I have decided that a sticky is required for the large amount of Necromunda articles / rule updates available (so if a mod could make this a sticky please). I have broken down the list into easy to use sections. A special mention goes to a user (not on this forum) known as “Uber_Kroot” who has a post which helped me find links to most of these.
To make it easier to find information please consult the below key:
Anything in RED is GW in origins; BLUE is Chapter Approved, or other similar publication; GREEN is fan made; ORANGE is experimental.
Please note that I have no control of where these links go and all caution should be used as normal on the internet however at the time of posting I have accessed every link with no issues. Also some of the links don’t always work first time so you might have to refresh the page (a few times..)
If anyone knows any more Necromunda resources and wants to post the link let me know and I will add it to the list! Also if you have anything home made which is available as a link on the net also post and I will update the list. Last but not least if you have tried any of these please post a comment!
Also note with their been so many PDF's and you want to download them i suggest using something as Fixfox' Download them all! This will save alot of time if you want all the PDF's. if you like these links feel free to rep me
Official Rule Book
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330042_Necromunda_Rulebook.pdf
Useful Links
Necromunda Gang Roster
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330066_Nec_Gang_Roster.pdf
Necromunda Tactics – Useful for a new starter (or the bad player)
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330067_Necromunda_Tactics.pdf
Weapons list useful for in game play (Note there is an error on plasma weapons)
http://www.gamingcorner.nl/downloads/necromunda_weaponssum.pdf
Necromunda FAQ
http://files.sigil.biz/data/answer_mod_faq_-_10-10-2008.pdf
A PDF to be printed out and made into terrain.
[COLOR="lime"]http://files.sigil.biz/data/necromunda_terrain.pdf[/COLOR]
Event Cards – Used after choosing a scenario for something a little different
http://files.sigil.biz/data/fo_083_event_card_deck.pdf
http://files.sigil.biz/data/bitu_designers_cut.pdf
Rule Supplements
Leadership challenges!
http://files.sigil.biz/data/fm_01_gang_leadership.pdf
Fighting in very low light
http://files.sigil.biz/data/fm_04_blind_fighting.pdf
Fighting in Treacherous Conditions
http://files.sigil.biz/data/fm_04_treacherous_conditions.pdf
“Did you Hear that? Part 1” – Creature generator for Necromunda.
http://files.sigil.biz/data/fo_053_did_you_hear_that_part_1.pdf
“Did you hear that? Part 2” – Creatures made from Part 1, this will give some great ideas for games!
http://files.sigil.biz/data/fo_054_did_you_hear_that_part_2.pdf
“Did you Hear that? Part 3” – More creatures!
http://files.sigil.biz/data/fo_055_did_you_hear_that_part_3.pdf
“Dead or Alive” – Outlaw Rules
http://files.sigil.biz/data/fo_006_dead_or_alive.pdf
“Hive Ken Skills” – New skills and some bits of equipment.
http://files.sigil.biz/data/gw_04_hive_ken_skills.pdf
Skills table V2 – Updates to the official Necromunda skills table
http://files.sigil.biz/data/fo_049_skill_tables_v2.pdf
“You’d better do something” – Special Actions
http://files.sigil.biz/data/fo_081_you%5C%27d_better_do_something!.pdf
“House Specialities” – New skill tables with new skills for every house.
http://files.sigil.biz/data/gw_02_house_specialties.pdf
“Sticking a Deal” – Making deals with other gangs.
http://files.sigil.biz/data/gw_04_striking_a_deal.pdf
“Settlement Events” – Events for when your gang visits a settlement after a game.
http://files.sigil.biz/data/gw_05_settlement_events.pdf
“Settlement Events part 2” – An addition to settlement events
http://files.sigil.biz/data/gw_06_settlement_events_part_2.pdf
“Trading Skills” – New skills for your leader in getting better deals when your gang roles for items.
http://files.sigil.biz/data/gw_05_trading_skills.pdf
“Special Actions” – Actions to be used in game.
http://files.sigil.biz/data/gw_06_special_actions.pdf
“Rapier” – An automated cannon.
http://files.sigil.biz/data/nm_01_rapier.pdf
“Ash Wastes Beasts” – Rules for using ash waste beasts in game
http://files.sigil.biz/data/nm_06_ash_wastes_beasties.pdf
“Pulpatek” – A big receptionist ramming vehicle!
http://files.sigil.biz/data/nm_07_pulpatek.pdf
“Vehicle Equipment” – Rules of different equipment types.
http://files.sigil.biz/data/nm_07_vehicle_equipment.pdf
“Campaign Events Table” – Events during a campaign.
http://files.sigil.biz/data/o_campaign_events_table.pdf
“New Weapons” – New weapons mainly pit slave weapons.
http://files.sigil.biz/data/o_new_weapons.pdf
“Special Characters” – Rules regarding Special characters
http://files.sigil.biz/data/o_special_characters.pdf
“Underhive Bestiary” – Some rules for some monsters.
http://files.sigil.biz/data/o_underhive_bestiary.pdf
"Warmachines in the Underhive" - Rules for randomly discovering vehicles in the under hive, also includes a scenarios for raiding an imperial base to steal vehicles.
http://www.sg.tacticalwargames.net/fanatic/94witu.pdf
Scenarios
“Big Toys” – A large scenario including large items such as a Leman Russ
http://www.yakromunda.com/index.php?page=library&vfid=140
“Outlaw Scenario: Caravan Hit” – An updated version of the caravan scenario
http://www.yakromunda.com/index.php?page=library&vfid=115
“Dome Rush” – A four-player anarchic dash for a newly discovered dome and the unknown riches it may possess.
http://www.yakromunda.com/index.php?page=library&vfid=116
“Floodwater” – Battle in a flooding dome
http://www.yakromunda.com/index.php?page=library&vfid=118
“Hoard” – Defend your lucrative claim against overwhelming force until gang support can arrive.
http://www.yakromunda.com/index.php?page=library&vfid=121
“The Trap” – A gang jumps another while exploring the under hive
http://www.yakromunda.com/index.php?page=library&vfid=131
“Vendetta” – When two gangs have an issue with each other
http://www.yakromunda.com/index.php?page=library&vfid=133
“Bar Fight” – A fight in a bar
http://www.yakromunda.com/index.php?page=library&vfid=114
“Enfant Prodige” – Hunt after a young psyche for reward money
http://www.yakromunda.com/index.php?page=library&vfid=117
“Frozen Assets” – A game next to a leaky liquid nitrogen tank - chilly
http://www.yakromunda.com/index.php?page=library&vfid=119
“Mugged” – Your gang has gotten lucky and stumbled upon a rare stash of potentially valuable merchandise, and have decided to make off with it. Unfortunately, other gangs want in on your fortune, and have set an ambush for you.
http://www.yakromunda.com/index.php?page=library&vfid=123
“The Escape Artist” – One ganger…little time…a long way from home…
http://www.yakromunda.com/index.php?page=library&vfid=130
“Good Well Hunting” – A multi gang scenario.
http://www.yakromunda.com/index.php?page=library&vfid=120
“Pit Fight” – Seek fortune and cheering admiration from murderous spectators in the brawling blood-fuelled pit fights.
http://www.yakromunda.com/index.php?page=library&vfid=124
“Plague” – An A few members of your gang have gone down with a virulent infectious disease, and you have to get them to a rare specialist with the expertise to help save them.
http://www.yakromunda.com/index.php?page=library&vfid=125
“Ransack” – An easy spot of plundering before a mad dash to escape
http://www.yakromunda.com/index.php?page=library&vfid=126
“Scouting Fight” – A chaotic and random fight for deadzone dominance.
http://www.yakromunda.com/index.php?page=library&vfid=127
“Sold Down the River” – One gang tries to hunt down a single member of another
http://www.yakromunda.com/index.php?page=library&vfid=128
“The Challenge” – A scenario where you leaders start in hand to and most of your gang runs in as reinforcements
http://www.yakromunda.com/index.php?page=library&vfid=129
“To Catch a Curator” – Raiding an expedition of a noble house
http://www.yakromunda.com/index.php?page=library&vfid=132
“Home Defence” - Spyer base defence scenario
http://files.sigil.biz/data/bitu_home_defense.pdf
A monster attack scenario
http://files.sigil.biz/data/bitu_it_came_from_the_sump.pdf
A number of Scenarios based around films
http://files.sigil.biz/data/bitu_tales_from_the_underhive.pdf
“The Heist” a scenario around stealing from another gang
http://files.sigil.biz/data/bitu_tales_from_the_underhive.pdf
“Toll Bridge” a scenario where one gang tries to cross a bridge and the other to stop them
http://files.sigil.biz/data/bitu_toll_bridge.pdf
“Triple Cross” a scenario which requires a game master along with some other items
http://files.sigil.biz/data/bitu_toll_bridge.pdf
“Crystal Search” a scenario searching for crystals in the ash wastes
http://files.sigil.biz/data/fc_crystal_search.pdf
“Training Day” a scenario where almost only juves fight
http://files.sigil.biz/data/fc_training_day.pdf
“Dog Fight” – As the name suggests, make dogs fight and gamble (no animal where hurt in the making of this scenario).
http://files.sigil.biz/data/fo_027_dog_fight_scenario.pdf
“Get Rich or Die Tryin’ ” - A scenario for ambushing Enforcers, with multiple gangs.
http://files.sigil.biz/data/fo_047_get_rich_or_die_tryin.pdf
“The Package” – An Ambush scenario where one gang has a package, the other wants it.
http://files.sigil.biz/data/fo_057_the_package.pdf
“Arbitration Scenario: Purge!!” – One or more gangs try to clear the area of creatures; any creature can be used even zombies.
http://files.sigil.biz/data/fo_072_purge.pdf
“Necromovies” – Scenarios based around films.
http://files.sigil.biz/data/gw_02_necromovies.pdf
“The Shambler” – A scenario with gangs fighting and some near immortal monster turn up.
http://files.sigil.biz/data/gw_03_the_shambler.pdf
“The Hoard” – Zombie plague out break, time to fight them off…
http://files.sigil.biz/data/fo_078_the_hoard.pdf
“Underhive Slaughter ball” – Necromunda does blood bowl, sort of.
http://files.sigil.biz/data/fo_066_underhive_slaughterball.pdf
“A captive audience” – A number of scenarios, worth a look to put a twist to captives etc.
http://files.sigil.biz/data/fo_085_a_captive_audience.pdf
“New Scenarios” – A number of scenarios.
http://files.sigil.biz/data/gw_05_new_scenarios.pdf
“Arceotech Rush” – A scenario where the more gangs the better!
http://files.sigil.biz/data/gw_06_archeotech_rush.pdf
“Swamp fever” – A scenario fighting in a swamp area.
http://files.sigil.biz/data/gw_06_swamp_fever.pdf
“The Gauntlet” – A scenario where gangs enter a man at a time from 3 main entrances, o and there’s some automatic guns points at them etc.
http://files.sigil.biz/data/gw_06_the_gauntlet.pdf
“The Great White one” – A scenario where your gang goes up against a giant spider.
http://files.sigil.biz/data/gw_06_the_great_white_one.pdf
“The Gunk Flood” – A scenario with a fair amount a gunk.
http://files.sigil.biz/data/nm_01_the_gunk_flood.pdf
“Lair of the Rat” – A scenario fighting against rat skins and a rat.
http://files.sigil.biz/data/nm_02_lair_of_the_rat.pdf
“New Secnarios” – A number of scenarios (Different to the other of same name).
http://files.sigil.biz/data/nm_02_new_scenarios.pdf
“Hunters of the Dark” – A scenario of Spyers.
http://files.sigil.biz/data/nm_05_haunters_of_the_dark.pdf
“More battles in the Underhive” – A number of Scenarios.
http://files.sigil.biz/data/nm_06_more_battles_in_the_underhive.pdf
“The Brewery” – A scenario with a brewery, what more is needed.
http://files.sigil.biz/data/nm_10_the_brewery.pdf
“The Rat Shoot” – Let your gang have some fun shooting rats.
http://files.sigil.biz/data/nm_10_the_rat_shoot.pdf
“Bounty Hunter Scenarios” – Scenarios for Bounty hunting.
http://files.sigil.biz/data/nmii_01_bounty_hunter_scenarios.pdf
“Outlaw Scenarios” – Scenarios for Outlaws..
http://files.sigil.biz/data/nmii_02_outlaw_scenarios.pdf
“Lord of the Spire” – Scenario with four gangs attempting to take control of a tower.
http://files.sigil.biz/data/o_arbitrator_scenarios.pdf
“Breakin the Law” – Scenarios which mainly based around fighting over stuff.
http://files.sigil.biz/data/xxxcj_37_breakin_the_law.pdf
“Down amongst Dead Men” – Another zombie scenario
http://files.sigil.biz/data/xxxcj_38_down_amongst_the_dead_men.pdf
"Warmachines in the Underhive" - Rules for randomly discovering vehicles in the under hive, also includes a scenarios for raiding an imperial base to steal vehicles.
http://www.sg.tacticalwargames.net/fanatic/94witu.pdf
Campaigns / Campaign Edits
“Ash Wastes Hive Prospector Teams Experimental Rules” –Campaign to find bounty in the ash wastes
http://www.yakromunda.com/index.php?page=library&vfid=137
“Ash Wastes Experimental Vehicle Campaign Rules” – Using Ash Waste vehicles in campaigns
http://www.yakromunda.com/index.php?page=library&vfid=135
“Sludge Harbour” – A campaign fighting near a nice sludge pool
http://files.sigil.biz/data/fo_034_sludge_harbor.pdf
“Scum City” – A campaign edit with new territories etc
http://files.sigil.biz/data/fo_033_scum_city.pdf
“Scum City – the directors cut” – Pretty much the same as scum city
http://files.sigil.biz/data/fo_045_scum_city_directors_cut.pdf
“Dust Falls” a campaign with some special scenarios involved.
http://files.sigil.biz/data/fo_005_dust_falls.pdf
“Martyr Town” – No rules just more descriptions of the town which would be good for making your own campaigns / games based around it.
http://files.sigil.biz/data/fo_035_martyr_town.pdf
“Privateer -- Necromunda” – Necromunda in Space!
http://www.easternfringe.com/forum/ef/mccragge/Necromunda -- Privateer.doc
“TheChasms” – Rules for fighting in the deep chasms in Necromunda this could be used for a campaign or just a single gang adventure style game.
http://files.sigil.biz/data/fo_036_the_chasms.pdf
“Alevan Town” – New territories / rules for a campaign in the town of Alevan.
http://files.sigil.biz/data/fo_037_alevan_town.pdf
“projectscourge” A campign made by projectscurge on these forums (wonder where he got the user name?).
http://www.scribd.com/doc/40908479/Project-Scourge
“NAZIMUNDA” A campign based on WW2.
http://www.freewargamesrules.co.uk/Rules/World_War_2/N-MUNDA.pdf
“NECROMUNDA WWII SKIRMISH” A campign based on WW2.
http://www.freewargamesrules.co.uk/Rules/World_War_2/necroskirmish.pdf
“Chaos Gate” – A mini campaign based around a gate letting daemons into the underhive.
http://files.sigil.biz/data/fo_071_chaos_gate.pdf
“Paradise City” – A campaign set in Paradise City, if such a name fits with Necromunda.
http://files.sigil.biz/data/fo_075_paradise_city.pdf
“Only 24 hours to Save the Underhive” – A mini Campaign where you and an opponent race against time to save their gangs sector
http://files.sigil.biz/data/gw_01_only_24_hours_to_save_the_underhive.pdf
“Deeper under ground” – A narrative campaign.
http://files.sigil.biz/data/gw_03_deeper_underground.pdf
“Even Deeper underground” – Additions to the Deeper Underground Campaign.
http://files.sigil.biz/data/gw_04_even_deeper__underground.pdf
“Apocalypse” – A campaign with some very interesting scenarios.
http://files.sigil.biz/data/gw_05_apocalypse.pdf
“Incursion” – A story based campaign
http://files.sigil.biz/data/nm_01_incursion.pdf
“Bounty hunting” – A mini campaign based around capturing criminals and cashing in, so no shortage of supply of this campaign.
http://files.sigil.biz/data/nm_09_bounty_hunting_a_necromunda_minicampaign.pdf
“Over 4000 Retirement Plan” – Scenarios to finish off your gang once its got over 4000 rating
http://files.sigil.biz/data/xxxcj_18_the_over_4000_retirement_plan.pdf
Gangs
“Ash Wastes Shanty Town Gangs Experimental Rules” – Gangs from the shanty towns of the ash wastes
http://www.yakromunda.com/index.php?page=library&vfid=136
“Ash Wastes Journeymen Gangs Experimental Rules” – Gangs of traders
http://www.yakromunda.com/index.php?page=library&vfid=138
“Loose Cannons” – Hired guns including assassins and crazy docs
http://www.yakromunda.com/index.php?page=library&vfid=59
“Adeptus Arbites” – Adeptus patrol teams
http://www.yakromunda.com/index.php?page=library&vfid=1
“Stay! There’s a good boy” – Dogs in Necromunda
http://www.yakromunda.com/index.php?page=library&vfid=17
“BATTLES IN THE ASH WASTES -HIRED GUNS” – Hired guns in the ash wastes
http://www.yakromunda.com/index.php?page=library&vfid=139
“Hired Guns – The Forgotten Guns” – Collection of other hired guns
http://www.yakromunda.com/index.php?page=library&vfid=46
Ratmen Gang – Skaven of Necromunda
http://files.sigil.biz/data/fc_ratmen.pdf
Bounty Hunter Teams – A small gang of Bounty Hunters!
http://knossos.firenebula.com/temporary/BHT_V7.pdf
Necro Kill Team – Kill Teams in Necromunda
http://home.pacific.net.au/~southernsk/misc/WH40k Necro Kill Team.pdf
Enforcers - This is a gang for a campaign games master or special scenarios
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330051_Nec_Enforcers.pdf
Spyer gangs – Nobel men with high tech equipment trying to make a name for themselves
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330054_Nec_Spyrer_Gangs.pdf
“Dust Falls 2” – Home made gangs used in the dust falls campaign
http://files.sigil.biz/data/fo_012_dust_falls_2.pdf
“The Unknown Warriors” – Rules to make a home made gang.
http://files.sigil.biz/data/fo_040_the_unknown_warriors.pdf
“Blood and Iron” – Rules for using a gang full of pit slaves.
http://files.sigil.biz/data/fo_061_pit_slaves_v2.pdf
“Blood and Iron V3” – Experimental version 3 Rules for using a gang full of pit slaves.
http://www.easternfringe.com/forum/ef/mccragge/Gang - Pit Slaves V3-POSTED.pdf
Ash waste Nomads – Rules for using Ash Waste Nomad gangs.
http://www.sg.tacticalwargames.net/fanatic/31awn.pdf
“Ratskin Renegades” – Rules for using Rat Skin Gangs.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330058_Nec_Ratskins.pdf
“Rat Skin Variations” – Rules for using different types of Rat Skin Gangs (not Ratmen gangs).
http://files.sigil.biz/data/fo_052_ratskin_gang_variations.pdf
“Chaos Cultist Coven” – Rules to use Chaos Cultist gangs.
http://files.sigil.biz/data/gw_02_chaos_cultist_coven.pdf
“Da Orks are in da hive” – Rules using ork gangs.
http://files.sigil.biz/data/gw_02_waaagh!__da_orks_are_in_da_hive.pdf
“Hi Ho” – Squat Gangs, should satisfy the old fans!
http://files.sigil.biz/data/gw_04_hi_ho_squat_miner_gangs.pdf
“Guilders” – Using a Guilder gang.
http://files.sigil.biz/data/nm_01_guilders.pdf
“Deviant Scum” – Mutant / mad men gang
http://files.sigil.biz/data/o_deviant_scum.pdf
“Brat Gangs” – Rules for a gang of almost solely Juves.
http://files.sigil.biz/data/xxxcj_34_brat_gangs.pdf
“Scavvies” – Rules for using a sacavvy gang.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330060_Nec_Scavvies.pdf
“Redemptionist” – Rules for Redemptionist gangs
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330065_Nec_Redemption.pdf
“Terror in the Hive” – Genestealer cults in Necromunda.
http://files.sigil.biz/data/gw_01_terror_in_the_hive.pdf
Special Characters (Not all these are traditional special characters but rather special types of individual)
Wards – physics of the under hive
http://files.sigil.biz/data/fo_004_the_weird_and_the_wonderful.pdf
Demiurg Engineer – A Demiurg (Dwarf / Squat) Ganger / Engineer
http://superseb.free.fr/necromunda/demiurgengineerbeta.pdf
A preacher as a hired gun
http://files.sigil.biz/data/fo_020_hired_gun_preacher.pdf
House Rules for Traders in Necromunda
http://files.sigil.biz/data/fo_024_subbers_for_sale.pdf
“Special Characters” Rules for using special characters in Necromunda.
http://files.sigil.biz/data/fo_059_special_characters.pdf
“The ledged of panther claws” – The Necromunda version of a monster Santa you can hire for your gang.
http://files.sigil.biz/data/fo_044_the_legend_of_phanta_claws.pdf
“B’ufi the Vampire Slayer” – A special character out for all things blood sucking.
http://files.sigil.biz/data/gw_03_b\'ufi_the_vampire_slayer.pdf
“Ultraviole
t” – Rules for Vampire Gangs.
http://files.sigil.biz/data/gw_03_ultraviole(n)t.pdf
“Underhive Raider” – Lhora Craft in Necromunda.
http://files.sigil.biz/data/gw_04_underhive_raider.pdf
“Ratling Sniper” – Using a ratling sniper in your gang.
http://files.sigil.biz/data/gw_05_ratling_sniper.pdf
“Ratskin Savage” – Rules for ratskin gangs to employee a savage.
http://files.sigil.biz/data/gw_05_ratskin_savage.pdf
“Klovis the Redeemer” – A priest special character.
http://files.sigil.biz/data/nm_01_klovis_the_redeemer.pdf
“Farseer Yrthrian Mardawn” – An Eldar farseer and body guard.
http://files.sigil.biz/data/nm_02_farseer_yrthrian_mardawn.pdf
“Kal Jerico and Scabbs” – Rules for Kal Jerico and Scabbs, if you lucky enough to own the Kal Jerico Model!
http://files.sigil.biz/data/nm_04_kal_jerico_and_scabbs.pdf
“Hired Guns Pit Slaves” – Using Pit slaves as hired guns.
http://files.sigil.biz/data/o_hired_guns_pit_slaves.pdf
“Hired Guns: Ogryn Body Guard” – Using a Ogryn as a hired gun.
http://www.forumgwtilea.it/cms/index.php?option=com_docman&task=doc_download&gid=184&Itemid=
~17/08/2010 Updated with jclarkes contribution~
~18/07/2010 Minor Changes~
~17/07/2010 Link error fixed~
~13/07/2010 Update added.~
~28/10/2010 Included Key~
~23/01/2011 New links Added~
~24/01/2011 New links Added~
~20/05/2012 30 New Links Added!~
To make it easier to find information please consult the below key:
Anything in RED is GW in origins; BLUE is Chapter Approved, or other similar publication; GREEN is fan made; ORANGE is experimental.
Please note that I have no control of where these links go and all caution should be used as normal on the internet however at the time of posting I have accessed every link with no issues. Also some of the links don’t always work first time so you might have to refresh the page (a few times..)
If anyone knows any more Necromunda resources and wants to post the link let me know and I will add it to the list! Also if you have anything home made which is available as a link on the net also post and I will update the list. Last but not least if you have tried any of these please post a comment!
Also note with their been so many PDF's and you want to download them i suggest using something as Fixfox' Download them all! This will save alot of time if you want all the PDF's. if you like these links feel free to rep me
Official Rule Book
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330042_Necromunda_Rulebook.pdf
Useful Links
Necromunda Gang Roster
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330066_Nec_Gang_Roster.pdf
Necromunda Tactics – Useful for a new starter (or the bad player)
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330067_Necromunda_Tactics.pdf
Weapons list useful for in game play (Note there is an error on plasma weapons)
http://www.gamingcorner.nl/downloads/necromunda_weaponssum.pdf
Necromunda FAQ
http://files.sigil.biz/data/answer_mod_faq_-_10-10-2008.pdf
A PDF to be printed out and made into terrain.
[COLOR="lime"]http://files.sigil.biz/data/necromunda_terrain.pdf[/COLOR]
Event Cards – Used after choosing a scenario for something a little different
http://files.sigil.biz/data/fo_083_event_card_deck.pdf
http://files.sigil.biz/data/bitu_designers_cut.pdf
Rule Supplements
Leadership challenges!
http://files.sigil.biz/data/fm_01_gang_leadership.pdf
Fighting in very low light
http://files.sigil.biz/data/fm_04_blind_fighting.pdf
Fighting in Treacherous Conditions
http://files.sigil.biz/data/fm_04_treacherous_conditions.pdf
“Did you Hear that? Part 1” – Creature generator for Necromunda.
http://files.sigil.biz/data/fo_053_did_you_hear_that_part_1.pdf
“Did you hear that? Part 2” – Creatures made from Part 1, this will give some great ideas for games!
http://files.sigil.biz/data/fo_054_did_you_hear_that_part_2.pdf
“Did you Hear that? Part 3” – More creatures!
http://files.sigil.biz/data/fo_055_did_you_hear_that_part_3.pdf
“Dead or Alive” – Outlaw Rules
http://files.sigil.biz/data/fo_006_dead_or_alive.pdf
“Hive Ken Skills” – New skills and some bits of equipment.
http://files.sigil.biz/data/gw_04_hive_ken_skills.pdf
Skills table V2 – Updates to the official Necromunda skills table
http://files.sigil.biz/data/fo_049_skill_tables_v2.pdf
“You’d better do something” – Special Actions
http://files.sigil.biz/data/fo_081_you%5C%27d_better_do_something!.pdf
“House Specialities” – New skill tables with new skills for every house.
http://files.sigil.biz/data/gw_02_house_specialties.pdf
“Sticking a Deal” – Making deals with other gangs.
http://files.sigil.biz/data/gw_04_striking_a_deal.pdf
“Settlement Events” – Events for when your gang visits a settlement after a game.
http://files.sigil.biz/data/gw_05_settlement_events.pdf
“Settlement Events part 2” – An addition to settlement events
http://files.sigil.biz/data/gw_06_settlement_events_part_2.pdf
“Trading Skills” – New skills for your leader in getting better deals when your gang roles for items.
http://files.sigil.biz/data/gw_05_trading_skills.pdf
“Special Actions” – Actions to be used in game.
http://files.sigil.biz/data/gw_06_special_actions.pdf
“Rapier” – An automated cannon.
http://files.sigil.biz/data/nm_01_rapier.pdf
“Ash Wastes Beasts” – Rules for using ash waste beasts in game
http://files.sigil.biz/data/nm_06_ash_wastes_beasties.pdf
“Pulpatek” – A big receptionist ramming vehicle!
http://files.sigil.biz/data/nm_07_pulpatek.pdf
“Vehicle Equipment” – Rules of different equipment types.
http://files.sigil.biz/data/nm_07_vehicle_equipment.pdf
“Campaign Events Table” – Events during a campaign.
http://files.sigil.biz/data/o_campaign_events_table.pdf
“New Weapons” – New weapons mainly pit slave weapons.
http://files.sigil.biz/data/o_new_weapons.pdf
“Special Characters” – Rules regarding Special characters
http://files.sigil.biz/data/o_special_characters.pdf
“Underhive Bestiary” – Some rules for some monsters.
http://files.sigil.biz/data/o_underhive_bestiary.pdf
"Warmachines in the Underhive" - Rules for randomly discovering vehicles in the under hive, also includes a scenarios for raiding an imperial base to steal vehicles.
http://www.sg.tacticalwargames.net/fanatic/94witu.pdf
Scenarios
“Big Toys” – A large scenario including large items such as a Leman Russ
http://www.yakromunda.com/index.php?page=library&vfid=140
“Outlaw Scenario: Caravan Hit” – An updated version of the caravan scenario
http://www.yakromunda.com/index.php?page=library&vfid=115
“Dome Rush” – A four-player anarchic dash for a newly discovered dome and the unknown riches it may possess.
http://www.yakromunda.com/index.php?page=library&vfid=116
“Floodwater” – Battle in a flooding dome
http://www.yakromunda.com/index.php?page=library&vfid=118
“Hoard” – Defend your lucrative claim against overwhelming force until gang support can arrive.
http://www.yakromunda.com/index.php?page=library&vfid=121
“The Trap” – A gang jumps another while exploring the under hive
http://www.yakromunda.com/index.php?page=library&vfid=131
“Vendetta” – When two gangs have an issue with each other
http://www.yakromunda.com/index.php?page=library&vfid=133
“Bar Fight” – A fight in a bar
http://www.yakromunda.com/index.php?page=library&vfid=114
“Enfant Prodige” – Hunt after a young psyche for reward money
http://www.yakromunda.com/index.php?page=library&vfid=117
“Frozen Assets” – A game next to a leaky liquid nitrogen tank - chilly
http://www.yakromunda.com/index.php?page=library&vfid=119
“Mugged” – Your gang has gotten lucky and stumbled upon a rare stash of potentially valuable merchandise, and have decided to make off with it. Unfortunately, other gangs want in on your fortune, and have set an ambush for you.
http://www.yakromunda.com/index.php?page=library&vfid=123
“The Escape Artist” – One ganger…little time…a long way from home…
http://www.yakromunda.com/index.php?page=library&vfid=130
“Good Well Hunting” – A multi gang scenario.
http://www.yakromunda.com/index.php?page=library&vfid=120
“Pit Fight” – Seek fortune and cheering admiration from murderous spectators in the brawling blood-fuelled pit fights.
http://www.yakromunda.com/index.php?page=library&vfid=124
“Plague” – An A few members of your gang have gone down with a virulent infectious disease, and you have to get them to a rare specialist with the expertise to help save them.
http://www.yakromunda.com/index.php?page=library&vfid=125
“Ransack” – An easy spot of plundering before a mad dash to escape
http://www.yakromunda.com/index.php?page=library&vfid=126
“Scouting Fight” – A chaotic and random fight for deadzone dominance.
http://www.yakromunda.com/index.php?page=library&vfid=127
“Sold Down the River” – One gang tries to hunt down a single member of another
http://www.yakromunda.com/index.php?page=library&vfid=128
“The Challenge” – A scenario where you leaders start in hand to and most of your gang runs in as reinforcements
http://www.yakromunda.com/index.php?page=library&vfid=129
“To Catch a Curator” – Raiding an expedition of a noble house
http://www.yakromunda.com/index.php?page=library&vfid=132
“Home Defence” - Spyer base defence scenario
http://files.sigil.biz/data/bitu_home_defense.pdf
A monster attack scenario
http://files.sigil.biz/data/bitu_it_came_from_the_sump.pdf
A number of Scenarios based around films
http://files.sigil.biz/data/bitu_tales_from_the_underhive.pdf
“The Heist” a scenario around stealing from another gang
http://files.sigil.biz/data/bitu_tales_from_the_underhive.pdf
“Toll Bridge” a scenario where one gang tries to cross a bridge and the other to stop them
http://files.sigil.biz/data/bitu_toll_bridge.pdf
“Triple Cross” a scenario which requires a game master along with some other items
http://files.sigil.biz/data/bitu_toll_bridge.pdf
“Crystal Search” a scenario searching for crystals in the ash wastes
http://files.sigil.biz/data/fc_crystal_search.pdf
“Training Day” a scenario where almost only juves fight
http://files.sigil.biz/data/fc_training_day.pdf
“Dog Fight” – As the name suggests, make dogs fight and gamble (no animal where hurt in the making of this scenario).
http://files.sigil.biz/data/fo_027_dog_fight_scenario.pdf
“Get Rich or Die Tryin’ ” - A scenario for ambushing Enforcers, with multiple gangs.
http://files.sigil.biz/data/fo_047_get_rich_or_die_tryin.pdf
“The Package” – An Ambush scenario where one gang has a package, the other wants it.
http://files.sigil.biz/data/fo_057_the_package.pdf
“Arbitration Scenario: Purge!!” – One or more gangs try to clear the area of creatures; any creature can be used even zombies.
http://files.sigil.biz/data/fo_072_purge.pdf
“Necromovies” – Scenarios based around films.
http://files.sigil.biz/data/gw_02_necromovies.pdf
“The Shambler” – A scenario with gangs fighting and some near immortal monster turn up.
http://files.sigil.biz/data/gw_03_the_shambler.pdf
“The Hoard” – Zombie plague out break, time to fight them off…
http://files.sigil.biz/data/fo_078_the_hoard.pdf
“Underhive Slaughter ball” – Necromunda does blood bowl, sort of.
http://files.sigil.biz/data/fo_066_underhive_slaughterball.pdf
“A captive audience” – A number of scenarios, worth a look to put a twist to captives etc.
http://files.sigil.biz/data/fo_085_a_captive_audience.pdf
“New Scenarios” – A number of scenarios.
http://files.sigil.biz/data/gw_05_new_scenarios.pdf
“Arceotech Rush” – A scenario where the more gangs the better!
http://files.sigil.biz/data/gw_06_archeotech_rush.pdf
“Swamp fever” – A scenario fighting in a swamp area.
http://files.sigil.biz/data/gw_06_swamp_fever.pdf
“The Gauntlet” – A scenario where gangs enter a man at a time from 3 main entrances, o and there’s some automatic guns points at them etc.
http://files.sigil.biz/data/gw_06_the_gauntlet.pdf
“The Great White one” – A scenario where your gang goes up against a giant spider.
http://files.sigil.biz/data/gw_06_the_great_white_one.pdf
“The Gunk Flood” – A scenario with a fair amount a gunk.
http://files.sigil.biz/data/nm_01_the_gunk_flood.pdf
“Lair of the Rat” – A scenario fighting against rat skins and a rat.
http://files.sigil.biz/data/nm_02_lair_of_the_rat.pdf
“New Secnarios” – A number of scenarios (Different to the other of same name).
http://files.sigil.biz/data/nm_02_new_scenarios.pdf
“Hunters of the Dark” – A scenario of Spyers.
http://files.sigil.biz/data/nm_05_haunters_of_the_dark.pdf
“More battles in the Underhive” – A number of Scenarios.
http://files.sigil.biz/data/nm_06_more_battles_in_the_underhive.pdf
“The Brewery” – A scenario with a brewery, what more is needed.
http://files.sigil.biz/data/nm_10_the_brewery.pdf
“The Rat Shoot” – Let your gang have some fun shooting rats.
http://files.sigil.biz/data/nm_10_the_rat_shoot.pdf
“Bounty Hunter Scenarios” – Scenarios for Bounty hunting.
http://files.sigil.biz/data/nmii_01_bounty_hunter_scenarios.pdf
“Outlaw Scenarios” – Scenarios for Outlaws..
http://files.sigil.biz/data/nmii_02_outlaw_scenarios.pdf
“Lord of the Spire” – Scenario with four gangs attempting to take control of a tower.
http://files.sigil.biz/data/o_arbitrator_scenarios.pdf
“Breakin the Law” – Scenarios which mainly based around fighting over stuff.
http://files.sigil.biz/data/xxxcj_37_breakin_the_law.pdf
“Down amongst Dead Men” – Another zombie scenario
http://files.sigil.biz/data/xxxcj_38_down_amongst_the_dead_men.pdf
"Warmachines in the Underhive" - Rules for randomly discovering vehicles in the under hive, also includes a scenarios for raiding an imperial base to steal vehicles.
http://www.sg.tacticalwargames.net/fanatic/94witu.pdf
Campaigns / Campaign Edits
“Ash Wastes Hive Prospector Teams Experimental Rules” –Campaign to find bounty in the ash wastes
http://www.yakromunda.com/index.php?page=library&vfid=137
“Ash Wastes Experimental Vehicle Campaign Rules” – Using Ash Waste vehicles in campaigns
http://www.yakromunda.com/index.php?page=library&vfid=135
“Sludge Harbour” – A campaign fighting near a nice sludge pool
http://files.sigil.biz/data/fo_034_sludge_harbor.pdf
“Scum City” – A campaign edit with new territories etc
http://files.sigil.biz/data/fo_033_scum_city.pdf
“Scum City – the directors cut” – Pretty much the same as scum city
http://files.sigil.biz/data/fo_045_scum_city_directors_cut.pdf
“Dust Falls” a campaign with some special scenarios involved.
http://files.sigil.biz/data/fo_005_dust_falls.pdf
“Martyr Town” – No rules just more descriptions of the town which would be good for making your own campaigns / games based around it.
http://files.sigil.biz/data/fo_035_martyr_town.pdf
“Privateer -- Necromunda” – Necromunda in Space!
http://www.easternfringe.com/forum/ef/mccragge/Necromunda -- Privateer.doc
“TheChasms” – Rules for fighting in the deep chasms in Necromunda this could be used for a campaign or just a single gang adventure style game.
http://files.sigil.biz/data/fo_036_the_chasms.pdf
“Alevan Town” – New territories / rules for a campaign in the town of Alevan.
http://files.sigil.biz/data/fo_037_alevan_town.pdf
“projectscourge” A campign made by projectscurge on these forums (wonder where he got the user name?).
http://www.scribd.com/doc/40908479/Project-Scourge
“NAZIMUNDA” A campign based on WW2.
http://www.freewargamesrules.co.uk/Rules/World_War_2/N-MUNDA.pdf
“NECROMUNDA WWII SKIRMISH” A campign based on WW2.
http://www.freewargamesrules.co.uk/Rules/World_War_2/necroskirmish.pdf
“Chaos Gate” – A mini campaign based around a gate letting daemons into the underhive.
http://files.sigil.biz/data/fo_071_chaos_gate.pdf
“Paradise City” – A campaign set in Paradise City, if such a name fits with Necromunda.
http://files.sigil.biz/data/fo_075_paradise_city.pdf
“Only 24 hours to Save the Underhive” – A mini Campaign where you and an opponent race against time to save their gangs sector
http://files.sigil.biz/data/gw_01_only_24_hours_to_save_the_underhive.pdf
“Deeper under ground” – A narrative campaign.
http://files.sigil.biz/data/gw_03_deeper_underground.pdf
“Even Deeper underground” – Additions to the Deeper Underground Campaign.
http://files.sigil.biz/data/gw_04_even_deeper__underground.pdf
“Apocalypse” – A campaign with some very interesting scenarios.
http://files.sigil.biz/data/gw_05_apocalypse.pdf
“Incursion” – A story based campaign
http://files.sigil.biz/data/nm_01_incursion.pdf
“Bounty hunting” – A mini campaign based around capturing criminals and cashing in, so no shortage of supply of this campaign.
http://files.sigil.biz/data/nm_09_bounty_hunting_a_necromunda_minicampaign.pdf
“Over 4000 Retirement Plan” – Scenarios to finish off your gang once its got over 4000 rating
http://files.sigil.biz/data/xxxcj_18_the_over_4000_retirement_plan.pdf
Gangs
“Ash Wastes Shanty Town Gangs Experimental Rules” – Gangs from the shanty towns of the ash wastes
http://www.yakromunda.com/index.php?page=library&vfid=136
“Ash Wastes Journeymen Gangs Experimental Rules” – Gangs of traders
http://www.yakromunda.com/index.php?page=library&vfid=138
“Loose Cannons” – Hired guns including assassins and crazy docs
http://www.yakromunda.com/index.php?page=library&vfid=59
“Adeptus Arbites” – Adeptus patrol teams
http://www.yakromunda.com/index.php?page=library&vfid=1
“Stay! There’s a good boy” – Dogs in Necromunda
http://www.yakromunda.com/index.php?page=library&vfid=17
“BATTLES IN THE ASH WASTES -HIRED GUNS” – Hired guns in the ash wastes
http://www.yakromunda.com/index.php?page=library&vfid=139
“Hired Guns – The Forgotten Guns” – Collection of other hired guns
http://www.yakromunda.com/index.php?page=library&vfid=46
Ratmen Gang – Skaven of Necromunda
http://files.sigil.biz/data/fc_ratmen.pdf
Bounty Hunter Teams – A small gang of Bounty Hunters!
http://knossos.firenebula.com/temporary/BHT_V7.pdf
Necro Kill Team – Kill Teams in Necromunda
http://home.pacific.net.au/~southernsk/misc/WH40k Necro Kill Team.pdf
Enforcers - This is a gang for a campaign games master or special scenarios
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330051_Nec_Enforcers.pdf
Spyer gangs – Nobel men with high tech equipment trying to make a name for themselves
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330054_Nec_Spyrer_Gangs.pdf
“Dust Falls 2” – Home made gangs used in the dust falls campaign
http://files.sigil.biz/data/fo_012_dust_falls_2.pdf
“The Unknown Warriors” – Rules to make a home made gang.
http://files.sigil.biz/data/fo_040_the_unknown_warriors.pdf
“Blood and Iron” – Rules for using a gang full of pit slaves.
http://files.sigil.biz/data/fo_061_pit_slaves_v2.pdf
“Blood and Iron V3” – Experimental version 3 Rules for using a gang full of pit slaves.
http://www.easternfringe.com/forum/ef/mccragge/Gang - Pit Slaves V3-POSTED.pdf
Ash waste Nomads – Rules for using Ash Waste Nomad gangs.
http://www.sg.tacticalwargames.net/fanatic/31awn.pdf
“Ratskin Renegades” – Rules for using Rat Skin Gangs.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330058_Nec_Ratskins.pdf
“Rat Skin Variations” – Rules for using different types of Rat Skin Gangs (not Ratmen gangs).
http://files.sigil.biz/data/fo_052_ratskin_gang_variations.pdf
“Chaos Cultist Coven” – Rules to use Chaos Cultist gangs.
http://files.sigil.biz/data/gw_02_chaos_cultist_coven.pdf
“Da Orks are in da hive” – Rules using ork gangs.
http://files.sigil.biz/data/gw_02_waaagh!__da_orks_are_in_da_hive.pdf
“Hi Ho” – Squat Gangs, should satisfy the old fans!
http://files.sigil.biz/data/gw_04_hi_ho_squat_miner_gangs.pdf
“Guilders” – Using a Guilder gang.
http://files.sigil.biz/data/nm_01_guilders.pdf
“Deviant Scum” – Mutant / mad men gang
http://files.sigil.biz/data/o_deviant_scum.pdf
“Brat Gangs” – Rules for a gang of almost solely Juves.
http://files.sigil.biz/data/xxxcj_34_brat_gangs.pdf
“Scavvies” – Rules for using a sacavvy gang.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330060_Nec_Scavvies.pdf
“Redemptionist” – Rules for Redemptionist gangs
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330065_Nec_Redemption.pdf
“Terror in the Hive” – Genestealer cults in Necromunda.
http://files.sigil.biz/data/gw_01_terror_in_the_hive.pdf
Special Characters (Not all these are traditional special characters but rather special types of individual)
Wards – physics of the under hive
http://files.sigil.biz/data/fo_004_the_weird_and_the_wonderful.pdf
Demiurg Engineer – A Demiurg (Dwarf / Squat) Ganger / Engineer
http://superseb.free.fr/necromunda/demiurgengineerbeta.pdf
A preacher as a hired gun
http://files.sigil.biz/data/fo_020_hired_gun_preacher.pdf
House Rules for Traders in Necromunda
http://files.sigil.biz/data/fo_024_subbers_for_sale.pdf
“Special Characters” Rules for using special characters in Necromunda.
http://files.sigil.biz/data/fo_059_special_characters.pdf
“The ledged of panther claws” – The Necromunda version of a monster Santa you can hire for your gang.
http://files.sigil.biz/data/fo_044_the_legend_of_phanta_claws.pdf
“B’ufi the Vampire Slayer” – A special character out for all things blood sucking.
http://files.sigil.biz/data/gw_03_b\'ufi_the_vampire_slayer.pdf
“Ultraviole
http://files.sigil.biz/data/gw_03_ultraviole(n)t.pdf
“Underhive Raider” – Lhora Craft in Necromunda.
http://files.sigil.biz/data/gw_04_underhive_raider.pdf
“Ratling Sniper” – Using a ratling sniper in your gang.
http://files.sigil.biz/data/gw_05_ratling_sniper.pdf
“Ratskin Savage” – Rules for ratskin gangs to employee a savage.
http://files.sigil.biz/data/gw_05_ratskin_savage.pdf
“Klovis the Redeemer” – A priest special character.
http://files.sigil.biz/data/nm_01_klovis_the_redeemer.pdf
“Farseer Yrthrian Mardawn” – An Eldar farseer and body guard.
http://files.sigil.biz/data/nm_02_farseer_yrthrian_mardawn.pdf
“Kal Jerico and Scabbs” – Rules for Kal Jerico and Scabbs, if you lucky enough to own the Kal Jerico Model!
http://files.sigil.biz/data/nm_04_kal_jerico_and_scabbs.pdf
“Hired Guns Pit Slaves” – Using Pit slaves as hired guns.
http://files.sigil.biz/data/o_hired_guns_pit_slaves.pdf
“Hired Guns: Ogryn Body Guard” – Using a Ogryn as a hired gun.
http://www.forumgwtilea.it/cms/index.php?option=com_docman&task=doc_download&gid=184&Itemid=
~17/08/2010 Updated with jclarkes contribution~
~18/07/2010 Minor Changes~
~17/07/2010 Link error fixed~
~13/07/2010 Update added.~
~28/10/2010 Included Key~
~23/01/2011 New links Added~
~24/01/2011 New links Added~
~20/05/2012 30 New Links Added!~