did the new rules really depower ordnance? - Warhammer 40K Fantasy
 

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  1. #1
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    did the new rules really depower ordnance?

    I was doing some thinking, and I'm not so sure the new rules really depowered ordnance fleets so much.

    Seems to me things will go about like this:

    Turn 1a - I launch & move my ordnance
    Turn 1b - I move my ordnance again, this time making contact with the enemy

    Turn 2a - Shooting phase I reload ordnance, then launch & move in the Ordnance phase.
    Turn 2b - As Turn 1b above

    We're still pumping out the same number of markers in total. About the only thing we can't do is stockpile ordnance markers.


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    I suppose the biggest nerf to Ordnance came with the standardization of the torpedo markers to always be three-wide. Can't quite get the blanket cover of ye olde times.

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    Torpedo (3x wide) and Wave formations ("square") standardizations.

    Also, the fact that Escorts now require a 4+ to kill them with H&R, rather than the previous 2+.

    I'm not saying it is a bad thing, but it does depower ordnance some.

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    What? Thread starter is referring to the 1.5 rulebook where only as many markers as launch bays in your fleet can be on the table?

    THAT WAS THE BEST CHANGE TO BATTLEFLEET GOTHIC EVER@!!!!! You also should note ordnance no longer runs out on a double.

    And the launch limit only applies to attack craft, not torpedoes.

    As for the new size markers? (FROM faq201 : GREAT change. I disliked the wide markes (as in BFG 1cm = 1000km). The edge of a marker clips and the torpede some 6000 km further away also hit? blech.

    New sizer is good.


    Hardly depowering.


    Assault boats killing escorts on a 4+? Great change again.
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