WBs, you'll want 1 ship with some Lances to finish off the enemy. If you go with lots of Lances, you'll need a Carnage's firepower to knock out shields and escorts.
Final Ship- either a Hades, Styx, or even a Devastation. The Styx has already been described, although the Devastation can fill the same role somewhat, with the added benefit of being even better in a scrap. The Hades is the ultimate butcher, as she can sail right in and start blazing away with a powerful mix of Lances and heavy WBs.
Stay away from anything bigger than a Heavy Cruiser in your fleets- everything else can be replaced by a pair of Cruisers for the added benefits of more targets and more damage points. Escorts are good to keep around if you are going for a combat fleet. If you want to stay at range, they're not bad if you make mixed squadrons of 2-3 Infidels and an Iconoclast. This will give you escort squads that can be used to hunt and kill enemy escorts, and then turn to fire their torpedoes (hey, nobody else in your fleet has any) at the approaching enemy. Torpedoes are great because they will force the enemy to turn and dodge, and that means that they're spending more time under your guns. Getting the escorts in amongst the enemy fleet (preferably behind it) will also make it harder for them to go onto 'All Ahead Full' orders, and that means that they're spending even more time under the guns! Of course, the downside to Escorts in a ranged fleet is simple: you could use those points to get another cruiser and blaze away with an entire broadside's worth of guns and probably do just as much damage.
Cheers for the help. The Murder entry isn't hugely clear, would the lance option reduce the WB firepower to 4?
I've got four ships staring at me and demanding weapons, so if I go with a pair of lance armed Murders to compliment the Carnage, would a Devastation and a Hades be a good addition, to bring it up to six ships?
Okay, well, I hunted around a bit and found that yes, putting lances on a Murder does leave you with just 4WBs and 2 Lances on each side. Pretty useless ship at that point, if you ask me. I don't like the fact that it can only fire to the front with it's Prow weapons. If it could fire to the sides, it would be a steal.
Honestly, I don't make much use of the second tactic. I prefer to keep my enemy at range, so my fleet choice is pretty simple. A Styx, 2 Devastations, and 2 Carnages. I like keeping my fleets as symetrical as possible. Having 2 of everything means that you've got redundancy. It's frustrating, because you want to have an interchangeable collection, but at the same time, having more than one of each ship in the fleet means that if someone knocks out your one Carnage, you haven't lost your only gunfighter.
I would go with a fleet looking something like this, if I wanted to close in for damage:
or better yet
I would suggest going with the second fleet option. Your collection would then include 2 Carnage, 2 Devs, 1 Hades, and 1 Styx. If you wanted to play a close-ranged battle, jump in and use the Hades. If you want to play at long range for a game or two, use the Styx. At short range, you have redundancy in your carriers, so that they can cover more ground and take more hits. Your Hades goes up the middle, while the Carnages and the Devastations take the flank. Never expect the Hades to make it out of the fight.
To get yourself up to 1500pts, I would take the following:
Escort Squadron: 1 Iconoclast, 2 Infidel, 1 Idolator @ 155pts
Escort Squadron: 1 Inconoclst, 2 Infidel, 1 Idolator @ 155pts
Ld8 Warmaster w/ Mark of Slaanesh @ 65pts (on the Hades)
Chaos Lord w/ Mark of Tzeentch @ 80pts (on the Devastation)
Chaos Lord w/ Mark of Tzeentch @ 80pts (on the Devastation)
That puts your total up to 1485/1500.
I'm surprised Horizon hasn't seen this yet and commented on it. I don't feel like I'm entirely qualified to talk about BFG, because although I've played several games in my time, I don't get to play as often as I wish.
Here I am!Remember that you can only have as much attack craft in play as you have launch bays in your fleet.The Styx will pump out tons of ordnance each round
There are two core routes for Chaos in my opinion:
i) The Broadside Bunch
This whole fleet profits from going abeam. Above 45cm a great level of lances, and under 45cm a wild bunch of weapon batteries in addition. A hard to beat fleet with good all round features.
ii) The Prow On!
As a core:
Can you count the number of lances this fleet brings to bear going prow on? I know admiral d'artagnan squadrons the Murders & Hades in one and the Devestations/Styx in another one. So easy Lock On in early turns and truly devestating above 45cm (12 lances facing forward, enough to crack many ships). Under 45cm the option arises to swing abeam with the Hades-Murders and level out with 40 weapon batteries.
Also maxed out ordnance coverage.
On the other hand, mentioned options is not what I use for Chaos. Haha. I'm going more by a background story and I use escorts.
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