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  1. #1
    Senior Member stayscrunchyinmilk's Avatar
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    370 (x8)

    Transports - a question of supply

    Right, it's a real shame that GW don't sell them anymore, but you need them, and plenty of them for some games....
    Well, forge world do two outstandingly nice versions, the troop transport and the fuel transport (also a fire ship if needs be)
    However, as nice as they are, and not tooo pricey I just can't bring myself to spend £ 50 on them, I want a bit of rag-tag feel to my civilian fleet. Variety is the spice of life after all (I could do 4x packs troop transport and 1x fuel, but it doesn't feel right)

    So i decided to get a variety together - ebay should provide 3x space fleet transports (the old civilian ships would still be used afterall) but I wanted a Imperial "modular" sort of construction to them, but carrying foodstuffs / munitions etc.

    So, without further ado here are my Initial Ideas for scratch built transports:


    Nose -
    I'm split between a blank marine shoulder pad (off a bike sprue - there's no "indent" whatsoever)
    OR
    A Dreadnaught Shin Guard
    OR
    A Cities of death Balustrade post tip - TBH I'm leaning towards the shoulder pad

    Underneath it I really need some communications array / a thruster for slowing down
    They'd be fixed to a flying base, and I don't visualise them physically landing on the ground - It'd be for orbital docks / dedicated lifters to do so.
    I'd use to do this:
    The ravenwing landspeeder aerial bit (Sammaels)
    OR
    The SM Rhino Hatch Radar dish (maybe with smoke launchers for the manuvering jets - IG tank / sentinal?)

    Now, the main body is a bit of a quandary. My ideas are either:
    A City of death Lamp Post (cut down)
    OR
    A City of Death Outer railing ( The one with two spikes on the inside)
    OR
    Glue spare BFG Lance Sections back to back

    For the Engines
    The Lanspeeder "Chin" Ac/Searchlight Clip with 2x light bits off (clip off lens, add plastic tubeing) - doing this so there's 4x engines would be best I Think

    For the conning tower
    A SM Lascannon Sight
    OR
    The Lanspeeder Sight Bit

    For the actual Cargo Sections
    A SM Multi-Melta Ammo box (attach by handles) For fuel
    OR
    A SM Heavy Bolter Ammo Box (Same)
    OR
    IG Autocannon Ammo boxes

    More Detail / variety
    - A City Of Death Light Fitting (not the round lens one, the hanging one - Main engine varient?)
    - The Sentinal Flamer Fuel Bit (Maybe underneath for the transports own fuel) - underneath and at the back
    - The SM "Auspex" - attach between body sections
    - The Assault Squad hand held melta bombs?
    - Krak grenades for crew quaters? - not so sure about that one
    - Maybe the Valk engine hose for fuel-engine connector

    Oh, for the transports own guns, (pitiful, but...)
    Spare gothic lance turrets (the ones with 2x barrels)

    But please, if you have any ideas please do put them up, that's what this post is for (Bit of a strangers brainstorming)


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  3. #2
    Benevolent Dictator CaptainSarathai's Avatar
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    1480 (x8)

    I like the idea, but I see 2 immediate problems.

    1. By the time you get all of the materials assembled, you've probably bought a fleet of Transports

    2. You need to check all of these components "in the flesh", to make sure that they all fit together correctly. GW posts all of their pics on a white background that gives no sense of scale. I ordered a Chaos Spawn, thinking that it was large enough to mount a Cauldron on the back for a Hellcannon, and found out that you're lucky if you can trim down a mortar to fit in there.

    If I were trying to build transports for a fleet, I'd just use sprue-frames, extra cruiser bitz, greenstuff, and some plasticard tubing, maybe a SM Scout shoulderpad for the nosecone (much smaller, more in line with an escort).

    I'd put it together something like

    Sprue main hull, with a pair of Lance Bats for added detail and "piping" leading back to the engine.
    SM Scout shoulder nosecone, laid with the "shoulder" parallel to the the table, for a flat bottom and long, low nose.
    Imp.Cruiser antenna bitz on the bottom for your docking array. Can be cut shorter for scale, use both halves.
    Imp.Cruiser prow ram, or additional layer of sprue for the con-tower.
    Lance bat for prow armament
    2 or 3 short bits of plasticard tubing on the back for engines, like Imperial cruisers
    2 of the Chaos =|= shaped antenna arrays at 45d angles downwards where the Imp Cruisers have their stubby "wings". To add width and detail.

    I think that would work well enough, and most of this can be obtained from a starter box, ebay ships, or probably your own collection.

    You could honestly get away with GSing a rounded nose onto some Cobras and probably be just fine.
    Pts Values for AoS here!

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  4. #3
    Senior Member stayscrunchyinmilk's Avatar
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    370 (x8)

    Quote Originally Posted by CaptainSarathai View Post
    I like the idea, but I see 2 immediate problems.

    1. By the time you get all of the materials assembled, you've probably bought a fleet of Transports

    2. You need to check all of these components "in the flesh", to make sure that they all fit together correctly. GW posts all of their pics on a white background that gives no sense of scale. I ordered a Chaos Spawn, thinking that it was large enough to mount a Cauldron on the back for a Hellcannon, and found out that you're lucky if you can trim down a mortar to fit in there.

    SM Scout shoulder nosecone, laid with the "shoulder" parallel to the the table, for a flat bottom and long, low nose.
    Prototype "A" assembled
    (Without the conning tower and cargo it looks like a giant space... cargoless transport. You'll see later)

    1) Ah sir, you underestimate my bits stockpile - I really wanted to do a ammo dump scenery piece once, and have been trading/scrounging in good groups for a while (although devs were bought by me a lot for another project) I have now abandoned the project due to space-if-made problems.
    Besides, GW have stopped selling them (aagh!)

    2) which leads to: I have all these bits, some were picked from a pile after rooting through it just for appropriate sized bits - I have a stockpile of different bits (ooh.. I reckon I can do smaller craft, and a supertanker)

    The scout shoulder pad's a good one - That'll go on the standard transports

    I put plastic tubing on the engines (Cut down Lanspeeder lights from the Ravenwing sprue and a SM HK Missile for the Heavy Transports)
    I did use a 2x barrelled lance battery for it's weapons
    A cut down BFG antenna (a small one) behind the conning tower
    The antennae are all being considered but a cut down Ravenwing landspeeder "prong" sensor array worked very well in the end

    I have however forgotten from the beginning : small flying bases required

    Heavy Transport
    (Maybe called Verpa class?)
    Trading two transports (as per the armada appendices, right under the heading on the right) for one Heavy Transport - These guys have the same hit points as a light cruiser, and weapons batteries too. They're not going to win a fight, but they're much more than twice as survivable as the standard ones





    There's a start, the vent bit on the side may have to be changed into a weapons battery somehow - SM Auspex for the turret ? (Use the pokey out bits as the gun barrels?)

    The IG Auto Cannon ammo case may work for another container varient,
    The SM Multimelta ammo certainly will do
    (but removing the lever on top carefully - I want that for a normal transport's weapons battery - There's some fine cutting ahead for me)
    Last edited by stayscrunchyinmilk; December 12th, 2010 at 03:21.

  5. #4
    Senior Member stayscrunchyinmilk's Avatar
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    370 (x8)

    Right, for the side weapons batteries on the Heavy Transports I'm going to attach the IG Valk Heavy bolter mount clip upside down, with a SM Auspex top cut down as a gun barrel. (The valk clips are hard bits to get, but i have some spare luckily - need 1x more set for 5)

    The Super tanker will be using a terminator shoulder pad, the SM rhino radar dish underneath, City of death light fitting (sanctum) x 2-3 but cut down slightly for the main body. A big "T" shaped conning tower from? (prob a vehicle heavy weapon end with fins stuck to the side) and some big-ass engines (the valk HW mounts seem like a good idea, just add larger plastic tubing)
    Weapons? small BFG lance for the prow weaponry, and more auspexes mounted on something else

    The light transports will be a cut down valk heavy bolter - cargo hiding where the ammo was, I'll cut the end off and put it on the top as a conning tower, the SM HKM front and IG hull heavy flamer underneath for engines. For their single gun i'll cut down the sights and add the SM devastator melta ammo "lever"

    It's a plan...

    Oh, I do intend to get a couple of transports from GW/FW but all in good time, (the rogue trader ships as small transports and the RT cruiser as a heavy / FW troop transports as heavys) It'd just be nice to have some variation / stuff to look at as a guide. Didn't they used to do metal transports? I can't see them anywhere.
    It's just nice to have a variation in them - repeating the RT ships is a bit "samey" - i like them but not 5-6 of each. Same with the RT cruisers. I may try to do a tug counts as transport (for salvage etc) or a q-ship (If i can do a light cruiser with removable ammo boxes to reveal weapons that would be great)
    Last edited by stayscrunchyinmilk; December 13th, 2010 at 13:49.

  6. #5
    Benevolent Dictator CaptainSarathai's Avatar
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    1480 (x8)

    They look very good. I didn't realize that you'd be building them at the size of a Light Cruiser. I was thinking more along the lines of Escort sized ships, like the Cobra.
    Pts Values for AoS here!

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  7. #6
    Senior Member stayscrunchyinmilk's Avatar
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    370 (x8)

    Quote Originally Posted by CaptainSarathai View Post
    They look very good. I didn't realize that you'd be building them at the size of a Light Cruiser. I was thinking more along the lines of Escort sized ships, like the Cobra.
    Well, heavy transports have the same HP as light cruisers - maybe i should put a dauntless next to one for scale.
    I do intend to do some little ones though - the parts are laid out on the chopping board as we speak for tonight's prototype attempt. They will be bigger than cobras though, i was thinking more like cargo ships are wider and deeper than escort ships
    However i liked the scout shoulder pad idea (and that led to the tanker having a terminator shoulder pad too)
    basically, it could be used as guidelines for anyone elser out there who wants a go - i reckon i'll put failed ideas up too

  8. #7
    Senior Member stayscrunchyinmilk's Avatar
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    370 (x8)


    I could do a better job photoing, Including a better close up of the standard transport
    But that's three heavy transports with different cargo's, and side weapons (SM Auspex for the gun turret on a inverted IG Valk heavy bolter top "clip" )

    The little transport was using a IG Valkerie HB for the body, scout shoulder pad for the nose (and the other half of the Ravenwing "prong" land speeder sensor) with SM hunter killer end (plastic tube needs adding) and IG hull heavy flamer bit for engines, the lever on the SM dev multi melta ammo makes a good single turret, and the bridge is the side of a land speeder aerial (A IG tank aerial stem was considered but too big for these ones)

    Dauntless and sword shown for scale (The heavy transport has the same HP as a light cruiser anyway)
    - yep, they need finishing painting (considering squadrons at the moment)

  9. #8
    Senior Member lastspartacus's Avatar
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    28 (x2)

    Thats really damn impressive. They look better than the store bought ones did!

    How cost effective was it though, or did you already have the bits laying about?
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  10. #9
    Senior Member stayscrunchyinmilk's Avatar
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    370 (x8)

    I had some of the bits knocking about, and some of my decisions were for the bits I have plenty of, or can get hold of.
    The hardest bits for most people:
    1) Lascannon sight for the conning tower. Use the cut down stub of the IG valkyrie aerial / anything else if you want (the spare prow rams were considered, but nah)
    2) Those valk clips - plasticard could be used but i was being lazy and wanted a standard "easy to bang together and repeat" bit. Besides, it has a buldge on the underside that looks nice (erm... expecting sniggers) - Think shields people!
    - I got the rest / know where to scrounge or get the rest for peanuts / trading.

    I'll be chucking up more photo's in the next day or so, including the prototype supertanker. If you want i'll do a list of bits (and the best way to find them - A DA space marine player is a very good start, - Those ravenwing sprues are awsome but i'll give alternatives too if you want)

    yeah - the flash has murdered the little transports detail like it's guns, and a closeup of the heavy transports new side guns would be good

    Oh, and a airbase, ground defence guns and space dock in the pipeline too
    Last edited by stayscrunchyinmilk; December 20th, 2010 at 08:19.

  11. #10
    Senior Member stayscrunchyinmilk's Avatar
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    370 (x8)

    OOh, and a little "counts as" transport that's actually a salvage ship - I was thinking of a spare Vindicator winch bit "grabbers" attached to the bottom, or maybe the ork runtherd grabber sticks filed down.

    Now, I reckon it'd have engines low down to try to get the centre of balance (while pushing the salvaged ship) near the centre - otherwise it'd just spin like a catherine wheel, so Typhoon Missile Launcher "wings" flipped upside down and attached to the body with engines made up too (maybe keep the grille at the front for debris screens)

    Oh, and a Xmas present Ork ship to be scratch built too - I was thinking a torpedo mounted Ork Terror ship (Red Orktober - let's make it as sub like as possible)

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