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i've been off and on with BFG for about 2 months now, and i'm probably considering playing a game and maybe starting an army, i was thinking of either going Space Marines, Imperium, Chaos, or maybe Orks...maybe.. A question about Space Marines, can you still have different chapters, and are there different rules for different chapters like in 40k, also are they good? any help would be nice. thanks
You can paint them as any chapter colours you like, but I don't think there are any special advantages for different chapters.
I'm not sure how good the marines are, but I got the impression that imperial and chaos are the best, easiest to use, most balanced... Could be wrong, they sure seem to be the main focus though.
Ally marines with imperial, that would be a good combination I suppose...
Generally, the Imperium and Chaos fleets have the most options, and play rather similarly with a few differences. Afterall, when BFG was first conceived, it centred around the Imperial-Chaos war in the Gothic Sector.
Imperial ships favour heavy firepower over maneuverability, and their ships are like flying bricks...very tough to take down with some of the best armour in the game.
Chaos fleets are a little faster and more maneuverable than the Imperium, but they gain that at the expense of losing some firepower. However, they are very versatile, like the Imperium. They have awesome carriers, great cruisers, some ok battleships, and can have Chaos Space Marine crews as an option, which will allow you to own in boarding actions.
Eldar are tricky. Their ships are very expensive and you will usually be outnumbered. But, like their 40k land-based counterparts, if you prefer deep tactics and can use your navy together, the Eldar can demolish almost all other fleets. They are by far the most maneuverable race in the game, and although their armour is weak and their ships fragile, it requires some sturdy tactics to actually hit them.
Orks are generally not played very often, in 40k or BFG --- but for some people, that may be all the reason to play them (personally, I like fielding something that no one else does). They use swarm tactics with plenty of small escorts, including a ship that is designed almost exclusively to ram other ships. Even their main cruisers are cheap, at around 150-180 points a piece. They also have the option of fielding a Space Hulk, though you would have to scratch build one. It has 40 hits (!!! and is an absolute mother to take down. Surely, you will always outnumber your opponent, but you will definately have to think like an Ork to win.
Dark Eldar are as manueverable as Eldar but have fewer ships. Some people think they only have two classes of ships, but that's not true. They have a main cruiser, and a variable escort class that can be configured into I think 7 or 8 different classes, a lot like the Imperial and Chaos cruisers. And personally, I think their ships are some of the best looking in the game.
The Tau, like the Tau in 40k, prefer long-ranged warfare. This works for them a little better in space than it does on land, however. Their ships are cheaper than most, so you get to field a lot with a lot of big guns. Very fun, although some people say they don't like the models. Personally, I think they make sense. Yes, they are more blocky and do not resemble Tau tanks or other weapons of war, but the ships are made by the Air caste, whereas land war machines are made by the Fire Caste. Also, the Tau are very young. Their ships would not be terribly sophisticated yet, but most people seem to be under the impression that their ships should look more advanced than the Eldar...I don't think so.
Necrons are the hardest hitters in the game. Their fleets are the oldest, and sensibly the strongest, point for point. If you ever watched Babylon 5, they would be like the Vorlons. In Star Trek, they would be the Borg. In Star Wars, all of their ships are like Star Destroyers. Necron fleets are very small due to the high points cost (and thus easy on $ ) but they do have some special rules to balance them out. A Necron fleet can kill all of the opponent's fleet, but because their ships are so powerful and valuable, if enough of their ships are damaged or destroyed, the Necrons can still lose in victory points.
For Tyranids, many complain that they have too few ship choices, but the truth is they are one of only two (Orks being the other) fleets that you can convert and make your own ships. Given the organic nature of Tyranid technology, you could sculpt an entire fleet out of fimo or putty or something, and incorporate a few GW models to round out your fleet. They have cheap vessels and (surprise, surprise) use swarm tactics, and most of their vessels are very close range.
As far as Space Marines go, I don't know much about them. I know that their ships are pricey in points, so you field few of them. I also think you can team them up with Imperial ships, though. I know the Battlebarge is one of the toughest ships in the game, and anyone thinking of taking one out is pretty much going to have to throw everything they have at it. The also look great, style wise.
In the end, you have to collect whichever fleet most appeals to you. I lean towards Chaos, Eldar, and Necrons, but that's just me. After I collect those fleets, I intend to field 1500 points of all the other fleets. As BFG is not very popular in my area, all I have to do is bring some fleets to the local store and lend a navy to a friend for a game. That way, I can play and spark interest in the onlookers. Plus, since BFG fleets are very cheap money-wise, I can easily field 3 full fleets for the cost of 1 40k army.
God, I love this game. (Y)
I think im either going to go Chaos or Imperial, so the first thing im gonna buy is the BFG boxed set. thnx for the whole description of each race Houston
I found the lack of DE ships very unappealing, but I wanted a mobile fleet as well. I chose the regular Eldar corsairs in the end, since fluff-wise they can transport my Wych Cult.
And a word on the Space Marines ships. They're designed to get their cargo (the Space Marines) down to the surface of a planet and support from orbit. Good heavy armor, short ranged weapons, and the Thunderhawk Gunships can function as fighters, bombers, and assault boats, with the same save as Eldar Darkstars to avoid being destroyed. They aren't the best in fleet-to-fleet fights, but they can handle Eldar pretty well as they have hardly any weapons that are hindered too much by holofields (no lances on the capital ships).
Hope this helps.
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What you wish to be
There are two things that i generally disagree about regarding that summary:
Chaos usually has better guns than the imperium - if they have less firepower, then that's because of the loss of torps. So it'd be more accurate to say that they have less torps, which are classified as ordnance, than firepower. They also have a range advantage, but lack the armoured prow of imperial ships.
Necrons are not really hard hitters. Considering their point cost their ships are undergunned, and they lose even more firepower if they brace than many other fleets, as they cannot use some of their special weapons at all then - they make up for this with resilience and speed.
I agree with that about chaos and imperial ships. I found a few cruisers had a huge amount of firepower from side weapon batteries, murder class I think was one of them. The armoured prows of the imperial ships certainly help, and a big wave of torpedoes can really do damage or scatter the enemy formation.
Particularly the slaughter class has huge broadside firepower - about as much as a retribution class battleship, at less than half its price.
It can provide a total of 20 batteries and 4 lances, whereas the retribution has 24 bats and 3 lances.