Welcome to Librarium Online!
if you've used a shooty army in CF (or if you've fought one), you've probably came to the conclusion that CF presents a different set of problems for your standard shooty list.
for starters, it seems that everyone and their 2nd cousin gets 4+ saves!
and drawing LOS can be tough as well...
while this is a dream come true for Nids/Orks and other CC armies, it can be down right scary for Tau/IG and other shooty lists.
what have you done to over come these challenges?
bust out the flamers?
tool up for counter-attacks?
what are some of the tactics that you've used to overcome the charging berzerkers/genestealers through the building?
Flamers flamer flamers. In cityfight games, or where I know there is going to be tight terrain, I pretty much drop most of my squad based heavy weapons and just go with lots of fiery goodness.
It's really amazing how much flamethrower stuff an IG army can have. Put them in squads, on your chimeras, on sentinels, fill command squads with them, hellhound....
Basically, try to make all that cover not look like such a beautiful option to them.
i agree, in CF i love flamers!
my basic squad usually runs Flamer/Heavy Bolter.
what about HW squads? have you tried breaking them up? imo, 3 targets are better than one.
and of course Cameleoline/Light Infantry are boss in CF.
but what about other doctrines, anyone have success with any of them?
I think its heresy to play an infantry laden guard force without sharpshooters. Even if you are going to dump most of your heavy weapons teams which is a good idea, i'd recommend having one anti-tank team or fire-support team on the board edge at the end of one of the fire lanes with sharpshooters. All BS3 infantry can benefit from it though.
Me and my roommate are in midst of a cityfight campaign ourselves and it's proven WAY more useful for me than it has for him! I play IG and he plays SM and these are some of the tactics I've employed:
Doctrines I usually use are Veterans, Sharpshooters, Chameleoline (a must-have), and then I usually take a couple restricted troops. My personal faves are Ogryns (see below).
I've found the grenade launcher extremely useful in cityfight games; most of the time you have to stay on the move and it doesn't matter what the AP of your weapons are because you're opponent will likely get a cover save anyway. Grenade Launchers are great for popping light transports on the run as a special weapons choice.
My favorite heavy weapon is the autocannon; 4 ft range, will wound SMs on a 2+, and has 2 shots. granted they'll still get their armor save, but they'd get a cover save anyway, so no big deal. ACs are also great for light tank/transport popping. LC and ML are almost a waste because their big advantage over an AC is that they'll negate a SMs armor save... in cityfight he'll get a save regardless.
Ogryns are great if you need to assault an enemy in a building. since the ogryns have frag grenades you'll likely be hitting at the same time, and against opponents without power weapons the ogryns' wounds can soak up a lot of punishment while their high attacks deal it out.
Chameleoline is a must-have for the IG; nothing is as satisfying as a SM player calling your 3+ save "lame."
I use my standard Guard list when I play friends in CF. The list itself is good for all boards with terrain: Light Infantry, Cameoline, Veterans, Sharpshooters, and Storm Troopers. LI/Camo especially are a devastating combo in CF. As for flamers, I usually have a handful in my normal list, so if I go CF, I may swap out a Plasmagun here and there for a Flamer.
I play Tau. So my Hammerheads/Broadsides will more likely focus on building's that are occupied by OPFOR. On dmg tables most time I shock them where they can't shoot. Once inawhile I do manage to blow up the building. Also...lots of Kroots outflanking. My XV8's when not vehicles killing work with the Hammerheads etc etc. Basicaly I focus on stunning them in building just holding them in place, they run out (target buffet),or lots of Kroots diving in like a fat starvin kid after one day on a free double whopper, or blowing up the building. Depends on how you look at it. Actual real world experience comes in handy on urban fighting. Chances on me facing an insurgent otherside of table...nil...but you never know..