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been looking at the trygon model and thinking this would almost be a good fit for a ravener in inquisitor. has anyone tried this if so what sort of rules do you think.
I think it's the sort of thing that shouldn't have stats and rules, but be controlled by the GM and only die when the players have put enough blood, sweat and tears into killing it. If I were the GM I'd make it so that if the players were boring and hid in cover and tried to shoot at it from safety then they could shoot all day and not be able to stop it as it picked them off one by one. Instead I'd encourage them to try things that are dangerous and risky but which just might work, and the more imaginative, cinematic and just plain cool ideas would be the ones most likely to succeed (but if they went wrong they'd go spectacularly wrong!).
i think your right with it only being controlled by the GM. Had a few crazy numbers floating round my head but it just seemed to hard to kill.
I like this idea. How about creating some rule of the ravent can dissapear (into a vent or something) then appear else where. This would force player to not keep in the shawdows too long.
"Should take you a while though because of your sloth like pace"
Click here and watch Gedderz try and cross the road
You don't really even need a rule for that - as GM you can just remove it from the board any time it goes out of sight and then bring it back on when and where it's least expected. And if the players think they can track it on some sort of auspex then make sure there's all sorts of other life forms scurrying around to confuse their scanners...
I think a 'kill the Ravener' scenario could be quite awesome, although using a Lictor instead might help to ramp up the paranoia even further. You could even plonk two warbands in with the expectation that they're going to fight each other and then deploy the Ravener and see if they can put aside their differences in time to avoid being eaten.