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i here that they are big on fast attak and stron wepons for close combat. they do have a few strong gunship type vessles but these are also best at close attack formation. i hate necrons so and ive never played them. <:>
I think he meant for battlefleet gothic.....
Mad Props to Angel_of_Rust for the sig.
Actually, despite what it sounds like, I think that's what he was describing. The Tombship definitely fits the role of gunship. Easily. Plus they do have strong close range weapons... hmm..
necrons kick ass against eldar fleets. If they get close enough then they got a weapon that ignores their holofields. That'll shut them up. It's great cos it affects all enemy ships in range so dont diss them
I've heard that the Tomb Ships are $%^* dfficult to destroy, and I like what I hear. I've been discouraged from playing them, however, by the fact that they look like a fleet of boomerangs.
Si em, tow en can de lach.
Tak! Tak! Tak ah wan, Tak a lah!
Mi tow, can de lach.
Mi him, en tow.
Well, after some experience, a few things have been learned
Tombships are mad tough to destroy, but if you pull it off, it might just win you the game by itself. (read- I got badly beat one game)
Gotta agree with monsiuercartier, Eldar vs Necrons is advantageous for Necrons.
Pretty solid fleet though, just gotta stay out of the mindset they can act by themselves. Like all fleets, supporting your ships with other ships can make your fleet that much better.
Eldar players get too wrapped up in their speed, but they are much more maneuverable than Necrons. They should use this to stay in the least effective firing arc of Necron ships.
"It fits like clothes made out of wasps!"
necrons are ugly tho. just crescents. :blink:
Necrons are the most powerful fleet. When Braced, only 1 in 12 die rolled will hit. This enables even escorts to live on forever. In addition, their Lightning Arc are superior to even Eldar WB, and their Particle Whips ignore shields (and holofields) on 6's.
Necron flatout destroy Eldar.
And dont say that the Eldar can use its "superior" maneuverability.
On All Ahead Full, Necron escorts can move easily 70+ cm WITH several 90 degree turns on the way. In one game, I AAF my Dirges (3 squadrons, 12 total). I was able to move around some asteroids to the rear of my enemy's Void Stalker who was hiding on the opposite side of the board. 24 Lightning Arc to the butt of it within 15 cm. Lightning Arc always count as closing. No column shift for Holofields. Left column shift for 15 cm range. I ended up scoring 11 4+'s, he saved 5 of them. The VS suffered 6 hits, 3 criticals. One of the criticals was an 11 (+D3 damage). The VS became a blazing hulk in one turn.
On their turn, they attacked my stranded 12 dirges. I BFI. Only 1 was destroyed even though they attacked with all they had. My next turn I phased out my entire fleet. After all, my job was done; I took out their flagship. I won easily on victory points. A 2000 game finished in 15 minutes.
From what I've seen, not enough Necron players utilize their "phasing out". The reason so many Necron players lose is because they allow their Tombship to be crippled. Thats 500 Victory Points for the enemy. A crippled Tombship always Bracing for Impact will not do much damage, so for goodness sake disengage when you're sitting on 7 hits left.
Eh, I don't agree 100% there. They are a great fleet, yes- but good tactics can take them down , just as with any other fleet. I've seen a lot of Necron fleets lose to Chaos or Imperial fleets (never Eldar, to tell the truth). I think it's just a matter of the player.Necrons are the most powerful fleet