fleet admiral re-rolls - Warhammer 40K Fantasy
 

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View Poll Results: ho important are fleet admiral re rols

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  • not that important

    0 0%
  • never leave home without them

    5 100.00%
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  1. #1
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    fleet admiral re-rolls

    how important are these in your games


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  3. #2
    Son of LO The_Giant_Mantis's Avatar
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    450 (x8)

    I think much of my experience in BFG so far has been a harsh learning experience regarding how important they are.

    Originally I didn't bother and just tried to cram as many terror ships into my list (been playing orks) as possible. The problem with that was that it meant using big squadrons.. I literally did stick all my ships in one squadron once. It was insane.

    After realizing the downsides of big squadrons, I'm now trying and find a balance between ship numbers, squadron sizes and rerolls. I max out on warlords in order to get extra power fields anyway, which means at least 3 rerolls in 1500 points, plus an extra one or two if I can afford it. I still feel like I'm a bit conservative about using them, and once or twice I've got through a game with some left over simply because I didn't want to be left without them when I needed them. Oh well, we live and learn.

    So yeah, they're important and I try and use lots.

  4. #3
    Member horizon's Avatar
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    110 (x2)

    If I play with Tau and all their missiles and attack craft I need at least 2 re-rolls (kor + aun'el).

    With Craftworld Eldar I can do with minimum, but to keep in character I take some (eg farseers).

    With AdMech: None.

    IN: ~2 I think.

    Chaos: 1 mostly

    Corsairs 1

    Rogue Traders: dunno
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    Download it here:
    http://www.epic40k.co.uk/bfgmag/index.html

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