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Two Cruisers per Squadron
Three Cruisers per Squadron
Do you send your Cruisers out in squadrons of two or squadrons of three?
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I don't generally squadron much, either - our cruisers are imposing enough to work in loose groups instead of bunching together. When I do squadron, it's usually either to make up for a bad leadership or if I want something of a sledgehammer unit, and always in pairs. Typically it'll be a pair of matching vessels, 2 Carnages make for delightfully apocalyptic broadsides and a pair of Devastations brings brutally effective carrier strength to the fray. Hades classes go well with Murders or an Acheron, they've got a good match in their weapon types, ranges and firing arcs (and when they Lock On they'll make Battleships run crying to momma at 45cm!).
I have to agree. I usually dont squadron at all, but in the instance of low LD, its a good idea, but no more than 2. You cut down on the maneuverability of your fleet otherwise.
I actually use squadrons a lot, but never more than 2 cruisers per. Keep in mind that you force your opponent to fire at the closest member of the squadron. With a little maneuvering, you can have them sort of "switch spots" during a move, and let a slightly damaged cruiser sit back and let the unscathed one suffer the next salvo.
Also I routinely roll LD6 for at least one of every type of ship I field... so they usually get paired up with friends to avoid this. And then there's the beauty of 2 locked on carnages or slaughters firing in unison... I hate shooting through my own blast markers!
[...] So I burst into his office and exclaimed, quite frankly, "That's Numberwang." As I recall it, he cried.
I agree with everything been said but if you must go with 2
"Should take you a while though because of your sloth like pace"
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It's important to remember another benefit of squadroning: simultaneous shots. You lose damage when you fire one cruiser's weapons battery against a target then fire another cruiser's weapons battery against the same target, since you'll almost certainly be firing through a blast marker the second time. If the cruisers are in a squadron, their shots go off at the same time, and neither has to shoot through the other's blast markers.
Since the rules for shields heavily, heavily favor focused fire, two gunboats in a squadron will almost always be more effective than two separate gunboats. There's a loss in versatility--you have to give them the same special orders, which requires you to manage them a little more carefully--but there is a very real increase in damage output, which is often more important.
Once again, the conservative, sandwich-heavy portfolio pays off for the hungry investor!
Though i only rarely play BFG nowadays, I often pair up 2 cruisers when i do. the LD roll influences this greatly, but sometimes I just like to run two cruisers that pound the enemy into submission with their combined firepower
As a new player, my tactic thus far has tended towards massing as many cruisers as possible (sometimes all of them) in the same squadron to compensate for rubbish ork leadership on ordinance re-rolls. After a few rather scary games, I've come to the conclusion that having to expose large amounts of tender rear armour at once is not a good idea. While I still don't think I'd be adverse to using squadrons of 3 if I rolled badly for leadership, squadrons of 2 do seem a bit more useful.